Features:
- It is completely a mannequin skeleton[UE4].
- Basic Animation and few morph target included.
- Includes her own sword.
- Easily change the color of clothes and hair.
- Clothes and hair are moving by cloth simulation.
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: Yes [UE4]
Animations: 11
Number of Characters: 1
Vertex Counts of Characters: LOD0: 54K LOD1: 15K LOD2: 8K LOD3: 4K
Texture Resolutions: 1024×1024, 2048×2048, 4096×4096
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Important\Additional Notes: In this model the polygons under the clothes are cut out.
Update History
1.0.1 Fixed Skin material problem.
1.0.2 Fixed IK Bone
Note: [4.24] If the hair blurs unnaturally, adjust the value of the post process motion blur. (Example: Amount: 0.2 Target FPS: 60-90)
特征:
- 它完全是人体模型骨架[UE4]。
- 基本动画和几个变形目标包括在内。
- 包括她自己的剑。
- 轻松改变衣服和头发的颜色。
- 衣服和头发通过布料模拟移动。
缩放到史诗骨架:是的
被操纵的:是的
装备史诗骨架:是[UE4]
动画: 11
字符数: 1
字符的顶点计数:LOD0:54K LOD1:15K LOD2:8K LOD3:4K
纹理分辨率:1024×1024,2048×2048,4096×4096
支持的开发平台:窗户
支持的目标构建平台:窗户
重要\附加注意事项:在这个模型中,衣服下面的多边形被剪掉了。
更新历史
1.0.1修复皮肤材料问题。
1.0.2固定IK骨
注意:[4.24]如果头发不自然地模糊,调整后处理运动模糊的值。 (例如:金额:0.2目标FPS:60-90)
This is semi-realistic Elf character for Fantasy Game.
Very easy to use, this asset will better prototype your game instead of a mannequin.
Basic Animation[BasicLocomotion&One attack] and few morph target included.
This character rigged completely to Epic skeleton[UE4].
You can easily retarget the mannequin animations.
Preview: https://youtu.be/TFMmvOKYIBo
Retarget document: https://www.docswell.com/s/Camfu/ZM2MLZ-2022-07-03-163202#p27[Demo is another asset]
这是幻想游戏的半现实精灵角色。
非常容易使用,这个资产将更好地原型你的游戏,而不是一个人体模型。
基本动画[BasicLocomotion&One attack]和几个变形目标包括在内。
这个角色完全符合史诗骨架[UE4]。
您可以轻松地重新定位人体模型动画。
预览: https://youtu.be/TFMmvOKYIBo
重定位文档: https://www.docswell.com/s/Camfu/ZM2MLZ-2022-07-03-163202#p27[演示是另一种资产]
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