Features:

  • It has a UE5-based skeleton construction.
  • This model is ideal for lightweight games.
  • You can also choose high-resolution materials for high-end applications.

Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: No

Number of characters: Two types of skeletal mesh. 12 color variations.

Vertex counts of characters: Basic Model 24,494vertex. Jacket Version 23,900vertex.

Number of Materials and Material Instances: Master Materials 4 (+ Toon Version 4). Material Instances 11 (+ All color variations 140)

Number of Textures: Basic 51textures, 4k 51textures. Total 102.

Texture Resolutions: Basic general purpose textures are 512×512,1024×1024. High resolution textures are 4096×4096.

Supported Development Platforms:

Windows: Yes

Documentation: Open the overview map for more information.

Important/Note: We have prepared an IK Retargeter (RTG_JaneDoe), so please use it.

特征:

  • 它具有基于UE5的骨架结构。
  • 这种模式非常适合轻量级游戏。
  • 您还可以为高端应用选择高分辨率材料。

操纵:是的

装备史诗骨架:是的

如果被装配到史诗骨架上,IK骨骼包括在内:是的

动画:没有

字符数:两种类型的骨架网格体。 12种颜色变化。

字符的顶点计数:基本模型24,494顶点。 夹克版本23,900顶点。

材质和材质实例数:Master Materials4(+Toon版本4)。 材质实例11(+所有颜色变化140)

纹理数量:基本51textures,4k51textures。 总计102.

纹理分辨率:基本通用纹理为512×512,1024×1024。 高分辨率纹理为4096×4096。

支持的开发平台:

Windows:是的

文档:打开概述地图以获取更多信息。

重要/注意:我们已经准备了一个IK重定向器(RTG_JaneDoe),所以请使用它。










Lightweight model for shooter games.

Video Character Overview

Sketchfab character model view

artstation.com artwork

In addition to the basic style, a jacket-equipped version and three color variations are available.

It also features a stylized toon material version.

Also use goggles and other included parts.

Two types of materials are available: 1k textures for lightweight games and 4k textures for high-end games.

Added bones and sockets for attaching swing objects and equipment to the epic skeleton.

Pelvis

  • mag_01 (Bone)
  • mag_02 (Bone)

upperarm_l

  • knife_upperarm_l (Bone)
  • knife_case_l (Bone)
  • knife_root (Bone)

hand_r

  • hand_r_weapon_Gun (socket)
  • hand_r_waepon_KnifeA (Socket)
  • hand_r_weapon_KnifeB (Socket)

thigh_r

  • gun_holster_r (Bone)
  • gun_holster_gun_r (Bone)
  • gun_root (Bone)
  • gun_01 (Bone)
  • gun_02 (Bone)
  • gun_trigger (Bone)

head

  • hair_back_01_01_l (Bone)
  • hair_back_01_02_l (Bone)
  • hair_back_01_03_l (Bone)
  • hair_back_01_04_end_l (Bone)
  • hair_back_01_01_r (Bone)
  • hair_back_01_02_r (Bone)
  • hair_back_01_03_r (Bone)
  • hair_back_01_04_end_r (Bone)
  • hair_back_02_01_l (Bone)
  • hair_back_02_02_l (Bone)
  • hair_back_02_03_l (Bone)
  • hair_back_02_04_end_l (Bone)
  • hair_back_02_01_r (Bone)
  • hair_back_02_02_r (Bone)
  • hair_back_02_03_r (Bone)
  • hair_back_02_04_end_r (Bone)
  • hair_back_03_01_l (Bone)
  • hair_back_03_02_l (Bone)
  • hair_back_03_03_l (Bone)
  • hair_back_03_04_end_l (Bone)
  • hair_back_03_01_r (Bone)
  • hair_back_03_02_r (Bone)
  • hair_back_03_03_r (Bone)
  • hair_back_03_04_end_r (Bone)
  • hair_back_c_01 (Bone)
  • hair_back_c_02 (Bone)
  • hair_back_c_03 (Bone)
  • hair_back_c_04_end (Bone)
  • hair_front_01_01_l (Bone)
  • hair_front_01_02_l (Bone)
  • hair_front_01_03_l (Bone)
  • hair_front_01_04_end_l (Bone)
  • hair_front_01_01_r (Bone)
  • hair_front_01_02_r (Bone)
  • hair_front_01_03_end_r (Bone)
  • hair_front_02_01_l (Bone)
  • hair_front_02_02_l (Bone)
  • hair_front_02_03_l (Bone)
  • hair_front_02_04_end_l (Bone)
  • hair_front_02_01_r (Bone)
  • hair_front_02_02_r (Bone)
  • hair_front_02_03_r (Bone)
  • hair_front_02_04_end_r (Bone)
  • hair_front_c_01 (Bone)
  • hair_front_c_02 (Bone)
  • hair_front_c_03 (Bone)
  • hair_front_c_04_end (Bone)
  • head_goggle (Socket)

