Character: 1 Blueprint and 4 example NPC Blueprints
Character Parts: 44 SK meshes (2 Chest + variations , 2 Heads per gender, 3x hat + variations per gender)
PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
80 Sample Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animations included
Number of Characters: ~ 5 Base character + Variations
Vertex counts of characters: ~50- 80k full gear
Texturesize: 2K
性格:1个蓝图和4个NPC蓝图示例
角色部分:44个SK网格(2个胸部+变化,每个性别2个头,每个性别3x帽子+变化)
PBR纹理:反照率、法线、ORM(环境光遮蔽、粗糙度和金属色)和色调遮罩
80份样本资料: 包括4件物品和头发的主要材料
地图:1概述
其他:Ue4人体模型,带有略微修改的UE4骨架(添加套接字)
缩放到史诗骨架:是的
被操纵的:是的
装备史诗骨架:是的
动画:不包括动画
字符数:~5个基本字符+变体
字符的顶点计数:~50-80k全档
纹理尺寸: 2K
*** UE5 Update May 2022 – Support of Metahuman tal nrw morphology! ***
Components are converted to the new UE5 Mannequin rig structure( First revision)
Keep in mind the female Metahuman tal nrw is slightly smaller as Quinn , but they use the same bone structure.
*** Metahuman Update December 2021 *** 4.27 only
Added additional anatomy support for Metahumans tal nrw – I do only recommend using Metahumans if you are advanced UE4 User and understand skeletons and Anim workflows with metahumans. The videos shows the dresses in Character Editor – general technical workflow how to use dresses with metahumans via bridge. UE5 is not supported.
More Info – Dicord invite via review & mail with your Invoice ID.
The ModernMilitary comes with a basic set of military items to create your unit.
- Multiple SK items: are stripped down to groups : hats, hairs, heads, upperbody, protection vest, pants and shoes
- Clothing: ~ 80 Sk meshes (32x female 49x male)
- Units can be used in a variety of fields: like private military forces, spec ops, swat, modern army forces, urban warrior or even rebels.
- Seperate vest and Upperbody clothing
- Basic camo patterns are available to create tons of variations for your units, jungle, winter, desert and flecktarn.
- Different skin textures + skintint as well
- Equipment uses a Master Material and a mask Texture, which will allow you to tweak appearance in detail.
Available Gear items:
Headset, tactical helmet, tactical pants, protection pants, simple long military NPC pants, frogshirts, military jacket with additional gasmask, plate carrierfor operators and a heavy military vest.
No weapons included.
The delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip.
In case you need more customization – You can integrate the soldiers into the Character Editor.
The polycount is between 50 and 80k for a full costume. Including all gear options.
Version 1.1 is avaliable: Added females and mutiple fixes
*** UE5更新2022年5月-支持Metahuman tal nrw形态! ***
组件转换为新的UE5人体模型钻机结构(第一次修订)
请记住,女性Metahuman tal nrw与Quinn略小,但它们使用相同的骨骼结构。
*** Metahuman更新2021年12月 ***仅限4.27
为Metahumans tal nrw添加了额外的解剖支持-如果您是高级UE4用户并了解metahumans的骨架和动画工作流程,我只建议使用Metahumans。 这些视频展示了角色编辑器中的连衣裙-一般技术工作流程如何通过bridge与metahumans一起使用连衣裙。 不支持UE5。
更多信息-Dicord邀请通过审查和邮件与您的发票ID.
现代军事配备了一套基本的军事项目来创建你的单位。
- 多个SK 项目:被剥离下来到组:帽子,头发,头,上身,防护背心,裤子和鞋子
- [经]服装:~80Sk目(32x女49x男)
- 单位 可用于各种领域:如私人军事部队,特种部队,特警,现代军队,城市战士甚至叛军。
- 背心和上身分开 [经]服装
- 基本 迷彩图案可用于为您的单位,丛林,冬季,沙漠和flecktarn创建吨的变化。
- 不同的 皮肤纹理+皮肤纹理
- 设备 使用主材质和蒙版纹理,这将允许您详细调整外观。
可用的齿轮项目:
耳机,战术头盔,战术裤子,保护裤子,简单的长军事NPC裤子,蛙衣,军事夹克与额外的面罩,板carrierfor运营商和一个沉重的军事背心。
不包括武器。
交付的骨架网格体蒙皮到UE4骨架,主和非手枢轴对齐到它的手抓地力。
如果您需要更多定制-您可以将士兵集成到 字符编辑器。
完整服装的polycount在50到80k之间。 包括所有齿轮选项。
版本1.1是雪崩: 增加了女性和多人修复
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