Features:
- ARKit Blendshapes / Morph Targets / Facial Expressions
- Wind simulation for hair
- Modular
- Based on UE5 Epic Skeleton with additional bones
- 3rd person character animations are included
- Material Instances
- Color change of any part
- Many customization options
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 2
Number of Skeletal Meshes: 66
Vertex counts of characters:
Stellar Rogue Boy
🈯️ Faces 35312 ❎ Tris 66206 ✳️ Verts 39631
Stellar Rogue Girl
🈯️ Faces 31466 ❎ Tris 58500 ✳️ Verts 34477
Number of Materials and Material Instances: 100
Number of Textures: 162
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
The Boy rig is based on the UE5 Manny Mannequin skeleton. Additional bones that are added to Epic Skeleton are listed 🔗here >
The Girl rig is based on UE5 Mannequin skeleton with additional bones listed 🔗here >
Weapons are not included. They are used for demo only.
特征:
- ARKit Blendshapes/变形目标/面部表情
- 头发风模拟
- 模块化设计
- 基于UE5史诗骨架 有额外的骨头
- 包括第三人称角色动画
- 材质实例
- 任何部分的颜色变化
- 许多自定义选项
操纵:(是)
装备史诗骨架:(是的)
如果装备到史诗骨架上,IK骨骼包括在内:(是的)
动画:(是)
动画数量:重定位
字符数:2
骨架网格数:66
字符的顶点计数:
恒星流氓男孩
️️Faces35312❎Tris66206️️Verts39631
恒星流氓女孩
️️Faces31466❎Tris58500️️Verts34477
材质和材质实例数:100
纹理数量:162
纹理分辨率:4096×4096
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
重要/附加说明:请注意,没有蓝图!
男孩钻机是基于UE5曼尼人体模型骨架。 列出了添加到史诗骨架的额外骨骼?这里>
女孩钻机基于UE5人体模型骨架,列出了额外的骨骼。这里>
武器不包括在内。 它们仅用于演示。
🔥 15/02/2024 Updated:
🌟 Stellar Rogue Girl has now an additional rig based on UE5
🌟 Enhanced folder structure
🌟 New scenes, preview here
🌟 New eye shader, preview here
🔥 Stellar Rogue
3D models of stellar sci-fi characters with many customization options! ARKit blendshapes, Epic Skeleton rig, and many color options.
🎬 VIDEO PREVIEW: 🔗 https://youtu.be/lrxM9xWw5uk
Support me on Patreon and claim discounts: 🔗 https://www.patreon.com/idafaber
Social Links: 🔗 ArtStation | 🔗 Instagram | 🔗 YouTube | 🔗 LinkedIn
👑 Key Features
🌟 Low-poly
🌟 Completely modular
🌟 Fully Rigged
🌟 Apple Blendshapes
🌟 Adjustable body parts
🌟 Easy Color Change
🌟 Plenty of unique hairstyles
🌟 Advanced materials! Tons of customization
📋 Polycount | The Character does not have LOD system
Stellar Rogue Boy
🈯️ Faces 35312 ❎ Tris 66206 ✳️ Verts 39631
Stellar Rogue Girl
🈯️ Faces 31466 ❎ Tris 58500 ✳️ Verts 34477
⚙️ UE5 Skeleton
The models are based on the UE5 Skeleton. Additional bones that are added to Epic Skeleton listed
Boys 🔗here >
Girls 🔗here >
To keep compatibility between characters, my previous releases based on the UE4 Skeleton will receive an updated UE5 Rig over time as well.
The main bones hierarchy has remained untouched for easy retargeting. With additional bones, you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. The base pose is identical to the Epic Skeleton one, the only difference is the hand position. That means that you might want to adjust the bone position when retargeting for a better result.
Please note, even though the Boy model has the UE5 Manny Mannequin, the character works perfectly with animations rigged to the UE4 skeleton.
Character’s Rig has been tested with various animations, such as:
🌟 ALSv4
🌟 3rd person standard animations
🌟 Female Interactions Animations
🌟 Mocap Library
🌟 ARLS + Horse Animset
🌟 Succubus AnimSet
🌟 Valley of the Ancient
🌟 Close Combat: Swordsman
🌟 Lyra Starter Game
😡 Blendshapes
Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
🔥 Different Outfits and Modularity
The model is completely modular, you can remove or add any part you want.
🔰 Please note that:
Body Texture is censored.
Clothes can be taken off completely, and full-body is included.
Adult parts are not modeled and do not have morphs or a rig.
To avoid body intersection through clothes the body is sliced into pieces.
Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!
Weapons are not included. They are used for demo only.
⚡️ And more!
⚔️ Material ID Maps for
🌟 Skin
🌟 Eyes
🌟 Hair
🌟 Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
⚔️ 4K Textures
🌟 BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
🌟 7 Texture sets: Body, Head, Teeth, Hair, Eyes, Lashes, Suit
🌟 Textures are packed for better optimization
⚔️ Unreal Engine Project
🌟 Supported version: 4.19+
🌟 Epic Skeleton rig with additional bones
🌟 For facial animations use Morph Targets
🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results.
🌟 Material Instances with MatID map for color change are included
🌟 3rd person standard animations are included
🌟 Separated Meshes for Master Pose / Leader Component are included
🌟 Wind Simulation for Hair!
🌟 Blueprints are not included
• • • 🎓FAQ
Q: Need help with the model, how to contact you?
