Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No (Epic Third Person Anims used for demo purposes)
Number of characters: 1
Persons: 26423
Vert: 30511
Tris: 51958
Number of Materials and Material Instances: 12/12
Number of Textures: 33
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
被操纵的: 是的
装备史诗骨架: 是的
如果绑定到史诗骨架上,则包括IK骨骼: 是的
动画: 非也。 (用于演示目的的史诗第三人称动画)
字符数: 1
人: 26423
维尔特: 30511
特里斯: 51958
材质和材质实例数: 12/12
纹理数量: 33
纹理分辨率: 4096×4096的
支持的开发平台:
窗户: 是的
Mac电脑: 是的





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GAME CHARACTER “Archer Girl“
The character has modular clothes, body and weapon.
—————————-
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RIG
The character has a detailed facial rig.
For this, the character was equipped with additional bones:
chin, eyeballs, eyelids, eyebrows, ears, nose, cheeks, nasal septum, tongue, teeth.
And also there are additional bones for breast, fabric back/front, quiver, arrow, feather,
strap, cape, bow as well as for pony tail.
“The skeleton has a matching hierarchy and bone name with the engine standards.
This makes it easy to make retargeted animations.”
-
TEXTURES
Number of PBR skins: 2
Number of texture sets: 7
“All textures are high resolution in 4k.
We mainly use the TARGA format.
The format is high quality, but takes up a lot of space.
If necessary, you can compress the format of textures.
Or ask us to do so.”
-
CHARACTER CUSTOMIZATION
Rag Doll/Physical Asset: Yes
Cloth Physics: Yes
Modular: Yes
ID Map: No
Rigid Body Dynamics: Yes
“Modeling the motion of different parts of the character when moving”
Materials/Materials Assets: Yes
“with the ability to up customize textures”
Blueprints: Yes (for UE).
“Epic Third Person Anims used for demo purposes”
—————————-
Please feel free to ask questions or express your wishes.
I am always open for communication.
And I value your opinion.
—————————-
游戏角色”弓箭手女孩“
角色有模块化的衣服,身体和武器。
—————————-
-
钻机/钻机
角色有一个详细的面部装备。
为此,角色配备了额外的骨骼:
下巴,眼球,眼睑,眉毛,耳朵,鼻子,脸颊,鼻中隔,舌头,牙齿。
还有额外的骨骼用于乳房,织物背面/正面,箭袋,箭头,羽毛,
皮带,斗篷,弓和马尾.
“骨架具有与引擎标准相匹配的层次结构和骨骼名称。
这使得制作重定位动画变得容易。”
-
纹理
PBR皮肤数量: 2
纹理集的数量: 7
“所有纹理都是4k的高分辨率。
我们主要使用 坦加 格式。
格式是高质量的,但占用大量空间。
如有必要,您可以压缩纹理的格式。
或者要求我们这样做。”
-
角色定制
布娃娃/实物资产: 是的
布物理: 是的
模块化设计: 是的
身份证地图: 非也。
刚体动力学: 是的
“在移动时对角色的不同部分的运动进行建模”
材料/材料资产: 是的
“具有自定义纹理的能力”
蓝图: 是的 (对于UE)。
“用于演示目的的史诗第三人称动画”
—————————-
请随时提出问题或表达您的愿望。
我总是乐于沟通。
我很重视你的意见。

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