Features:

  • Hand-crafted spear & shield combat animations
  • Movement animations including walking, jogging, running, braking, dodging, rolling, jumping and etc.
  • Playable character blueprint with spear & shield combat based on UE Third Person template for animation demonstration purpose
  • Hitbox system for hurt/damage animations testing
  • Projectile throw system for weapon throwing animations testing
  • Debug Vector mode for directional animation blendspaces testing

Rigged to Epic skeleton: Yes

IK bones are included: Yes

Number of Animations: 204

Animation types: Root Motion, In-place

Number of Characters: 2 (UE4 Mannequin, UE5 Manny)

Supported Development Platforms:

Windows: Yes

MacOS: Yes

Custom Bones: 2 (weapon_r, shield_l)

Additional Notes:

  • Not all animations are being used in the character blueprint, but they can be manually added later.
  • This package is an animation pack, all blueprint system included are made to demonstrate how this pack should work.
  • Your character has to have weapon bones in order to make weapon animation play correctly on your character. See how to add weapon bones walkthrough in my discord channel.
  • The retargeting settings included in the package can be used as an example though some adjustment may be needed to make it fit to your characters.

特征:

  • 手工制作的矛和盾战斗动画
  • 运动动画,包括步行,慢跑,跑步,刹车,躲避,滚动,跳跃等。
  • 基于UE第三人称模板的长矛和盾牌战斗可玩角色蓝图 作动画示范用途
  • 用于伤害/伤害动画测试的Hitbox系统
  • 用于武器投掷动画测试的弹丸投掷系统
  • 用于定向动画混合空间测试的调试矢量模式

装备史诗骨架:是的

包括IK骨头:是的

动画数量:204

动画类型:根运动,就地

字符数:2(UE4人体模型,UE5Manny)

支持的开发平台:

Windows:是的

MacOS:是的

自定义骨骼:2(weapon_r,shield_l)

其他注意事项:

  • 并非所有动画都在角色蓝图中使用,但可以在以后手动添加它们。
  • 这个包是一个动画包,所有包含的蓝图系统都是为了演示这个包应该如何工作。
  • 你的角色必须有 武器骨头 为了使武器动画在你的角色上正确播放。 请参阅如何在我的 不和谐频道.
  • 包中包含的重定向设置可以用作示例,尽管可能需要进行一些调整以使其适合您的角色。










Video Preview

Update 1

Demo (Update 1)

Email : space.bar.anim@gmail.com

Discord : https://discord.gg/N22PxcWTKT

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Update notes

Update 1.01.5 (2024-11-13)

  • Improved overall jog, walk loop animations

QoL update (2024-03-11)

  • Added UE5 skeleton with retargeted animations (Only on UE5.3 or above)

  • Added IKRig and IKRetargeter

  • Implemented Enhanced Input

  • Changed project type to asset pack (can now add to project instead of creating a new one)

  • Restructured folders and renamed files to be more organized

Update 1.2/1.01.2 (2022-12-18)

  • Tweaked all walk animations

  • Fixed Getup_Seq over rotated arm issue

Update 1.1/1.01.1 (2022-12-11)

  • Applied root motion data to all locomotion animations (walk, jog, run, brake, idle_to_jog)

  • Restructure directories

Update 1/1.01 (2021-10-23)

  • 35 new animations

  • 9 blendspaces

  • Added new function: spear stab by holding F then press LMB

  • Can dodge cancel while in spear throw stance (holding F then press spacebar)

  • Added idle to jog transition in the character blueprint

  • Added jump landing to jog transition (pressing any movement key while landing)

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This package includes essential animations for a character with spear & shield combat style, with a playable character blueprint. Recommended for an action RPG game.