射击游戏的轻量级模型。

视频角色概述

Sketchfab角色模型视图

artstation.com 艺术作品

除了基本的风格,一个夹克装备的版本和三个颜色变化是可用的.

它还具有程式化的香椿材料版本。

还要使用护目镜和其他包括的部件。

有两种类型的材质可供选择:用于轻量级游戏的1k纹理和用于高端游戏的4k纹理。

增加了骨骼和插座,用于将摆动物体和装备附加到史诗骨架。

骨盆

  • mag_01(骨骼)
  • mag_02(骨骼)

upperarm_l

  • knife_upperarm_l(骨)
  • knife_case_l(骨)
  • 刀根(骨)

手_r

  • hand_r_weapon_Gun(套接字)
  • hand_r_waepon_KnifeA(套接字)
  • hand_r_weapon_KnifeB(套接字)

thigh_r

  • gun_holster_r(骨)
  • gun_holster_gun_r(骨骼)
  • gun_root(骨)
  • gun_01(骨)
  • gun_02(骨)
  • gun_trigger(骨)

  • hair_back_01_01_l(骨)
  • hair_back_01_02_l(骨)
  • hair_back_01_03_l(骨)
  • hair_back_01_04_end_l(骨骼)
  • hair_back_01_01_r(骨骼)
  • hair_back_01_02_r(骨骼)
  • hair_back_01_03_r(骨骼)
  • hair_back_01_04_end_r(骨骼)
  • hair_back_02_01_l(骨)
  • hair_back_02_02_l(骨)
  • hair_back_02_03_l(骨)
  • hair_back_02_04_end_l(骨骼)
  • hair_back_02_01_r(骨骼)
  • hair_back_02_02_r(骨骼)
  • hair_back_02_03_r(骨骼)
  • hair_back_02_04_end_r(骨骼)
  • hair_back_03_01_l(骨)
  • hair_back_03_02_l(骨)
  • hair_back_03_03_l(骨)
  • hair_back_03_04_end_l(骨骼)
  • hair_back_03_01_r(骨骼)
  • hair_back_03_02_r(骨骼)
  • hair_back_03_03_r(骨骼)
  • hair_back_03_04_end_r(骨骼)
  • hair_back_c_01(骨骼)
  • hair_back_c_02(骨骼)
  • hair_back_c_03(骨骼)
  • hair_back_c_04_end(骨骼)
  • hair_front_01_01_l(骨骼)
  • hair_front_01_02_l(骨)
  • hair_front_01_03_l(骨骼)
  • hair_front_01_04_end_l(骨骼)
  • hair_front_01_01_r(骨骼)
  • hair_front_01_02_r(骨骼)
  • hair_front_01_03_end_r(骨骼)
  • hair_front_02_01_l(骨骼)
  • hair_front_02_02_l(骨)
  • hair_front_02_03_l(骨)
  • hair_front_02_04_end_l(骨骼)
  • hair_front_02_01_r(骨骼)
  • hair_front_02_02_r(骨骼)
  • hair_front_02_03_r(骨骼)
  • hair_front_02_04_end_r(骨骼)
  • hair_front_c_01(骨骼)
  • hair_front_c_02(骨骼)
  • hair_front_c_03(骨骼)
  • hair_front_c_04_end(骨骼)
  • head_goggle(插座)
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