Features:
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No
Number of characters: 1
Vertex counts of characters: 11998
Number of Materials and Material Instances: 15 (9 materials and 6 material instances)
Number of Textures: 17
Texture Resolutions: up to 2048
Supported Development Platforms:
Windows: Yes
Documentation: No
Important/Additional Notes: No
特征:
操纵:是的
装备史诗骨架:是的
如果被装配到史诗骨架上,IK骨骼包括在内:是的
动画:没有
字符数:1
字符顶点数:11998
材质和材质实例数:15个(9个材质和6个材质实例)
纹理数量:17
纹理分辨率:高达2048
支持的开发平台:
Windows:是的
文件:否
重要/附加说明:否





Low-poly, gameready, epic skeleton rigged.
Adjustable colors for armor, body and eyes.
Face emotions.
Rigged with Epic Skeleton, so you can easily use any epic skeleton animation.
I am strongly recommend you to adjust animation for neck and head bones- model has big head, so it is better to make some adjustments and partly transfer head-bone movement to the neck bone.
Has additional bones in head and in belt cords, which uses physics (unrealHeadBun_M, unrealBeltCords_R, unrealCord1_R, unrealCord2_R)
Contains 11 blendshapes in head mesh.
Chibi Samurai has default-colored armor, hair and eye material set, and fully adjustable material set (please use material instances).
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Feel free to write me if you would like to add face blendshapes, custom animations or different default colores to this model, so later I can update it.
低聚,gameready,史诗骨架操纵。
可调颜色的盔甲,身体和眼睛。
面对情绪。
装备了史诗骨架,所以你可以很容易地使用任何史诗骨架动画.
我强烈建议您调整颈部和头部骨骼的动画-模型具有大头,因此最好进行一些调整并将头部骨骼运动部分转移到颈部骨骼。
在头部和皮带绳中有额外的骨骼,它使用物理(unrealHeadBun_M,unrealBeltCords_R,unrealCord1_R,unrealCord2_R)
在head mesh中包含11个blendshapes。
赤壁武士有默认颜色的盔甲,头发和眼睛的材料集,和完全可调的材料集(请使用材料实例)。
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如果你想给这个模型添加脸部blendshapes、自定义动画或不同的默认颜色,请随时写信给我,这样以后我就可以更新它了。

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