Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: Yes
Animated: Yes (Retargeted to Epic skeleton)
Number of Characters: 3
Number of Skeletal Meshes: 73
Number of Blueprints: 43 (ThirdPerson Blueprint, Skeletal Mesh Components combination)
Vertex Counts of Characters: 7514
Triangles Counts: average count 12-14k
Texture Resolutions: 2048, 1024, 512
Number of Animations: 7 (ThirdPerson Template) and 30 poses.
Animation Type: In Place
Intended Platform: Windows
Platforms Tested: Windows
缩放到史诗骨架:是的
被操纵的:是的
装备史诗骨架:是的
动画:是的(重定向到史诗骨架)
字符数: 3
骨架网格体的数量: 73
蓝图数目:43(ThirdPerson Blueprint,Skeletal Mesh Components组合)
字符的顶点计数: 7514
三角形计数:平均计数12-14k
纹理分辨率: 2048, 1024, 512
动画数量:7(ThirdPerson模板)和30个姿势。
动画类型:就位
预期平台:窗户
测试平台:窗户





***Important NOTE: Since Blueprits have changed in UE5 and you will get an error when Play runtime. To fix this you should enable OpenXR plugin or delete the “InputAction ResetVR” node inside the Character Blueprint.
Preview Demo:
https://www.youtube.com/watch?v=Ryedm7r91yM
Technical demo:
https://www.youtube.com/watch?v=AGg-tzZqF58
Support forum : Here
Clothing design is based on a subculture of different styles. Technically designed for third-person games.40 Blueprint examples with Skeletal Mesh Components combination (In fact, you can make even more combinations. Just use a little imagination and patience).
Over 400 materials with a lot of setting. Over 300 textures, 190 RGB texture masks and patterns. Hair with dynamic chains also the skirt with NVIDIA’s NvCloth setting.
– Facial variations – 3, – Modular parts of clothing – 26, – Modular accessory parts – 8 – Hairstyles – 8 – Includes Naked body
Completely compatible with Casual Girl: https://www.unrealengine.com/marketplace/casual-girl
To create more morph targets for each unique head takes a lot of time. The project will be more expensive but I would not want it.
Tips and tricks:
* Check out the Blueprints examples how to use separated body parts.
* Look at the seamless texture patterns inside Clothes Subfolder. You can do the same and it’s easy.
* The Breast physics can be added easily as well. If you have experience with setting up physical assets. The character has the necessary bones and skin weight for this.
***重要提示:由于蓝图在UE5中已更改,并且在运行时播放时会出现错误。 要解决此问题,您应该启用OpenXR插件或删除角色蓝图中的”InputAction ResetVR”节点。
预览演示:
https://www.youtube.com/watch?v=Ryedm7r91yM
技术演示:
https://www.youtube.com/watch?v=AGg-tzZqF58
支持论坛 : 这里
服装设计基于不同风格的亚文化。 技术上专为第三人称游戏。40个蓝图示例与骨架网格体组件组合(事实上,你可以做更多的组合。 只要用一点想象力和耐心)。
超过400种材料,有很多设置。 超过300个纹理,190个RGB纹理蒙版和图案。 头发与动态链也裙子与NVIDIA的NvCloth设置。
-面部变化-3,-服装的模块化部件-26,-模块化配件部件-8-发型-8-包括赤裸的身体
与休闲女孩完全兼容:https://www.unrealengine.com/marketplace/casual-girl
为每个独特的头部创建更多的变形目标需要花费大量时间。 该项目将更昂贵,但我不想要它。
提示和技巧:
*查看蓝图示例如何使用分离的身体部位。
*看看衣服子文件夹内的无缝纹理图案。 你也可以这样做,这很容易。
*乳房物理也可以很容易地添加。 如果您有设置实物资产的经验。 角色具有必要的骨骼和皮肤重量。

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