




Features:
- ARKit Blendshapes / Morph Targets / Facial Expressions
- Wind simulation for hair
- Modular
- Epic Skeleton with additional bones
- 3rd person character animations are included
- Material Instances
- Color change of any part
- Many customization options
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Number of Animations: retarget
Number of characters: 5
Vertex counts of characters:
BeachGirl_01 – verts 44613
BeachGirl_02 – verts 49676
BeachGirl_03 – verts 54708
BeachGirl_04 – verts 37112
BeachGirl_05 – verts 48134
BeachGirl_06 – verts 43269
Number of Materials and Material Instances: 153
Number of Textures: 173
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: no
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Epic Skeleton: breast_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r, hair_ponytail_01-07, hair_back_01_l/r, hair_front_01-03_l, hair_back_01-03_mid
功能:
- ARKit 混合形状/变形目标/面部表情
- 头发风模拟
- 模块化
- 史诗骨架带有额外骨骼
- 包含第三人称角色动画
- 材质实例
- 任何部分的颜色变化
- 许多自定义选项
绑定:(是)
绑定到史诗骨架:(是)
如果绑定到史诗骨架,则包括 IK 骨骼:(是)
动画:(是)
动画数量:重新定位
角色数量:5
顶点数字符:
BeachGirl_01 – 顶点 44613
BeachGirl_02 – 顶点 49676
BeachGirl_03 – 顶点 54708
BeachGirl_04 – 顶点 37112
BeachGirl_05 – 顶点48134
BeachGirl_06 – 顶点 43269
材质和材质实例数量:153
纹理数量:173
纹理分辨率:4096×4096
支持的开发平台:
Windows:(是)
Mac: (是)
文档:无
重要/附加说明:请注意,没有蓝图!添加到史诗骨架的其他骨骼:breast_l/r、hair_twintails_01-05_l/r、hair_twintails_bangs_01-03_l/r、hair_ponytail_01-07、hair_back_01_l/r、hair_front_01-03_l、hair_back_01-03_mid
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity ┆ ArtStation ┆ LinkedIn ┆ Patreon
Note: After purchase, with your Order ID, additional source files (Unity, Unreal, FBX, OBJ, etc.) can be requested via e-mail idafaber3d@gmail.com
Compatibility list: 🔗 https://docs.google.com/document/d/1ahvp8ge2h_uxNQTSSupD9ooBWXB8PQBhYUfczxiTjCY/
VIDEO PREVIEW: 🔗https://youtu.be/cMBDzmI0jUk
🌠 This asset is part of the Beach Bundle: Boys and Girls
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
Low-poly
Fully Rigged
Many outfits and hairstyles
ARKit Blendshapes
Easy Color Change
7 Unique Jewelry Pieces
3 Unique Swimsuit Meshes + 15 Unique Textures
3 Unique Bikini Set Meshes + 15 Unique Textures
2 Unique Shoes Meshes + 2 Unique Textures
2 Unique Head Meshes + 5 Unique Makeup Textures + 2 Skin Tones
7 Modular Hair Pieces + 6 Colour Textures (White is included so you can make any color)
⁺₊✧ ⋆ Polycount ┆ The Character does not have LOD system
Beach Girl 01
🈯️ Faces 42744 ❎ Tris 82330 ✳️ Verts 44613
Beach Girl 02
🈯️ Faces 46244 ❎ Tris 88784 ✳️ Verts 49676
Beach Girl 03
🈯️ Faces 54708 ❎ Tris 97324 ✳️ Verts 54708
Beach Girl 04
🈯️ Faces 34748 ❎ Tris 66132 ✳️ Verts 37112
Beach Girl 05
🈯️ Faces 45802 ❎ Tris 83170 ✳️ Verts 48134
Beach Girl 06
🈯️ Faces 39912 ❎ Tris 76154 ✳️ Verts 43269
⁺₊✧ ⋆ Rig is based on the Epic Skeleton (UE4) with additional bones
The main bones hierarchy has remained untouched
It was made in Maya without plugins and does not have controls
You can apply physics to different parts
The full list of Additional bones: breast_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r, hair_ponytail_01-07,
hair_back_01_l/r, hair_front_01-03_l, hair_back_01-03_mid
⁺₊✧ ⋆ Tested with various animations
Lyra Starter Game
Game Animation Sample Project
Advanced Locomotion System v4
Standard 3rd person animations
Female Interactions Animations
Mocap Library
ARLS + Horse Animset
Succubus AnimSet
Valley of the Ancient
Close Combat: Swordsman
⁺₊✧ ⋆ Blendshapes
Perfectly calibrated 52 Apple Blendshapes.
Tested with Live Link Face in Unreal Engine 5 and Face Capture in Unity.
Can be used for Live Stream facial animations
LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast and butt size, and make nails longer. Works with all outfits.
⁺₊✧ ⋆ Different Outfits and Modularity
The model is completely modular!
Remove or add any part. Or if you want, take clothes off completely
Body texture is censored. The uncensored texture can be requested
Adult parts are not modeled and do not have morphs or a rig. It’s a texture
To avoid body intersection through clothes, the body is sliced into pieces
Pieces that are beneath the clothes must be turned off or hidden
By doing that, you reduce the polycount!
