Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 39

Animation types (39/0):

Number of characters: 1

Vertex counts of characters: 34693

Number of Materials and Material Instances: 16/16

Number of Textures: 56

Texture Resolutions: (bodi x4096 head x4096)

Supported Development Platforms:

Windows: (Yes)

Documentation: Link (or a description of where users can find) the documentation

Important/Additional Notes: No

操纵:(是)

装备史诗骨架:(是的)

如果被装配到史诗骨架上,IK骨骼包括在内:(是的)

动画:(是)

动画数量:39

动画类型(39/0):

字符数:1

字符顶点数:34693

材质和材质实例数:16/16

纹理数量:56

纹理分辨率:(博迪x4096头x4096)

支持的开发平台:

视窗:(是)

文档:链接(或用户可以在哪里找到的描述)文档

重要/附加说明:否










In the project, 2 rig!.

1 – dummy skeleton for ue 4

2 skeleton for ue 5 manny quinn skeleton

Also, for convenience, I duplicated the animations for both skeletons

also in project 4 recruitment of unique textures

recruitment of animation;

monster;

1x Agreeing

1x anger

5x attack_1

2x disturbance

1x Dying

1x hand wave

2x hit

6x idle

1x interaction idle 1

1x Jumping

1x Jumping atak

4x Walking

1x talk

1x run

1x talk

weapons;

4x attack 1

2x idle

1x run

1x hit

2x walk

在项目中,2钻机!.

1-ue4的虚拟骨架

2骨架为ue5曼尼奎因骨架

此外,为了方便起见,我复制了两个骨架的动画

也在项目4招聘独特的纹理

招聘动画;

怪物;

1x同意

1x愤怒

5x攻击_1

2x干扰

1x死亡

1x手波

2x命中

6x空闲

1x交互空闲1

1x跳跃

1x跳跃atak

4x步行

1x谈话

1x跑

1x谈话

武器;

4x攻击1

2x空闲

1x跑

1x命中

2x步行

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