Maps: 1 map

[1] Demonstration Map

[1] Objects Map

Objects:

[5] Fishes

[1] Water

[1] Pond

[1] Bridge

[3] Rocks

[1] Stones

[1] Statue

[2] Grass

[3] Water lily

Engine Version: 4.15 or Higher

Platform: Windows, MAC

LODs: 0

Scaled to Epic skeleton: Yes

Rigged: Yes

Animated: Yes

Vertex counts: 76 – 8593

Number of Meshes: 15 Items

Collision: Yes (Automatically Generated)

Number of Master Materials: 12 Materials

Number of Variations: 17 Items

Number of Textures: 12 Textures

地图:1地图

[1]示范图

[1]对象地图

对象:

[5]鱼类

[1]水

[1]池塘

[1]桥

[3]岩石

[1]石头

[1]雕像

[2]草

[3]睡莲

引擎版本:4.15以上

平台:Windows,MAC

Lod: 0

缩放到史诗骨架: 是的

被操纵的: 是的

动画: 是的

顶点计数: 76 – 8593

网格数:15个项目

碰撞:是(自动生成)

主材料数量:12材料

变化的数量:17个项目

纹理数量:12纹理










Demostration Video: https://youtu.be/OOt3fZLyrqA

Animation Fish: https://youtu.be/-EgMypYpuVg

Use your own fish model: https://youtu.be/xGNbbByqCrM

Use the fishes of this asset to simulate a pond in your video game. Also, other objects are included such as a bridge, different stones, grass, and a little statue.

This fishes are made with a cartoon style but if you have your own fish model rigged and animated, you can use it too.

Remember, this asset was never done thinking about doing something realistic, it was made with a cartoon style, but there are some characteristics, which are important to simulate some reality. This asset is made to simulate a pond and (usually) a pond has a minimum of measures. So, if your pond is too small (or there are a lot of fishes) you’ll make the collision calculation much less efficient with the correct pathfinder. You can watch the videos to check if the model and the animation suits your video game. If you have a fish model rigged and animated, you can change the fish too.

Moreover, we advise a minimum of height in your pond. If you do that, you can add more fishes in different heights and your pond will seem more crowded and the effect will be better and cooler. You don’t need to do a pond as big as our demo, of course, but it has to exist in coherent measures between the space of your pond and the number of fishes.

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注册影片: https://youtu.be/OOt3fZLyrqA

动画鱼: https://youtu.be/-EgMypYpuVg

使用自己的鱼模型: https://youtu.be/xGNbbByqCrM

利用这项资产的鱼来 模拟视频游戏中的池塘. 此外,还包括其他物体,如桥,不同的石头,草和一个小雕像。

这种鱼是由卡通风格,但如果你有自己的鱼模型操纵和动画,你也可以使用它。

请记住,这个资产从来没有做过思考做一些现实的事情,它是用卡通风格制作的,但有一些特征,这对于模拟一些现实很重要。 这个资产是用来模拟一个池塘和(通常)一个池塘有一个最小的措施。 所以,如果你的池塘太小(或者有很多鱼),你会使碰撞计算效率低得多与正确的探路者。 您可以观看视频,以检查模型和动画是否适合您的视频游戏。 如果你有一个鱼模型操纵和动画,你也可以改变鱼。

此外,我们建议您的池塘至少有一个高度. 如果你这样做,你可以在不同的高度添加更多的鱼,你的池塘会显得更加拥挤,效果会更好,更凉爽。 当然,你不需要做一个像我们的演示一样大的池塘,但它必须存在于你的池塘的空间和鱼的数量之间的连贯的措施。

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