A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. Expect an answer in 1-3 working days.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not.
Info about Girls 🔗here > | Info about Boys 🔗here >
Q: If I switch to another engine, do I have to re-purchase the asset?
A: No, you don't have to. You can request additional files (.fbx / .obj / textures / etc ) through e-mail 📧 idafaber3d@gmail.com. For verification purposes, I will ask you for the Invoice ID. Expect an answer in 1-3 working days.
Q: Can I request customization? Are you available for commissions?
A: Yes, send a letter to my e-mail 📧 idafaber3d@gmail.com
Thank you ~
🔥15/02/2024更新:
🌟Stellar Rogue Girl现在有一个基于UE5的额外钻机
◦增强的文件夹结构
▪新场景, 预览这里
▪新的眼睛着色器, 预览这里
🔥恒星流氓
恒星科幻人物的3d模型与许多自定义选项! ARKit blendshapes,史诗骨架钻机和许多颜色选项。
*影片预览:* https://youtu.be/lrxM9xWw5uk
在Patreon上支持我 及申领折扣:🔗 https://www.patreon.com/idafaber
社会联系: 🔗 艺术站 | 🔗 Instagram | 🔗 YouTube的 | 🔗 领英
▪主要特点
▪低聚
▪完全模块化
*完全装备
🌟苹果Blendshapes
▪可调节身体部位
*易换色
*大量独特的发型
先进的材料! 成吨的定制
📋 Polycount的 /角色没有LOD系统
恒星流氓男孩
️️Faces35312❎Tris66206️️Verts39631
恒星流氓女孩
️️Faces31466❎Tris58500️️Verts34477
Ue5骨架
这些模型基于UE5骨架。 添加到史诗骨架的其他骨骼列出
男孩🔗这里>
女孩🔗这里>
为了保持角色之间的兼容性,我以前的基于UE4骨架的版本也会随着时间的推移收到更新的UE5绑定。
主要骨骼层次结构保持不变,以便于重新定位。 使用额外的骨骼,您可以将物理应用于不同的部分。 钻机是在Maya中制作的,没有插件,也没有控件。 基本姿势与史诗骨架相同,唯一的区别是手的位置。 这意味着您可能需要在重新定位时调整骨骼位置以获得更好的结果。
请注意,即使男孩模型有UE5曼尼人体模型,这个角色可以完美地与动画绑定到UE4骨架。
角色的装备已经过各种动画的测试,例如:
🌟ALSv4
第三人称标准动画
▪女性互动动画
元Mocap图书馆
🌟ARLS+马动画集
🌟魅魔AnimSet
🌟古之谷
▪近战:剑士
▪Lyra首发游戏
😡 [医]布兰德斯
完美校准52苹果Blendshapes. 在虚幻引擎5中使用Live Link Face进行测试。
可用于实时流面部动画,LiveLinkFace,FaceWare,面部Mocap,VTuber头像,VRchat,MMD等。
不同的服装和模块化
该模型是完全模块化的,您可以删除或添加任何您想要的部分。
*请注意:
体纹理进行审查。
衣服可以完全脱掉,全身也包括在内。
成人零件没有建模,也没有变形或钻机。
为了避免身体通过衣服交叉,身体被切成碎片。
隐藏在衣服下面的碎片必须关闭。 它也减少了polycount!
武器不包括在内。 它们仅用于演示。
⚡️ 还有更多!
▪️材料ID地图
🌟皮肤
🌟的眼睛
🌟的头发
▪装备部件
材质ID映射用于单独更改底图的颜色。
使用包含的材质实例轻松更改颜色。
️️4k纹理
◦基色、法线、粗糙度、金属、环境光遮蔽、MatID、不透明度、自发光
🌟7纹理套装:身体,头部,牙齿,头发,眼睛,睫毛,套装
🌟纹理包装更好的优化
⚔️ 虚幻引擎项目
▪支持版本:4.19+
▪史诗骨架钻机与额外的骨头
◦对于面部动画,使用变形目标
▪物理不包括在内。 建议使用KawaiiPhysics插件以获得最佳效果。
◦包含用于颜色更改的MatID映射的材质实例
*包括第三人称标准动画
▪包含主姿势/领导者组件的分离网格
头发的风模拟!
🌟蓝图不包括在内
• • • 🎓常见问题
问:需要帮助的模型,如何联系您?
与我联系的最好方法是通过电子邮件。 idafaber3d@gmail.com。期望在1-3个工作日内得到答复。
问:我可以在Blender/Cinema4D/3dsmax/等中使用此模型吗??
答:是的,你可以。 文件格式,如.fbx可以在任何地方导入。 但是,rig和blendshapes最初是在Maya中制作的,某些软件可能无法正确识别它们。 不幸的是,我不能给你这个软件的支持,因为我没有任何经验与他们。 我支持的唯一软件是Maya,虚幻引擎和Unity。
我的客户向我报告说,我的模型在Blender中工作。
问:其他型号的衣服是否兼容?
答:有些是兼容的,有些不是。
问:如果我切换到其他引擎,是否必须重新购买资产?
答:不,你不必。 您可以请求其他文件(。fbx/。obj/textures/etc)通过电子邮件? idafaber3d@gmail.com。为了验证目的,我会要求您提供发票ID。 期待在1-3个工作日内得到答复。
问:我可以要求定制吗? 你可以收取佣金吗?
答:是的,寄一封信到我的电子邮件? idafaber3d@gmail.com
谢谢~
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