Features:
2 skeletal meshes (upper and lower parts) to use as is or with your own character
Rigged: Yes
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Animated: Yes, uses third-person template animations
Number of characters: 1 character based on third-person template character with simple ai for demo purposes + 1 camera character for demo purposes
skeletal meshes: 2
Triangle counts of skeletal meshes: 44k and 38k triangles
Number of Materials and Material Instances: 3 + 5
1 material for skeletal meshes, 1 material for ground, 1 material for particle fx
2 instances for skeletal meshes, 1 instance for crown, 1 for particle fx, 1 for ground
Number of Textures: 15 textures (4k)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Also included:
BP Ai controller for ghost – simple ai – repeats “Ai goto”
BP camera character – floats around Ghost character
BP Game mode – basic game mode
BP Ghost Character – Combines mannequin and ghost skeletal meshes
BP Camera shake
2 levels – overview and demo level
1 particle fx
1 physics asset
1 level sequence (used to fade scene in and out)
1 static mesh : Crown, 15k triangles
特征:
2个骨架网格体(上部和下部)按原样或与您自己的角色一起使用
操纵:是的
装备史诗骨架:是的
包括IK骨头:是的
动画:是的,使用第三人称模板动画
字符数:1个字符基于第三人称模板字符与简单的ai演示目的+1相机字符演示目的
骨骼网格:2
骨架网格体的三角形计数:44k和38k三角形
材质和材质实例数:3+5
1个骨架网格体的材料,1个地面的材料,1个粒子fx的材料
2个骨架网格体实例,1个皇冠实例,1个粒子fx实例,1个地面实例
纹理数量:15个纹理(4k)
支持的开发平台:
Windows:是的
Mac:是的
还包括:
BP Ai控制器鬼-简单ai-重复”Ai goto”
BP相机角色-漂浮在幽灵角色周围
BP游戏模式-基本游戏模式
BP幽灵角色-结合人体模型和幽灵骨骼网格
BP相机抖动
2个级别-概述和演示级别
1粒子fx
1物理资产
1级序列(用于淡入淡出场景)
1静态网格:皇冠,15k三角形
Ghost King – Use it as it is or over your own character. Uses simple clothing data to create natural looking robe ghost.
Video HERE
Demo HERE
Playlist of all my assets HERE
My other assets page HERE
____Info videos____
Video 1 shows how to render in sequencer using the AI character and BP_Camera_character (submitted update changes)
Video 2 shows how to control the character in sequencer but still use the BP_Camera_character for rendering
Older videos about this asset:
Video 3 Using sequencer in UE 4.26
Video 4 Animation retargeting
鬼王-使用它,因为它是或超过你自己的性格。 使用简单的服装数据创造自然外观的长袍幽灵.
短片 这里
示范 这里
我所有资产的播放列表 这里
我的其他资产页面 这里
____Info视频____
视频1 演示如何使用AI字符和BP_Camera_character在sequencer中渲染(提交的更新更改)
视频2 演示如何在sequencer中控制角色,但仍使用BP_Camera_character进行渲染
有关此资产的旧视频:
视频3 在UE4.26中使用sequencer
视频4 动画重定位
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