Documentation

Character: 1 Blueprint and 4 example NPC Blueprints

Character Parts: 44 SK meshes (2 Chest + variations , 2 Heads per gender, 3x hat + variations per gender)

PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks

80 Sample Materials: Including 4 Master Materials for items and hairs

Maps: 1 Overview

Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)

Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: YES

Animated: No Animations included

Number of Characters: ~ 5 Base character + Variations

Vertex counts of characters: ~50- 80k full gear

Texturesize: 2K

文件

性格:1个蓝图和4个NPC蓝图示例

角色部分:44个SK网格(2个胸部+变化,每个性别2个头,每个性别3x帽子+变化)

PBR纹理:反照率、法线、ORM(环境光遮蔽、粗糙度和金属色)和色调遮罩

80份样本资料: 包括4件物品和头发的主要材料

地图:1概述

其他:Ue4人体模型,带有略微修改的UE4骨架(添加套接字)

缩放到史诗骨架:是的

被操纵的:是的

装备史诗骨架:是的

动画:不包括动画

字符数:~5个基本字符+变体

字符的顶点计数:~50-80k全档

纹理尺寸: 2K










*** UE5 Update May 2022 – Support of Metahuman tal nrw morphology! ***

Components are converted to the new UE5 Mannequin rig structure( First revision)

Keep in mind the female Metahuman tal nrw is slightly smaller as Quinn , but they use the same bone structure.

*** Metahuman Update December 2021 *** 4.27 only

Added additional anatomy support for Metahumans tal nrw – I do only recommend using Metahumans if you are advanced UE4 User and understand skeletons and Anim workflows with metahumans. The videos shows the dresses in Character Editor – general technical workflow how to use dresses with metahumans via bridge. UE5 is not supported.

More Info – Dicord invite via review & mail with your Invoice ID.

The ModernMilitary comes with a basic set of military items to create your unit.

Quick Overview:

  • Multiple SK items: are stripped down to groups : hats, hairs, heads, upperbody, protection vest, pants and shoes
  • Clothing: ~ 80 Sk meshes (32x female 49x male)
  • Units can be used in a variety of fields: like private military forces, spec ops, swat, modern army forces, urban warrior or even rebels.  
  • Seperate vest and Upperbody clothing
  • Basic camo patterns are available to create tons of variations for your units, jungle, winter, desert and flecktarn.
  • Different skin textures + skintint as well
  • Equipment uses a Master Material and a mask Texture, which will allow you to tweak appearance in detail.

Available Gear items:

Headset, tactical helmet, tactical pants, protection pants, simple long military NPC pants, frogshirts, military jacket with additional gasmask, plate carrierfor operators and a heavy military vest.

No weapons included.

 

The delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip.

In case you need more customization – You can integrate the soldiers into the Character Editor.

The polycount is between 50 and 80k for a full costume. Including all gear options.

Version 1.1 is avaliable: Added females and mutiple fixes

*** UE5更新2022年5月-支持Metahuman tal nrw形态! ***

组件转换为新的UE5人体模型钻机结构(第一次修订)

请记住,女性Metahuman tal nrw与Quinn略小,但它们使用相同的骨骼结构。

*** Metahuman更新2021年12月 ***仅限4.27

为Metahumans tal nrw添加了额外的解剖支持-如果您是高级UE4用户并了解metahumans的骨架和动画工作流程,我只建议使用Metahumans。 这些视频展示了角色编辑器中的连衣裙-一般技术工作流程如何通过bridge与metahumans一起使用连衣裙。 不支持UE5。

更多信息-Dicord邀请通过审查和邮件与您的发票ID.

现代军事配备了一套基本的军事项目来创建你的单位。

快速概述:

  • 多个SK 项目:被剥离下来到组:帽子,头发,头,上身,防护背心,裤子和鞋子
  • [经]服装:~80Sk目(32x女49x男)
  • 单位 可用于各种领域:如私人军事部队,特种部队,特警,现代军队,城市战士甚至叛军。  
  • 背心和上身分开 [经]服装
  • 基本 迷彩图案可用于为您的单位,丛林,冬季,沙漠和flecktarn创建吨的变化。
  • 不同的 皮肤纹理+皮肤纹理
  • 设备 使用主材质和蒙版纹理,这将允许您详细调整外观。

可用的齿轮项目:

耳机,战术头盔,战术裤子,保护裤子,简单的长军事NPC裤子,蛙衣,军事夹克与额外的面罩,板carrierfor运营商和一个沉重的军事背心。

不包括武器。

 

交付的骨架网格体蒙皮到UE4骨架,主和非手枢轴对齐到它的手抓地力。

如果您需要更多定制-您可以将士兵集成到 字符编辑器。

完整服装的polycount在50到80k之间。 包括所有齿轮选项。

版本1.1是雪崩: 增加了女性和多人修复

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