Features:
- Hand-crafted spear & shield combat animations
- Movement animations including walking, jogging, running, braking, dodging, rolling, jumping and etc.
- Playable character blueprint with spear & shield combat based on UE Third Person template for animation demonstration purpose
- Hitbox system for hurt/damage animations testing
- Projectile throw system for weapon throwing animations testing
- Debug Vector mode for directional animation blendspaces testing
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Number of Animations: 204
Animation types: Root Motion, In-place
Number of Characters: 2 (UE4 Mannequin, UE5 Manny)
Supported Development Platforms:
Windows: Yes
MacOS: Yes
Custom Bones: 2 (weapon_r, shield_l)
Additional Notes:
- Not all animations are being used in the character blueprint, but they can be manually added later.
- This package is an animation pack, all blueprint system included are made to demonstrate how this pack should work.
- Your character has to have weapon bones in order to make weapon animation play correctly on your character. See how to add weapon bones walkthrough in my discord channel.
- The retargeting settings included in the package can be used as an example though some adjustment may be needed to make it fit to your characters.
特征:
- 手工制作的矛和盾战斗动画
- 运动动画,包括步行,慢跑,跑步,刹车,躲避,滚动,跳跃等。
- 基于UE第三人称模板的长矛和盾牌战斗可玩角色蓝图 作动画示范用途
- 用于伤害/伤害动画测试的Hitbox系统
- 用于武器投掷动画测试的弹丸投掷系统
- 用于定向动画混合空间测试的调试矢量模式
装备史诗骨架:是的
包括IK骨头:是的
动画数量:204
动画类型:根运动,就地
字符数:2(UE4人体模型,UE5Manny)
支持的开发平台:
Windows:是的
MacOS:是的
自定义骨骼:2(weapon_r,shield_l)
其他注意事项:
- 并非所有动画都在角色蓝图中使用,但可以在以后手动添加它们。
- 这个包是一个动画包,所有包含的蓝图系统都是为了演示这个包应该如何工作。
- 你的角色必须有 武器骨头 为了使武器动画在你的角色上正确播放。 请参阅如何在我的 不和谐频道.
- 包中包含的重定向设置可以用作示例,尽管可能需要进行一些调整以使其适合您的角色。
Demo (Update 1)
Email : space.bar.anim@gmail.com
Discord : https://discord.gg/N22PxcWTKT
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Update notes
Update 1.01.5 (2024-11-13)
-
Improved overall jog, walk loop animations
QoL update (2024-03-11)
-
Added UE5 skeleton with retargeted animations (Only on UE5.3 or above)
-
Added IKRig and IKRetargeter
-
Implemented Enhanced Input
-
Changed project type to asset pack (can now add to project instead of creating a new one)
-
Restructured folders and renamed files to be more organized
Update 1.2/1.01.2 (2022-12-18)
-
Tweaked all walk animations
-
Fixed Getup_Seq over rotated arm issue
Update 1.1/1.01.1 (2022-12-11)
-
Applied root motion data to all locomotion animations (walk, jog, run, brake, idle_to_jog)
-
Restructure directories
Update 1/1.01 (2021-10-23)
-
35 new animations
-
9 blendspaces
-
Added new function: spear stab by holding F then press LMB
-
Can dodge cancel while in spear throw stance (holding F then press spacebar)
-
Added idle to jog transition in the character blueprint
-
Added jump landing to jog transition (pressing any movement key while landing)
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This package includes essential animations for a character with spear & shield combat style, with a playable character blueprint. Recommended for an action RPG game.
Animation list:
-
Idle [normal/shield/shield spear variations]
-
Idle [carrying variation]
-
Idle to jog [blendspace] [normal/shield/shield spear variations]
-
Turn-in-place
-
Walk (blendspace) [normal/shield/shield spear variations]
-
Walk (blendspace) [carrying variation]
-
Jog (blendspace) [normal/shield/shield spear variations]
-
Brake (blendspace) [normal/shield/shield spear variations]
-
Run
-
Jump
-
Fallings [3 variations]
-
Landings (root motion) [3 variations]
-
Landing to jog [root motion]
-
Plunge attacks [3 variations]
-
20 Attacks (root motion)
-
Running shield attack [root motion]
-
4 Shield throws
-
2 Idle – spear throw transitions
-
Spear throw idle [blendspace]
-
Spear throw throws [blendspace]
-
Thrust (blendspace)
-
Spear stab [blendspace]
-
Roll (blendspace, root motion)
-
Dodge (blendspace, root motion)
-
Guard / Guard Hit / Guard Break
-
Hurt (blendspace, root motion)
-
Bound (root motion)
-
Get up (root motion)
-
Die (root motion)
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4 Executions (root motion)
-
4 Equips/Unequips
-
Kneel (root motion)
-
Pick up (root motion) [2 variations]
-
Use potion [root motion] [2 variations]
-
2 Powers/Abilities
-
3 Taunts
示范 (更新1)
电邮 : space.bar.anim@gmail.com
不和谐 : https://discord.gg/N22PxcWTKT
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更新说明
更新1.01.5(2024-11-13)
-
改善整体慢跑、行走循环动画
QoL更新(2024-03-11)
-
添加了具有重定位动画的UE5骨架(仅适用于UE5.3或更高版本)
-
增加了IKRig和IKRetargeter
-
实现了增强的输入
-
将项目类型更改为资产包(现在可以添加到项目而不是创建新项目)
-
重组的文件夹和重命名的文件,以更有组织
更新1.2/1.01.2(2022-12-18)
-
调整了所有步行动画
-
修正了旋转臂上的Getup_Seq问题
更新1.1/1.01.1(2022-12-11)
-
将根运动数据应用于所有运动动画(步行、慢跑、跑步、刹车、idle_to_jog)
-
重组目录
更新1/1.01(2021-10-23)
-
35新动画
-
9个混合空间
-
增加了新的功能:长矛刺按住F然后按LMB
-
在长矛投掷姿势时可以闪避取消(按住F然后按空格键)
-
在角色蓝图中添加空闲到慢跑过渡
-
增加跳跃着陆到慢跑过渡(在着陆时按任何移动键)
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这个包包括一个具有矛和盾战斗风格的角色的基本动画,与一个可玩的角色蓝图。 推荐用于动作RPG游戏.
动画列表:
-
空闲[正常/盾/盾矛变化]
-
闲置[携带变异]
-
空闲慢跑[blendspace][正常/盾/盾矛变化]
-
原地转
-
步行(blendspace)[正常/盾/盾矛变化]
-
步行(blendspace)[携带变异]
-
慢跑(blendspace)[正常/盾/盾矛变化]
-
刹车(blendspace)[正常/盾/盾矛变化]
-
跑
-
跳转
-
堕落[3种变化]
-
着陆(根部运动)[3种变化]
-
落地慢跑[根运动]
-
暴跌攻击[3种变化]
-
20攻击(根运动)
-
跑盾攻击[根移动]
-
4盾投掷
-
2空闲-长矛投掷过渡
-
矛投掷空闲[blendspace]
-
矛投掷[blendspace]
-
推力(blendspace)
-
矛刺[blendspace]
-
滚动(blendspace,根运动)
-
道奇(blendspace,根运动)
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后卫/后卫命中/后卫休息
-
伤害(blendspace,根部运动)
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Bound(根运动)
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起床(根运动)
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模具(根部运动)
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4执行(根运动)
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4装备/无装备
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跪下(根部运动)
-
拾起(根部运动)[2个变化]
-
使用药水[根运动][2变化]
-
2权力/能力
-
3嘲讽
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