Features:
- pose matched start and end frames to the provided Idle animation
- If using UE4, you don’t need to re-target animations. It uses the default UE4 mannequin. If UE5, you need to retarget using Epic’s retarget tool. Tutorial
- Hand Crafted animation from an professional Animator
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations: 385
Animation types: Root Motion
Supported Development Platforms: Windows
特征:
- 将匹配的开始和结束帧放置到提供的空闲动画
- 如果使用UE4,则不需要重新定位动画。 它使用默认的UE4人体模型。 如果是UE5,则需要使用Epic的重定向工具进行重定向。 教程
- 由专业动画师手工制作的动画
装备史诗骨架:是的
如果被装配到史诗骨架上,IK骨骼包括在内:是的
动画数量:385
动画类型:根运动
支持的开发平台:Windows
Video 1 ( original v1.0)
Video 2 (update v1.1)
Video 3 (update v2.0)
Update
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v2.1 (Nov 16 2024)
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Added 7 new anims
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Paired Ledge Boost up/Pull 7
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v2.0 (March 14 2024) Video
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Added 77 new UE5 Manny anims. Ue5 to UE4 manny retargeting included.
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Anim Space 9
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Door
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Duck under 6
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Idle
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Jump 3
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Run 28
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Sprint
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Step up 4
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Turns 4
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Walk 20
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v1.3 (June 6 2023)
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Added:
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quicker/simpler garage door open
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side sliding gate open
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Slide Down ramp with neutral pose
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zip line
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mid jump/fall ledge climb
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fence jump simpler landing
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walk start/stop
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run start/stop
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45 degree slope slide down variant(more symetrical pose)
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sprint variant
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Fixed:
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balance beam forward run – fixed bad root bone movement
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sit spin from run to ru – smoothed out momentum
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gate lift up anim – smoothed out settle anim
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fixed sliding feet for ‘In Place’ balance beam anims
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v1.2 (April 26 2022)
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added anim:Traversal_Climb_Leap_Behind_Down_Alternate_Height (more consistent landing height)
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added In place versions of all of the anims in a folder: \Content\UTA\AnimSeq\InPlace_Version. It’s a version of the anims where the keyframes of the root have been stripped out. So all of the anims will happen in-place. It will look okay for anims with linear motions like walks and runs but It won’t look good for anims with nuanced movements such as climbs, vaults..etc. Those will be best handled as root motion. Well, it was requested by a handful of people so here it is!
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v1.1 (January 27 2022) Video
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Added 47 new anims: in-place versions, pole climb, knee slide, transitions
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Shortened files and folder names: ‘AnimationSequence’ to ‘AnimSeq’, ‘Ultimate Traversal Anims’ to ‘UTA’ (We apologize to those that is affected by this change but it was recently requested by Epic)
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Production Description
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Total Animations: 308 + (77 from v2.0) + (7 from 2.1)
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Balance Beam 11
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Bar Swing 19
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Climb 31
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Door 2
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Fence 9
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Gate 3
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Hole 4
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Ladder 10
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Ledge 11
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Ledge Walk 32
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Movement 74
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Narrow Space 6
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Platform 10
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Pole 6
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Single Leg Jumps 12
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Slide 17
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Cabinet 1
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Wall 42
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Window 4
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Zip Line 4
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Paired ledge 7
Disclaimer
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blueprints for any game play not included, this is strictly an asset pack
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character models from the promotional video and images not included
视频1 (原版v1.0)
视频2 (更新v1.1)
视频3 (更新v2.0)
更新资料
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v2.1(2024年11月16日)
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增加了7个新的动画
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配对壁架升压/拉7
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v2.0(2024年3月14日) 短片
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增加了77个新的UE5曼尼动画。 包括ue5到UE4的manny重定向。
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Anim空间9
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门
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6岁以下鸭
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闲置
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跳3
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-
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跑28
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冲刺
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步骤4
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四岁
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步行20
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v1.3(2023年6月6日)
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补充道:
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更快/更简单的车库门打开
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侧滑门打开
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以中立姿势滑下斜坡
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拉链线
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中跳/秋季壁架攀登
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围栏跳跃更简单的着陆
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步行开始/停止
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运行启动/停止
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45度斜坡滑下变体(更对称的姿势)
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sprint变体
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固定:
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平衡木前跑-固定坏根骨运动
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坐在旋转从运行到ru-平滑的势头
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门提升anim-平滑的解决anim
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固定滑脚,用于”到位”平衡梁动画
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v1.2(2022年4月26日)
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增加了anim:Traversal_Climb_Leap_Behind_Down_alternate_height(更一致的着陆高度)
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在文件夹中添加所有动画的适当版本:\Content\UTA\AnimSeq\InPlace_Version。 这是一个版本的动画,其中根的关键帧已被剥离。 所以所有的动画都会发生在原地。 对于具有线性运动(如散步和跑步)的动画来说,它看起来不错,但对于具有细微运动(如爬升,拱顶)的动画来说,它看起来不太好。.等。 这些最好作为根运动来处理. 嗯,这是少数人要求的,所以在这里!
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v1.1(2022年1月27日) 短片
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增加了47个新的动画:就地版本,杆爬升,膝盖滑动,过渡
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缩短的文件和文件夹名称:’AnimationSequence’到’AnimSeq’,’Ultimate Traversal Anims’到’UTA’(我们向那些受此更改影响的人道歉,但它最近被Epic要求)
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生产说明
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总动画: 308+(77从v2.0)+(7从2.1)
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平衡木11
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酒吧摇摆19
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爬31
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门2
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围栏9
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3号门
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孔4
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梯子10
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窗台11
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窗台步行32
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机芯74
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狭窄空间6
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平台10
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杆6
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单腿跳12
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图17
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内阁1
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墙42
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窗口4
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邮编4
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配对壁架7
免责声明
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不包括任何游戏的蓝图,这是一个严格的资产包
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不包括宣传短片及图像中的人物模型
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