Scaled to Epic skeleton: YES(legacy skeleton)
Rigged: YES
Rigged to Epic skeleton: YES(legacy skeleton)
Animated: 7 retargeted animations from animation starter pack. For demonstration purpose. Can Be used with any animation for UE mannequin
Number of characters: two ready to go characters with different set of ammunition + character with no head and ammunition as separate asset
Vertex counts of characters: 22000
Texture Resolutions:2048×2048
Number of Animations:2
Supported Development Platforms: PC MAC Linux
Supported Target Build Platforms: PC, MAC, Linux, current gen consoles
缩放到史诗骨架:是的(遗留骨架)
操纵:是的
装备史诗骨架:是的(遗留骨架)
动画:动画初学者包中的7个重定向动画。 作示范用途。 可与UE人体模型的任何动画一起使用
字符数:两个准备就绪的字符与不同的一套弹药+字符没有头和弹药作为单独的资产
字符顶点数:22000
纹理分辨率:2048×2048
动画数量:2
支持的开发平台:PC MAC Linux
支持的目标构建平台:PC、MAC、Linux、当前gen控制台
Video Overview
The material system will give you a possibility to customize this character. New camouflage patterns can be easily added to make it look unique. And as result can be used with something completely different. Alternative history? Why not?
ANIMATION AND RIG
Model sharing standard UE mannequin and as result you can use all available animations from marketplace, also don’t forget to check free animation starter pack from Epic
MATERIALS
The advanced material system gives you a possibility to assign custom camouflage texture and adjust colors for some elements. For example, you can easily create team colour differentiation.
TEXTURES
Fully compatible with physically based render pipeline (PBR) high detailed textures.
All texture sets include following: Diffuse(Albedo) , Roughness, Metalness and Normal map
MESH INFORMATION
Well balanced for Mid/Long distance and close up render. Geometry created to be used with third person camera or for NPC/Enemy in both first and third person camera view.
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短片概览
材质系统将为您提供自定义此角色的可能性。 新的迷彩图案可以很容易地添加,使它看起来独特。 结果可以与完全不同的东西一起使用。 另类历史? 为什么不?
动画及钻机
模型共享标准UE人体模型,因此您可以使用所有可用的动画从市场,也不要忘记检查免费动画初学者包从史诗
资料
高级材质系统使您可以分配自定义伪装纹理并调整某些元素的颜色。 例如,您可以轻松创建团队颜色差异。
纹理
完全兼容基于物理的渲染管道(PBR)高细节纹理。
所有纹理集包括以下内容:漫反射(反照率)、粗糙度、金属度和法线贴图
网格信息
很好的平衡中/长距离和近距离渲染。 在第一人称和第三人称相机视图中创建用于第三人称相机或NPC/敌人的几何体。
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