Features: (Please include a full, comprehensive list of the features of the product)

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Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: No

Number of Animations: 96 (31 Inplace /61 RootMotion /4 BlendSpace files)

Animation types Inplace/ Root Motion

Number of Characters: 1

Number of Materials and Material Instances: 13

Number of Textures: 6

Texture Resolutions: (Please list all various texture resolutions)

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: MagicalAnimSet_moreinfo

MagicalAnimSet_update_log

特点:(请包括一个完整的,全面的产品功能列表)

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装备史诗骨架:是的

如果装备到史诗骨架上,IK骨骼包括在内:不

动画数量:96(31Inplace/61RootMotion/4BlendSpace文件)

动画类型Inplace/Root Motion

字符数:1

材质和材质实例数:13

纹理数量:6

纹理分辨率:(请列出所有各种纹理分辨率)

支持的开发平台:

Windows:是的

Mac:没有

文件: MagicalAnimSet_moreinfo的

MagicalAnimSet_update_log










New Preview VideoMagicalAnimSet Update for UE5 ver.2.0.0

[August, 26, 2024] ⇒ [November, 6, 2024]※I mistakenly did not include the new Ability animation asset in the August package, Fab is still unable to reply to questions so I take this opportunity to apologize, I have fixed this issue in the November package.

MagicalAnimSet For UE5

Overview

✅Several new animations have been added.

✅Re-worked animations using UE5 mannequin models.

✅The directories and asset names have been changed significantly.

Please check the following the spreadsheet.

✅For AnimSequence with Rootmotion, “Enable Root motion” was changed to true.

✅For AnimSequences in the “Inplace” folder, “Force Root Lock” was changed to true.

✅No changes were made to the Legacy assets.

Old Preview VideoMagicalAnimSet ver.1.0.0

[January, 31, 2022]

I’ve created various animations about magic.

These will be useful for VFX artists to practice VFX and make demo reels.

I look forward to seeing how your VFX can add color to these animations!

MagicalAnimSet_Update_ver.1.1.3

[May, 15, 2022]

i) Add 9 animations

4 Diagonal Avoidance

5 combos

ii) Change Name

08_combo ⇒ 08_triplemagic

MagicalAnimSet Update_ver.1.1.2

[March, 28, 2022]

i) Fix bug unwanted rotation of the two bones

 – Upperarm_Twist_01_r 

 – Upperarm_Twist_01_l 

ii) Add motion “jump”, “run_end”

iii) Delete run_f, run_fl, run_fr

 Create run_f_loop, run_fl_loop, run_fr_loop

iv) Select Rig “Humanoid” :Retarget Manager

MagicalAnimSet Update_ver.1.1.1

[March, 8, 2022]

To make it useful for indie games, I added 22 animations for movement, evasion, damage, death, etc.

Please comment if you have any bug reports or needed animations.

Thanks for buying it!

MagicalAnimSet_update_log

~Animation list~

01_idle

02_shot_start

02_shot_loop

02_shot_end

02_shot_all

03_shotS_start (Inplace/Rootmotion)

03_shotS_loop (Inplace/Rootmotion)

03_shotS_end (Inplace/Rootmotion)

03_shotS_all

04_beam_start (Inplace/Rootmotion)

04_beam_loop (Inplace/Rootmotion)

04_beam_end (Inplace/Rootmotion)

04_beam_all

05_chanting_start (Inplace/Rootmotion)

05_chanting_loop (Inplace/Rootmotion)

05_chanting_end (Inplace/Rootmotion)

05_chanting_all

06_chanting_start

06_chanting_loopA

06_chanting_middle(Inplace/Rootmotion)

06_chanting_loopB(Inplace/Rootmotion)

06_chanting_end(Inplace/Rootmotion)

06_chanting_all

07_force

08_combo

08_combo_attatchSKL_anim

09_football (Inplace/Rootmotion)

09_football_ball_anim

10_buff

10_buff_attatchSKL_anim

11_emote_spin (Inplace/Rootmotion)

12_emote_grace

[New added animations list]

caution_b

caution_f

caution_l

caution_r

run_f

run_fl

run_fr

run_start_bl (Inplace/Rootmotion)

run_start_br (Inplace/Rootmotion)

run_start_f (Inplace/Rootmotion)

run_start_l (Inplace/Rootmotion)

run_start_r (Inplace/Rootmotion)

dodge_b(Inplace/Rootmotion)

dodge_bl(Inplace/Rootmotion)

dodge_br(Inplace/Rootmotion)

dodge_f(Inplace/Rootmotion)

dodge_fl(Inplace/Rootmotion)

dodge_fr(Inplace/Rootmotion)

dodge_l(Inplace/Rootmotion)

dodge_r(Inplace/Rootmotion)

damage_b

damage_f

damage_large_b(Inplace/Rootmotion)

damage_large_f(Inplace/Rootmotion)

death

reset

jump_start

jump_falling

jump_land

run_f_end(Inplace/RootMotion)

run_fl_end(Inplace/RootMotion)

run_fr_end(Inplace/RootMotion)

BSrun_end(BlendSpace)

13_combo_1

13_combo_2

13_combo_3

13_combo_4

13_combo_5

※Inplace means that the rootmotion is disabled.

