Features:

  • It is completely a mannequin skeleton[UE4]. 
  • Basic Animation and few morph target included.
  • Includes her own sword.
  • Easily change the color of clothes and hair.
  • Clothes and hair are moving by cloth simulation.

Scaled to Epic Skeleton: Yes

Rigged: Yes

Rigged to Epic Skeleton: Yes [UE4]

Animations: 11

Number of Characters: 1

Vertex Counts of Characters: LOD0: 54K LOD1: 15K LOD2: 8K LOD3: 4K

Texture Resolutions: 1024×1024, 2048×2048, 4096×4096

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Important\Additional Notes: In this model the polygons under the clothes are cut out. 

Update History

1.0.1 Fixed Skin material problem.

1.0.2 Fixed IK Bone

Note: [4.24] If the hair blurs unnaturally, adjust the value of the post process motion blur. (Example: Amount: 0.2 Target FPS: 60-90)

特征:

  • 它完全是人体模型骨架[UE4]。 
  • 基本动画和几个变形目标包括在内。
  • 包括她自己的剑。
  • 轻松改变衣服和头发的颜色。
  • 衣服和头发通过布料模拟移动。

缩放到史诗骨架:是的

被操纵的:是的

装备史诗骨架:是[UE4]

动画: 11

字符数: 1

字符的顶点计数:LOD0:54K LOD1:15K LOD2:8K LOD3:4K

纹理分辨率:1024×1024,2048×2048,4096×4096

支持的开发平台:窗户

支持的目标构建平台:窗户

重要\附加注意事项:在这个模型中,衣服下面的多边形被剪掉了。 

更新历史

1.0.1修复皮肤材料问题。

1.0.2固定IK骨

注意:[4.24]如果头发不自然地模糊,调整后处理运动模糊的值。 (例如:金额:0.2目标FPS:60-90)










This is semi-realistic Elf character for Fantasy Game.

Very easy to use, this asset will better prototype your game instead of a mannequin.

Basic Animation[BasicLocomotion&One attack] and few morph target included.

This character rigged completely to Epic skeleton[UE4].

You can easily retarget the mannequin animations.

Preview: https://youtu.be/TFMmvOKYIBo

Retarget document: https://www.docswell.com/s/Camfu/ZM2MLZ-2022-07-03-163202#p27[Demo is another asset]

这是幻想游戏的半现实精灵角色。

非常容易使用,这个资产将更好地原型你的游戏,而不是一个人体模型。

基本动画[BasicLocomotion&One attack]和几个变形目标包括在内。

这个角色完全符合史诗骨架[UE4]。

您可以轻松地重新定位人体模型动画。

预览: https://youtu.be/TFMmvOKYIBo

重定位文档: https://www.docswell.com/s/Camfu/ZM2MLZ-2022-07-03-163202#p27[演示是另一种资产]

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