Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Number of Animations: 2 Custom,7 ThirdPerson Template.

Number of characters: 4

Number of Skeletal Meshes: 6

Number of Blueprints: 17

Vertex counts of characters: average 12400

Triangles counts: 29450, 24508, 20700 tris.

Texture Resolutions: 2048, 1024, 512

Animation type: In Place

Intended Platform: Windows

Platforms Tested: Windows

Documentation Included: No

Important\Additional Notes: No

缩放到史诗骨架: 是的

被操纵的: 是的

装备史诗骨架: 是的

动画: 是的

动画数量: 2自定义,7ThirdPerson模板。

字符数: 4

骨架网格体的数量: 6

蓝图数目: 17

字符的顶点计数: 平均12400

三角形计数: 29450,24508,20700特里斯.

纹理分辨率: 2048, 1024, 512

动画类型: 到位

预期平台: 窗户

测试平台: 窗户

包括文件: 非也。

重要\附加注意事项: 非也。










***Important NOTE: Since Blueprits have changed in UE5 and you will get an error when Play runtime. To fix this you should enable OpenXR plugin or delete the “InputAction ResetVR” node inside the Character Blueprint.

A pack of goblins with modular mesh variations and material customization. The asset includes physical dynamic chains of rigid and soft bodies. Also NVIDIA’s NvCloth features. 

* Certainly you can assign the skeleton directly to epic mannequin, but retargeting through Anim Blueprint gives the best result.

Demo video: https://youtu.be/WUS9KHdcODo

***重要提示:由于蓝图在UE5中已更改,并且在运行时播放时会出现错误。 要解决此问题,您应该启用OpenXR插件或删除角色蓝图中的”InputAction ResetVR”节点。

一组具有模块化网格变化和材料定制的妖精。 该资产包括刚性和软体的物理动态链。 还有NVIDIA的NvCloth功能。 

*当然,您可以将骨架直接分配给epic人体模型,但通过动画蓝图重新定位可获得最佳结果。

演示视频: https://youtu.be/WUS9KHdcODo

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