※Rootmotion means that the rootmotion is enabled.

X sakurai(@AnimatorSakurai)さん / X

Discord Sakurai#9325

If you have any question or problem, please contact me

新预览视频Ue5ver的MagicalAnimSet更新。2.0.0

[2024年8月26日] [2024年11月6日]※我错误地没有将新的能力动画资产包含在8月份的软件包中,Fab仍然无法回答问题,所以我借此机会道歉,我已经在11月份的软件包中修复了这个问题。

Ue5的MagicalAnimSet

概览

增加了几个新的动画。

▪使用UE5人体模型重新制作动画。

◦目录和资产名称已显着更改。

请检查以下内容 电子表格.

◦对于具有Rootmotion的AnimSequence,”启用根运动”更改为true。

◦对于”Inplace”文件夹中的AnimSequences,”强制根锁定”更改为true。

◦未对遗留资产进行任何更改。

旧预览视频MagicalAnimSet ver.1.0.0

[2022年1月31日]

我已经创建了各种关于魔法的动画。

这些将是有用的视觉特效艺术家练习视觉特效和制作演示卷轴.

我期待看到您的VFX如何为这些动画添加颜色!

MagicalAnimSet_Update_ver.1.1.3

[2022年5月15日]

i)添加9个动画

4对角线避让

5连击

ii)更改名称

08_combo¥08_triplemagic

MagicalAnimSet Update_ver。1.1.2

[2022年3月28日]

i)修复两个骨骼的错误不必要的旋转

 -Upperarm_Twist_01_r 

 -Upperarm_Twist_01_l 

ii)添加运动”跳”,”run_end”

iii)删除run_f,run_fl,run_fr

 创建run_f_loop,run_fl_loop,run_fr_loop

iv)选择Rig”人形”:重定向管理器

MagicalAnimSet Update_ver。1.1.1

[2022年3月8日]

为了使其对独立游戏有用,我添加了22个用于移动,闪避,伤害,死亡等的动画。

如果您有任何错误报告或需要的动画,请发表评论。

谢谢你买!

MagicalAnimSet_update_log

~动画列表~

01_idle

02_shot_启动

02_shot_loop

02_shot_end

02_shot_all

03_shotS_start(Inplace/Rootmotion)

03_shotS_loop(Inplace/Rootmotion)

03_shots_end(Inplace/Rootmotion)

03_shotS_all

04_beam_start(Inplace/Rootmotion)

04_beam_loop(Inplace/Rootmotion)

04_beam_end(Inplace/Rootmotion)

04_beam_all

05_chanting_start(Inplace/Rootmotion)

05_chanting_loop(Inplace/Rootmotion)

05_chanting_end(Inplace/Rootmotion)

05_chanting_all

06_启动

06_chanting_loopA

06_chanting_middle(Inplace/Rootmotion)

06_chanting_loopB(Inplace/Rootmotion)

06_chanting_end(Inplace/Rootmotion)

06_chanting_all

07_压力

08_combo

08_combo_attatchSKL_anim

09_football(Inplace/Rootmotion)

09_football_ball_anim

10_布夫

10_buff_attatchSKL_anim

11_emote_spin(Inplace/Rootmotion)

12_emote_grace

[新增动画列表]

警告_b

警告_f

警告_l

警告_r

run_f

run_fl

run_fr

run_start_bl(Inplace/Rootmotion)

run_start_br(Inplace/Rootmotion)

run_start_f(Inplace/Rootmotion)

run_start_l(Inplace/Rootmotion)

run_start_r(Inplace/Rootmotion)

dodge_b(Inplace/Rootmotion)

dodge_bl(Inplace/Rootmotion)

dodge_br(Inplace/Rootmotion)

dodge_f(Inplace/Rootmotion)

dodge_fl(Inplace/Rootmotion)

dodge_fr(Inplace/Rootmotion)

dodge_l(Inplace/Rootmotion)

dodge_r(Inplace/Rootmotion)

损坏_b

损坏_f

damage_large_b(Inplace/Rootmotion)

damage_large_f(Inplace/Rootmotion)

死亡

重置

jump_启动

跳线/跳线

jump_兰

run_f_end(Inplace/RootMotion)

run_fl_end(Inplace/RootMotion)

run_fr_end(Inplace/RootMotion)

BSrun_end(BlendSpace)

13_combo_1

13_combo_2

13_combo_3

13_combo_4

13_combo_5

※Inplace意味着rootmotion被禁用。

※Rootmotion表示启用了rootmotion。

X 樱井(@樱井)さん/X

不和樱井#9325

如果您有任何问题或问题,请与我联系

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