This bundle includes a MOBA-style female character model, complete with a custom and retargetable animation set, attack VFX, and colorisable materials. A game example is provided with functioning controls, enemies, and a character select screen.

这个包包括一个MOBA风格的女性角色模型,包括一个自定义和可重定位的动画集,攻击特效和可着色的材料。 一个游戏示例提供了功能控制,敌人和角色选择屏幕。

Scaled to Epic skeleton: No (This is a female character hence some slight differences in height and proportions compared to the UE male. Animations can be retargeted to and from the character).

Rigged: Yes

Rigged to Epic skeleton: No. While the core bone names are identical to

that of the Epic Male, the structure itself is different. That said, all

the bundled animation data can be successfully ported to the Epic Male and

to other compatible characters through retargeting.

Animated: Yes

Number of characters: 1

Vertex counts of character: 12171 verts (23935 tris)

Texture Resolutions: character 4096*4096, weapon 2048*2048.

Number of Animations: 12

Animation types : In-place

Intended Platform: Win

Platforms Tested: Win

Documentation Included: Yes (blueprints and materials are commented, and instructions for use are written in the example level)

INTENDED PLATFORMS

Win, Mac, PS4, Xbox One

ADDITIONAL NOTES

Project type : “Create Project”

For animation retargeting to and from the character, see the official documentation :

docs.unrealengine.com/latest/INT/Engine/Animation/AnimationRetargeting

docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons

缩放到史诗骨架:不(这是一个女性角色,因此与UE男性相比,身高和比例略有差异。 动画可以重新定位到和从角色)。

操纵:是的

装备史诗骨架:不. 而核心骨骼的名称与

史诗男性的结构本身是不同的. 这就是说,所有

捆绑的动画数据可以成功移植到史诗男性和

通过重定向到其他兼容字符。

动画:是的

字符数:1

字符顶点数:12171verts(23935tris)

纹理分辨率:字符4096*4096,武器2048*2048。

动画数量:12

动画类型:就地

预期平台:赢

测试平台:Win

文档包括:是的(蓝图和材料被注释,使用说明写在示例级别)

预期平台

Win,Mac,PS4,Xbox One

其他注意事项

项目类型:”创建项目”

有关角色之间的动画重定位,请参阅官方文档 :

docs.unrealengine.com/latest/INT/Engine/Animation/AnimationRetargeting

docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons










A fantasy character with gameplay logic for MOBA games.

Video presentation

*The last supported Engine version for this project is 4.17*

*The character is not rigged to the Epic skeleton*. For an updated version go here : Fantasy Elf set w. heads

Colorizable materials and VFXs provided.

Blueprints for MOBA and dungeon crawler gameplay included, with a gameplay demo with towers and ennemies.

Animations : Action idle, Action idle (alternate), Attack, Attack (alternate), Run, Run (alternate), Character select idle, Death, Stun, Fall, Taunt, Ultimate ability.

Pior Oberson – Design, concept art, modeling, texturing – pioroberson.com

Alex Polovov – Modeling, texturing – artstation.com/artist/rocket

Chay Johansson – Animation – youtube.com/user/chaybo

Noah Li – Animation – youtube.com/user/nli2work

Jan Kaluza – Programming, VFX – broad-strokes.com

For news : PO-Art newsletter

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一个幻想角色与游戏逻辑的MOBA游戏.

短片介绍

*此项目最后支持的引擎版本是4.17*

*角色是 不是 装备到史诗骨架*。 对于更新版本去这里 : 幻想精灵组w.头

可着色材料和VFXs提供。

MOBA和地下城履带游戏的蓝图包括,与塔和ennemies的游戏演示。

动画:动作空闲,动作空闲(备用),攻击,攻击(备用),运行,运行(备用),角色选择空闲,死亡,眩晕,跌倒,嘲讽,终极能力。

Pior Oberson-设计、概念艺术、造型、纹理 – pioroberson.com

亚历克斯*波洛沃夫-建模、纹理 – artstation.com/artist/rocket

蔡*约翰逊-动画 – youtube.com/user/chaybo

李诺亚-动画 – youtube.com/user/nli2work

Jan Kaluza-编程,特效 – broad-strokes.com

新闻资讯 : 艺术通讯

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