Scaled and Rigged to Epic skeleton: Yes, Edited Epic Skeleton with additional bones
Retarget Possibility:
- UE4 – Retarget & Assign Skeleton
- UE5 – Retarget & IK Retarget
Retarget Stability:
- Standard Retarget – works, but use at your own risk
- IK Retarget – works stable.
- Assign Skeleton(UE4) – works stable
Animated: Yes
Number of Animations: 222
Number of characters: 1
Vertex count: 21,588
Triangle count: 41,846
Texture Resolutions: 2048×2048, 512×256, 512×512, 1024×1024
Number of Textures: 83
Number of Blueprints: 3
Number of Materials: 6 master materials, 56 material instances
Do Materials derive from a Master Material with instances as variation: Yes
缩放和装备到史诗骨架: 是的,编辑了带有额外骨骼的史诗骨架
重新定位的可能性:
- UE4-Retarget&分配骨架
- UE5-重定位和IK重定位
重定位稳定性:
- 标准重定位-有效,但使用风险自担
- IK重定位-工作稳定。
- 分配骨架(UE4)-工作稳定
动画: 是的
动画数量: 222
字符数: 1
顶点计数: 21,588
三角形计数: 41,846
纹理分辨率: 2048×2048,512×256,512×512,1024×1024
纹理数量: 83
蓝图数目: 3
材料数量: 6个主材料,56个材质实例
材质是否派生自具有实例作为变体的主材质: 是的
Join the N-hance Studio community on: Discord and Facebook
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Attention:
In case of usage of our assets (including this one) in NFT / Blockchain projects – we recommend to contact us via e-mail!
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Asset Description:
VIDEO PREVIEW
Retargeting Preview(UE4)
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V2.3 Update
- Master Materials Update to adjust Metal Glossiness separately from Roughness
V2.2 Update
- Animations Set is now extended up to 222 animations
- Peasant chests are now in "Set" material texture. No more body overlay material
- Adjustments for the eye texture
- Fixed 90 degrees root rotation
- Added Metallic & Roughness Material maps
- Added Control Rig (4.27-5.X). Please note that for 4.27 you have to enable Control Rig Plugin!
V2.11 Update
- UE5 IK-Rig adjustments
V2.1 Update
- Skeleton Improvements
- Added UE5 IK-Retarget Support
- Animation Set Update
V2 Update
Full System Revamp:
- New Equipment methodology
- MASKS ARE GONE FOR GOOD!
- New system for body items layering, such as underwear, underhair, pants,gloves and some chest armors
- All animations from equipment packages are now included into this one
- Added Socket bones
- Weapon bones are now bound to hand bones
- Added Gloves, Hat and Cloak for Peasant Outfit
- Added New Skin Colors
- Revamped Hairs and their textures
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Different color materials for each equipment component for wide skin, hair, armor and eye color customization are included.
PBR Stylized Material:
- 53 Handpainted Diffuse Maps
- 13 Normal maps
- 13 Metallic & Roughness Maps
Create your own style with:
- 5 Base skin colors
- 7 Hairstyles
- 4 Eye colors
- Modular Equipment with 3 Color materials
Check out our content related to Stylized Character System:
Characters:
Outfits:
- Bandit
- Barbarian
- Cleric
- Corsair
- Crusader
- Dungeon Plate
- Fantasy #1
- Fantasy #2
- Footman
- Necromancer
- Newbie
- Pirate
- Pumpkin
- Reaper
- Rogue
- Sci-Fi Soldier
- Vampire
- Wild Hunter
- Wizard
Weapons:
加入N-hance工作室社区: 不和谐 和 Facebook
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注意事项:
如果我们的资产(包括这一个)在NFT/区块链项目中使用-我们建议通过电子邮件与我们联系!
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资产说明:
视频预览
重新定位预览(UE4)
分配骨架预览(UE4)
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V2.3更新
- 主材料更新调整 金属光泽度 与粗糙度分开
V2.2更新
- 动画集现在扩展到222个动画
- 农民的箱子现在是”设置”的材料纹理。 没有更多的身体复盖材料
- 眼部纹理的调整
- 固定90度根部旋转
- 添加金属和粗糙度材质贴图
- 增加了控制钻机(4.27-5.X)。 请注意,对于4.27,您必须启用Control Rig插件!
V2.11更新
- UE5IK-钻机调整
V2.1更新
- 骨架改进
- 增加了UE5IK-重定向支持
- 动画集更新
V2更新
全面系统改造:
- 新设备方法
- 面具永远消失了!
- 用于身体物品分层的新系统,如内衣,内衣,裤子,手套和一些胸甲
- 所有来自设备包的动画现在都包含在这个包中
- 增加了插座骨头
- 武器骨头现在绑定到手骨
- 增加了农民服装的手套,帽子和斗篷
- 增加了新的肤色
- 改良毛发及其纹理
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包括每个装备组件的不同颜色材料,用于广泛的皮肤,头发,盔甲和眼睛颜色定制。
PBR程式化材料:
- 53幅手绘漫射图
- 13法线贴图
- 13金属和粗糙度图
创建自己的风格与:
- 5种基本肤色
- 7发型
- 4种眼睛颜色
- 具有3种颜色材料的模块化设备
查看我们与程式化角色系统相关的内容:
角色:
服装,服装:
武器:
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