Features:
- Blendshapes / Morph Targets / Facial Expressions
- Wind simulation for Cloth
- Modular clothes
- Epic Skeleton
- 3rd person character animations are included
- Change eye color and body and head
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Animation types (Root Motion/In-place): retarget
Number of characters: 1-4
Vertex counts of characters: 30659, 31637, 29550, 31965
Number of Materials and Material Instances: 14 and 5
Number of Textures: 49
Texture Resolutions: 4096×4096
Supported Development Platforms:
Documentation: No
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body. Location from videos and screenshots is not included.
特征:
- Blendshapes/变形目标/面部表情
- 布风模拟
- 模块化衣服
- 史诗骨架
- 包括第三人称角色动画
- 改变眼睛的颜色和身体和头部
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
动画:(是)
动画类型(根运动/就地):重定位
字符数:1-4
字符顶点数:30659,31637,29550,31965
材质和材质实例数:14和5
纹理数量:49
纹理分辨率:4096×4096
支持的开发平台:
文件:否
重要/附加说明:身体和衣服的材料中有一个透明度地图。 这样在运动中,一件衣服不会穿过另一件衣服并穿过身体。 不包括来自视频和屏幕截图的位置。





The render was made in the Marmoset program. More renders for my artstation https://www.artstation.com/sdkwarrior
Technical details
Video Prew: https://www.youtube.com/watch?v=wCPruY1NvvU&t=34s
Test Animation Epic Skeleton https://www.youtube.com/watch?v=b-qPkNWjHKU&t=21s
Swordsman LOD 0: ~ faces 30166, tris 59290, verts 30659
Archer LOD 0: ~ faces 30979, tris 60856, verts 31637
Spearman LOD 0: ~ faces 29112, tris 57166, verts 29550
Сhief LOD 0: ~ faces 31380, tris 61706, verts 31965
You may also be interested to Halloween:
Rigged with Epic Skeleton.
Easy Animations retarget in Unreal Engine.
Facial expressions are included (Morph Targets, Blendshapes).
You can use this model for face mocap (live stream) and conversation animations.
PBR Textures Metal/Roughness
4K Textures – normal, metallic, roughness, albedo.
You can also change the color of the eyes.
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body. Location from videos and screenshots is not included.
渲染是在Marmoset程序中进行的。 我的艺术站更多渲染 https://www.artstation.com/sdkwarrior
技术细节
短片预: https://www.youtube.com/watch?v=wCPruY1NvvU&t=34s
测试动画 史诗 骨架https://www.youtube.com/watch?v=b-qPkNWjHKU&t=21s
剑士 LOD0:~faces30166,tris59290,verts30659
弓箭手 LOD0:~faces30979,tris60856,verts31637
斯皮尔曼 LOD0:~faces29112,tris57166,verts29550
局长 LOD0:~faces31380,tris61706,verts31965
你也可能对万圣节感兴趣:
用史诗般的骨架装备。
轻松动画在虚幻引擎中重新定位。
面部表情包括在内(变形目标,Blendshapes)。
您可以将此模型用于脸部mocap(实时流)和会话动画。
PBR纹理金属/粗糙度
4k纹理-正常,金属,粗糙度,反照率。
你也可以改变眼睛的颜色。
该模型是完全模块化的,您可以删除或添加任何您想要的细节。
在身体和衣服的材料中有透明图。 这样在运动中,一件衣服不会穿过另一件衣服并穿过身体。 不包括来自视频和屏幕截图的位置。

评论(0)