Features: (No)

Rigged: (Yes)

Rigged to Epic skeleton: Horse (No); Rider (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 122

Animation types (RootMotion/InPlace): 48/74

Number of characters: 2

Vertex counts of characters: body (16k triangles); all equipment (~100k); rider (7k)

Number of Materials and Material Instances: 28

Number of Textures: 46

Texture Resolutions: (4096×4096 body and equipment, 2048×2048 hairstyles)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes: No

特点:(不)

操纵:(是)

装备史诗骨架:马(否);骑手(是)

如果被装配到史诗骨架上,IK骨骼包括在内:(是的)

动画:(是)

动画数量:122

动画类型(RootMotion/InPlace):48/74

字符数:2

角色的顶点数:身体(16k三角形);所有装备(~100k);骑手(7k)

材质和材质实例数:28

纹理数量:46

纹理分辨率:(4096×4096身体和装备,2048×2048发型)

支持的开发平台:

视窗:(是)

Mac:(是)

文件:否

重要/附加说明:否










Hello everyone!

Here is the Modular Classic Horse for game/cinematic projects – combo of my 3 best assets ( 1 | 2 | 3 )

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YouTube Video

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Now the Modular Classic Horse includes:

  • main horse’s body skeletal mesh

  • 3 equipment sets (Medieval, English and Western styles). Each set has 3 color schemes

  • 3 hairstyles for the neck and tail. You can flexibly adjust the color with Material Instance

  • 9 body colors (PBR 4k materials)

  • 36 unique animations for the horse + 24 Root Motion versions

  • 38 unique animations for the rider including “mount” and “dismount” + 24 Root Motion versions

  • rider textured skeletal mesh (based on Epic Skeleton with original proportions)

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List of unique animations (for the horse; for the rider):

  • mount (only rider)

  • dismount (only rider)

  • idle_base

  • idle_main

  • idle_look_left

  • idle_look_right

  • idle_step

  • idle_eating

  • rear

  • back_legs_kick (+ RM version)

  • get_hit_left

  • get_hit_right

  • death

  • walk (+ RM version)

  • walk_left (+ RM version)

  • walk_right (+ RM version)

  • walk_back (+ RM version)

  • walk_back_left (+ RM version)

  • walk_back_right (+ RM version)

  • trot (+ RM version)

  • trot_left (+ RM version)

  • trot_right (+ RM version)

  • canter (+ RM version)

  • canter_left (+ RM version)

  • canter_right (+ RM version)

  • gallop (+ RM version)

  • gallop_left (+ RM version)

  • gallop_right (+ RM version)

  • jump_short

  • jump_full (+ RM version)

  • jump_start (+ RM version)

  • jump_land (+ RM version)

  • jump_full_run (+ RM version)

  • jump_start_run (+ RM version)

  • jump_land_run (+ RM version)

  • jump_fall

  • turn_left (+ RM version)

  • turn_right (+ RM version)

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How to use it in a Sequencer

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Disclaimer:

This Asset does not include a Riding System (BluePrints].

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Cheers AB

大家好!

这里是游戏/电影项目的模块化经典马-我的3个最佳资产的组合( 1 | 2 | 3 )

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YouTube视频

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现在模块化经典马包括:

  • 主马的身体骨架网

  • 3套设备(中世纪,英国和西方风格)。 每套有3种配色方案

  • 3发型的脖子和尾巴。 您可以使用材质实例灵活调整颜色

  • 9种车身颜色(PBR4K材料)

  • 36独特的动画 +24根运动版本

  • 38个独特的动画 骑手 包括”山头“和”下马“+24根运动版本

  • 骑手纹理骨架网格(基于原始比例的史诗骨架)

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独特的动画列表(对于马;对于骑手):

  • 坐骑(只限骑手)

  • 下马(只限骑手)

  • idle_base

  • 闲着,闲着

  • idle_look_left

  • idle_look_权利

  • 空转/空转

  • 空转/空转

  • 后部

  • back_legs_kick(+RM版本)

  • get_hit_left

  • get_hit_权利

  • 死亡

  • 步行(+RM版本)

  • walk_left(+RM版本)

  • walk_right(+RM版本)

  • walk_back(+RM版本)

  • walk_back_left(+RM版本)

  • walk_back_right(+RM版本)

  • 小跑(+RM版本)

  • trot_left(+RM版本)

  • trot_right(+RM版本)

  • canter(+RM版本)

  • canter_left(+RM版本)

  • canter_right(+RM版本)

  • 驰骋(+RM版)

  • gallop_left(+RM版本)

  • gallop_right(+RM版本)

  • 跳线/跳线

  • jump_full(+RM版本)

  • jump_start(+RM版本)

  • jump_land(+RM版本)

  • jump_full_run(+RM版本)

  • jump_start_run(+RM版本)

  • jump_land_run(+RM版本)

  • 跳线/跳线

  • turn_left(+RM版本)

  • turn_right(+RM版本)

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如何在音序器中使用它

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免责声明:

此资产不包括骑行系统(蓝图)。

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干杯AB

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