Animation list:

  • Idle [normal/shield/shield spear variations]

  • Idle [carrying variation]

  • Idle to jog [blendspace] [normal/shield/shield spear variations]

  • Turn-in-place

  • Walk (blendspace) [normal/shield/shield spear variations]

  • Walk (blendspace) [carrying variation]

  • Jog (blendspace) [normal/shield/shield spear variations]

  • Brake (blendspace) [normal/shield/shield spear variations]

  • Run

  • Jump

  • Fallings [3 variations]

  • Landings (root motion) [3 variations]

  • Landing to jog [root motion]

  • Plunge attacks [3 variations]

  • 20 Attacks (root motion)

  • Running shield attack [root motion]

  • 4 Shield throws

  • 2 Idle – spear throw transitions

  • Spear throw idle [blendspace]

  • Spear throw throws [blendspace]

  • Thrust (blendspace)

  • Spear stab [blendspace]

  • Roll (blendspace, root motion)

  • Dodge (blendspace, root motion)

  • Guard / Guard Hit / Guard Break

  • Hurt (blendspace, root motion)

  • Bound (root motion)

  • Get up (root motion)

  • Die (root motion)

  • 4 Executions (root motion)

  • 4 Equips/Unequips

  • Kneel (root motion)

  • Pick up (root motion) [2 variations]

  • Use potion [root motion] [2 variations]

  • 2 Powers/Abilities

  • 3 Taunts

视频预览

更新1

示范 (更新1)

电邮 : space.bar.anim@gmail.com

不和谐 : https://discord.gg/N22PxcWTKT

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更新说明

更新1.01.5(2024-11-13)

  • 改善整体慢跑、行走循环动画

QoL更新(2024-03-11)

  • 添加了具有重定位动画的UE5骨架(仅适用于UE5.3或更高版本)

  • 增加了IKRig和IKRetargeter

  • 实现了增强的输入

  • 将项目类型更改为资产包(现在可以添加到项目而不是创建新项目)

  • 重组的文件夹和重命名的文件,以更有组织

更新1.2/1.01.2(2022-12-18)

  • 调整了所有步行动画

  • 修正了旋转臂上的Getup_Seq问题

更新1.1/1.01.1(2022-12-11)

  • 将根运动数据应用于所有运动动画(步行、慢跑、跑步、刹车、idle_to_jog)

  • 重组目录

更新1/1.01(2021-10-23)

  • 35新动画

  • 9个混合空间

  • 增加了新的功能:长矛刺按住F然后按LMB

  • 在长矛投掷姿势时可以闪避取消(按住F然后按空格键)

  • 在角色蓝图中添加空闲到慢跑过渡

  • 增加跳跃着陆到慢跑过渡(在着陆时按任何移动键)

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这个包包括一个具有矛和盾战斗风格的角色的基本动画,与一个可玩的角色蓝图。 推荐用于动作RPG游戏.

动画列表:

  • 空闲[正常/盾/盾矛变化]

  • 闲置[携带变异]

  • 空闲慢跑[blendspace][正常/盾/盾矛变化]

  • 原地转

  • 步行(blendspace)[正常/盾/盾矛变化]

  • 步行(blendspace)[携带变异]

  • 慢跑(blendspace)[正常/盾/盾矛变化]

  • 刹车(blendspace)[正常/盾/盾矛变化]

  • 跳转

  • 堕落[3种变化]

  • 着陆(根部运动)[3种变化]

  • 落地慢跑[根运动]

  • 暴跌攻击[3种变化]

  • 20攻击(根运动)

  • 跑盾攻击[根移动]

  • 4盾投掷

  • 2空闲-长矛投掷过渡

  • 矛投掷空闲[blendspace]

  • 矛投掷[blendspace]

  • 推力(blendspace)

  • 矛刺[blendspace]

  • 滚动(blendspace,根运动)

  • 道奇(blendspace,根运动)

  • 后卫/后卫命中/后卫休息

  • 伤害(blendspace,根部运动)

  • Bound(根运动)

  • 起床(根运动)

  • 模具(根部运动)

  • 4执行(根运动)

  • 4装备/无装备

  • 跪下(根部运动)

  • 拾起(根部运动)[2个变化]

  • 使用药水[根运动][2变化]

  • 2权力/能力

  • 3嘲讽

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