




Features: (Please include a full, comprehensive list of the features of the product)
- Physics for clothes, ribbons, tail, ears
- Easy color change via Material Instances with matID map
- Apple Blendshapes
- Live Link Support
- Facial expressions
- Rigged to Epic Skeleton (100% compatibility. UE4 Mannequin skeleton)
- 3rd person character animations are included
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 1
Vertex counts of characters: 62323
Number of Materials and Material Instances: 27
Number of Textures: 50
Texture Resolutions: (Please list all various texture resolutions)
4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: PLEASE NOTE THAT THERE IS NO BLUEPRINTS! KATANA IS NOT INCLUDED, IT IS FOR DEMO ONLY!
功能:(请提供完整、全面的产品功能列表)
- 衣服、丝带、尾巴、耳朵的物理特性
- 通过具有 matID 贴图的材质实例轻松更改颜色
- Apple Blendshapes
- 实时链接支持
- 面部表情
- 绑定到 Epic Skeleton(100% 兼容性。 UE4 人体模型骨架)
- 包含第三人称角色动画
绑定:(是)
绑定到 Epic 骨架:(是)
如果绑定到 Epic 骨架,则包括 IK 骨骼:(是)
动画:(是)
动画数量:重新定位
角色数量: 1
字符顶点数:62323
材质和材质实例数量:27
纹理数量:50
纹理分辨率:(请列出所有各种纹理分辨率)
4096×4096
支持的开发平台:
Windows: (是)
Mac:(是)
文档:否
重要/附加说明:请注意,没有蓝图!不包括 KATANA,仅用于演示!
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity ┆ ArtStation ┆ LinkedIn ┆ Patreon
Note: After purchase, with your Order ID, additional source files (Unity, Unreal, FBX, OBJ, etc.) can be requested via e-mail idafaber3d@gmail.com
Compatibility list: 🔗 https://docs.google.com/document/d/1ahvp8ge2h_uxNQTSSupD9ooBWXB8PQBhYUfczxiTjCY/
VIDEO PREVIEW: https://youtu.be/SnjF36dMaC0
faces 60007, tris 84663, verts 62323
Rigged with Epic Skeleton. Hair, ears, eyes, breast, tail, cloth, ribbons are rigged too.
Facial expressions are included (Morph Targets, Blendshapes).
APPLE BLENDSHAPES FOR LIVE LINK FACE
You can use this model for face mocap (live stream) and conversation animations.
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
PBR Textures Metall/Roughness
4K Textures – normal, metallic, roughness, albedo, opacity, matID
7 Texture sets – Body, Head, Clothes, Socks, Teeth, Hair, Eyes
Easy Color change of any part via Material Instances. MatID is included.
4 Different Hairstyles: Loose, Loose with Bangs, Buns, Buns with Bangs.
The model is completely modular, you can remove or add any part you want.
The body under the clothes is included, it’s not a cutout!
Due to the store rules, body texture is censored.
Physics is enabled: for clothes via Cloth Simulation; for ribbons, tail, ears via PhysAsset.
⁺₊✧ ⋆ FAQ
Q: Are you available for commissions?
A: Yes, send a letter to my e-mail 📧 idafaber3d@gmail.com
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly.
Q: Are clothes from other models compatible?
A: Female 🔗 here > | Male 🔗 here >
Q: If I switch to another engine, do I have to re-purchase the asset?
A: No, you don’t have to. You can simply request all related source files (.fbx / .obj / textures / etc )
Q: How to obtain related source files?
A: Please reach out. For verification purposes, please attach the Order ID. Normally, I answer within 1-3 working days.
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity ┆ ArtStation ┆ LinkedIn ┆ Patreon
注意:购买后,使用您的订单 ID,附加源文件(Unity、Unreal、FBX、 OBJ 等)可以通过电子邮件请求idafaber3d@gmail.com
兼容性列表:🔗 https://docs.google.com/document/d/1ahvp8ge2h_uxNQTSSupD9ooBWXB8PQBhYUfczxiTjCY/
视频预览:https://youtu.be/SnjF36dMaC0
面 60007,tris 84663,顶点 62323
装备了史诗骷髅。头发、耳朵、眼睛、胸部、尾巴、布料、丝带也被操纵。
包括面部表情(变形目标、混合形状)。
用于实时链接脸部的苹果混合形状
您可以使用此模型进行面部动作捕捉(直播)和对话动画。
请注意,没有蓝图!
PBR 纹理金属/粗糙度
4K 纹理 – 法线、金属、粗糙度、反照率、不透明度、matID
7 个纹理集 – 身体、头部、衣服、袜子、牙齿、头发、眼睛
通过材质实例轻松更改任何部分的颜色。包含 MatID。
4 种不同的发型:宽松、宽松刘海、发髻、刘海发髻。
该模型完全模块化,您可以删除或添加任何您想要的部分。
包括衣服下的身体,它不是切口!
由于商店规则,身体纹理受到审查。
启用物理功能:对于衣服,通过布料模拟;通过 PhysAsset 制作丝带、尾巴、耳朵。
⁺₊✧ ⋆ 常见问题解答
问:你们可以获得佣金吗?
答:可以,请发信至我的电子邮件📧 idafaber3d@gmail.com
问:我可以在 Blender / Cinema4D / 3dsMax / 等中使用此模型吗?
答:可以。 .fbx 等文件格式可以导入到任何地方。
请注意,装备和混合形状最初是在 Maya 中制作的,某些软件可能无法正确识别它们。
问:其他型号的衣服是否兼容?
问:如果我切换到其他引擎,是否必须重新购买资产?
A:不,您不必这样做。您只需索取所有相关源文件(.fbx / .obj / 纹理等)
问:如何获取相关源文件?
答:请联系我们。出于验证目的,请附上订单 ID。通常,我会在 1-3 个工作日内回复。

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