Features: (Please include a full, comprehensive list of the features of the product)
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: No
Number of Animations: 96 (31 Inplace /61 RootMotion /4 BlendSpace files)
Animation types Inplace/ Root Motion
Number of Characters: 1
Number of Materials and Material Instances: 13
Number of Textures: 6
Texture Resolutions: (Please list all various texture resolutions)
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: MagicalAnimSet_moreinfo
特点:(请包括一个完整的,全面的产品功能列表)
装备史诗骨架:是的
如果装备到史诗骨架上,IK骨骼包括在内:不
动画数量:96(31Inplace/61RootMotion/4BlendSpace文件)
动画类型Inplace/Root Motion
字符数:1
材质和材质实例数:13
纹理数量:6
纹理分辨率:(请列出所有各种纹理分辨率)
支持的开发平台:
Windows:是的
Mac:没有
New Preview VideoMagicalAnimSet Update for UE5 ver.2.0.0
[August, 26, 2024] ⇒ [November, 6, 2024]※I mistakenly did not include the new Ability animation asset in the August package, Fab is still unable to reply to questions so I take this opportunity to apologize, I have fixed this issue in the November package.
MagicalAnimSet For UE5
Overview
✅Several new animations have been added.
✅Re-worked animations using UE5 mannequin models.
✅The directories and asset names have been changed significantly.
Please check the following the spreadsheet.
✅For AnimSequence with Rootmotion, “Enable Root motion” was changed to true.
✅For AnimSequences in the “Inplace” folder, “Force Root Lock” was changed to true.
✅No changes were made to the Legacy assets.
Old Preview VideoMagicalAnimSet ver.1.0.0
[January, 31, 2022]
I’ve created various animations about magic.
These will be useful for VFX artists to practice VFX and make demo reels.
I look forward to seeing how your VFX can add color to these animations!
MagicalAnimSet_Update_ver.1.1.3
[May, 15, 2022]
i) Add 9 animations
4 Diagonal Avoidance
5 combos
ii) Change Name
08_combo ⇒ 08_triplemagic
MagicalAnimSet Update_ver.1.1.2
[March, 28, 2022]
i) Fix bug unwanted rotation of the two bones
– Upperarm_Twist_01_r
– Upperarm_Twist_01_l
ii) Add motion “jump”, “run_end”
iii) Delete run_f, run_fl, run_fr
Create run_f_loop, run_fl_loop, run_fr_loop
iv) Select Rig “Humanoid” :Retarget Manager
MagicalAnimSet Update_ver.1.1.1
[March, 8, 2022]
To make it useful for indie games, I added 22 animations for movement, evasion, damage, death, etc.
Please comment if you have any bug reports or needed animations.
Thanks for buying it!
~Animation list~
01_idle
02_shot_start
02_shot_loop
02_shot_end
02_shot_all
03_shotS_start (Inplace/Rootmotion)
03_shotS_loop (Inplace/Rootmotion)
03_shotS_end (Inplace/Rootmotion)
03_shotS_all
04_beam_start (Inplace/Rootmotion)
04_beam_loop (Inplace/Rootmotion)
04_beam_end (Inplace/Rootmotion)
04_beam_all
05_chanting_start (Inplace/Rootmotion)
05_chanting_loop (Inplace/Rootmotion)
05_chanting_end (Inplace/Rootmotion)
05_chanting_all
06_chanting_start
06_chanting_loopA
06_chanting_middle(Inplace/Rootmotion)
06_chanting_loopB(Inplace/Rootmotion)
06_chanting_end(Inplace/Rootmotion)
06_chanting_all
07_force
08_combo
08_combo_attatchSKL_anim
09_football (Inplace/Rootmotion)
09_football_ball_anim
10_buff
10_buff_attatchSKL_anim
11_emote_spin (Inplace/Rootmotion)
12_emote_grace
[New added animations list]
caution_b
caution_f
caution_l
caution_r
run_f
run_fl
run_fr
run_start_bl (Inplace/Rootmotion)
run_start_br (Inplace/Rootmotion)
run_start_f (Inplace/Rootmotion)
run_start_l (Inplace/Rootmotion)
run_start_r (Inplace/Rootmotion)
dodge_b(Inplace/Rootmotion)
dodge_bl(Inplace/Rootmotion)
dodge_br(Inplace/Rootmotion)
dodge_f(Inplace/Rootmotion)
dodge_fl(Inplace/Rootmotion)
dodge_fr(Inplace/Rootmotion)
dodge_l(Inplace/Rootmotion)
dodge_r(Inplace/Rootmotion)
damage_b
damage_f
damage_large_b(Inplace/Rootmotion)
damage_large_f(Inplace/Rootmotion)
death
reset
jump_start
jump_falling
jump_land
run_f_end(Inplace/RootMotion)
run_fl_end(Inplace/RootMotion)
run_fr_end(Inplace/RootMotion)
BSrun_end(BlendSpace)
13_combo_1
13_combo_2
13_combo_3
13_combo_4
13_combo_5
※Inplace means that the rootmotion is disabled.
※Rootmotion means that the rootmotion is enabled.
X sakurai(@AnimatorSakurai)さん / X
Discord Sakurai#9325
If you have any question or problem, please contact me
新预览视频Ue5ver的MagicalAnimSet更新。2.0.0
[2024年8月26日] [2024年11月6日]※我错误地没有将新的能力动画资产包含在8月份的软件包中,Fab仍然无法回答问题,所以我借此机会道歉,我已经在11月份的软件包中修复了这个问题。
Ue5的MagicalAnimSet
概览
增加了几个新的动画。
▪使用UE5人体模型重新制作动画。
◦目录和资产名称已显着更改。
请检查以下内容 电子表格.
◦对于具有Rootmotion的AnimSequence,”启用根运动”更改为true。
◦对于”Inplace”文件夹中的AnimSequences,”强制根锁定”更改为true。
◦未对遗留资产进行任何更改。
旧预览视频MagicalAnimSet ver.1.0.0
[2022年1月31日]
我已经创建了各种关于魔法的动画。
这些将是有用的视觉特效艺术家练习视觉特效和制作演示卷轴.
我期待看到您的VFX如何为这些动画添加颜色!
MagicalAnimSet_Update_ver.1.1.3
[2022年5月15日]
i)添加9个动画
4对角线避让
5连击
ii)更改名称
08_combo¥08_triplemagic
MagicalAnimSet Update_ver。1.1.2
[2022年3月28日]
i)修复两个骨骼的错误不必要的旋转
-Upperarm_Twist_01_r
-Upperarm_Twist_01_l
ii)添加运动”跳”,”run_end”
iii)删除run_f,run_fl,run_fr
创建run_f_loop,run_fl_loop,run_fr_loop
iv)选择Rig”人形”:重定向管理器
MagicalAnimSet Update_ver。1.1.1
[2022年3月8日]
为了使其对独立游戏有用,我添加了22个用于移动,闪避,伤害,死亡等的动画。
如果您有任何错误报告或需要的动画,请发表评论。
谢谢你买!
~动画列表~
01_idle
02_shot_启动
02_shot_loop
02_shot_end
02_shot_all
03_shotS_start(Inplace/Rootmotion)
03_shotS_loop(Inplace/Rootmotion)
03_shots_end(Inplace/Rootmotion)
03_shotS_all
04_beam_start(Inplace/Rootmotion)
04_beam_loop(Inplace/Rootmotion)
04_beam_end(Inplace/Rootmotion)
04_beam_all
05_chanting_start(Inplace/Rootmotion)
05_chanting_loop(Inplace/Rootmotion)
05_chanting_end(Inplace/Rootmotion)
05_chanting_all
06_启动
06_chanting_loopA
06_chanting_middle(Inplace/Rootmotion)
06_chanting_loopB(Inplace/Rootmotion)
06_chanting_end(Inplace/Rootmotion)
06_chanting_all
07_压力
08_combo
08_combo_attatchSKL_anim
09_football(Inplace/Rootmotion)
09_football_ball_anim
10_布夫
10_buff_attatchSKL_anim
11_emote_spin(Inplace/Rootmotion)
12_emote_grace
[新增动画列表]
警告_b
警告_f
警告_l
警告_r
run_f
run_fl
run_fr
run_start_bl(Inplace/Rootmotion)
run_start_br(Inplace/Rootmotion)
run_start_f(Inplace/Rootmotion)
run_start_l(Inplace/Rootmotion)
run_start_r(Inplace/Rootmotion)
dodge_b(Inplace/Rootmotion)
dodge_bl(Inplace/Rootmotion)
dodge_br(Inplace/Rootmotion)
dodge_f(Inplace/Rootmotion)
dodge_fl(Inplace/Rootmotion)
dodge_fr(Inplace/Rootmotion)
dodge_l(Inplace/Rootmotion)
dodge_r(Inplace/Rootmotion)
损坏_b
损坏_f
damage_large_b(Inplace/Rootmotion)
damage_large_f(Inplace/Rootmotion)
死亡
重置
jump_启动
跳线/跳线
jump_兰
run_f_end(Inplace/RootMotion)
run_fl_end(Inplace/RootMotion)
run_fr_end(Inplace/RootMotion)
BSrun_end(BlendSpace)
13_combo_1
13_combo_2
13_combo_3
13_combo_4
13_combo_5
※Inplace意味着rootmotion被禁用。
※Rootmotion表示启用了rootmotion。
不和樱井#9325
如果您有任何问题或问题,请与我联系
评论(0)