Props are not included (ball and ice cream)
⚡️ And more!
⚔️ Material ID Maps for
🌟 Skin
🌟 Eyes
🌟 Hair
🌟 Outfit Parts
A Material ID map is used for changing the colors of a BaseMap separately.
Use the included Material Instances to change the colors easily.
⚔️ 4K Textures
🌟 BaseColour, Normal, Roughness, Metallic, Ambient Occlusion, MatID, opacity, emissive
🌟 14 Texture sets – Body, Head, Swimsuit x3, Bikini Set x3, Shoes, Accessories, Teeth, Hair, Eyes, Lashes
🌟 Textures are packed for better optimization
⚔️ Unreal Engine Project
🌟 Supported version: 4.19+
🌟 Epic Skeleton rig with additional bones
🌟 For facial animations use Morph Targets
🌟 Physics are not included. It’s advisable to use KawaiiPhysics plugin for the best-looking results
🌟 Material Instances with MatID map for color change are included
🌟 3rd person standard animations are included
🌟 Separated Meshes for Master Pose / Leader Component are included
🌟 Wind Simulation for Hair!
🌟 Blueprints are not included
⁺₊✧ ⋆ FAQ
Q: Are you available for commissions?
A: Yes, send a letter to my e-mail 📧 idafaber3d@gmail.com
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly.
Q: Are clothes from other models compatible?
A: Female 🔗 here > | Male 🔗 here >
Q: If I switch to another engine, do I have to re-purchase the asset?
A: No, you don’t have to. You can simply request all related source files (.fbx / .obj / textures / etc )
Q: How to obtain related source files?
A: Please reach out. For verification purposes, please attach the Order ID. Normally, I answer within 1-3 working days.
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⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity ┆ ArtStation ┆ LinkedIn ┆ Patreon
注意:购买后,使用您的订单 ID,附加源文件(Unity、Unreal、 FBX、OBJ 等)可以通过电子邮件请求idafaber3d@gmail.com
兼容性列表:🔗 https://docs.google.com/document/d/1ahvp8ge2h_uxNQTSSupD9ooBWXB8PQBhYUfczxiTjCY/
视频预览:🔗https://youtu.be/cMBDzmI0jUk
🌠 此资源是 海滩捆绑包:男孩和女孩
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ 主要功能
低多边形
完全装备
许多服装和发型
ARKit Blendshapes
简单颜色变化
7件独特的珠宝首饰
3种独特的泳衣网格+15种独特的纹理
3种独特的比基尼套装网格+15种独特的纹理
2种独特的鞋子网格+2种独特的纹理
2种独特的头部网格+5种独特的化妆纹理+2种皮肤色调
7 个模块化发片 + 6 种颜色纹理(包含白色,因此您可以制作任何颜色)
⁺₊✧ ⋆ Polycount ┆ 该角色没有 LOD 系统
海滩女孩01
🈯️ 面孔 42744 ❎ Tris 82330 ✳️ 顶点 44613
海滩女孩 02
🈯️ 面孔 46244 ❎ Tris 88784 ✳️ 顶点49676
海滩女孩03
🈯️面孔54708❎Tris 97324✳️顶点54708
海滩女孩04
🈯️面孔34748 ❎ Tris 66132 ✳️ 顶点 37112
海滩女孩 05
🈯️ 面孔 45802 ❎ Tris 83170 ✳️ 顶点 48134
海滩女孩06
🈯️ 面 39912 ❎ Tris 76154 ✳️ 顶点 43269
⁺₊✧ ⋆ 装备 基于 Epic Skeleton (UE4)带有附加骨骼
主要骨骼层次结构保持不变
它是在 Maya 中制作的,没有插件,没有控件
您可以将物理应用到不同的部分
附加骨骼的完整列表:breast_l/r、hair_twintails_01-05_l/r、 hair_twintails_bangs_01-03_l/r、hair_ponytail_01-07、
hair_back_01_l/r、hair_front_01-03_l、hair_back_01-03_mid
⁺₊✧ ⋆ 经过各种测试动画
Lyra 入门游戏
游戏动画示例项目
高级运动系统 v4
标准第三人称动画
女性互动动画
Mocap库
ARLS + 马动画集
魅魔动画集
远古之谷
近战:剑客
⁺₊✧ ⋆ Blendshapes
完美校准了 52 个 Apple Blendshapes。
在 Unreal Engine 5 中的 Live Link Face 和 Unity 中的 Face Capture 进行了测试。
可用于直播面部动画
LiveLinkFace、FaceWare、面部动作捕捉、 VTuber头像、VRchat、MMD等。
身体变形可以让你调节胸部和臀部的大小,并使指甲更长。适用于所有服装。
⁺₊✧ ⋆ 不同的服装和模块化
模型完全模块化!
删除或添加任何部件。或者,如果您愿意,可以完全脱掉衣服
身体纹理经过审查。可以请求未经审查的纹理
成人部件未建模,也没有变形或装备。这是一种纹理
为了避免身体穿过衣服相交,身体被切成碎片
必须关闭或隐藏衣服下面的碎片
通过这样做,可以减少多重计数!
不包括道具(球和冰)奶油)
⚡️ 还有更多!
⚔️ 材质 ID 贴图
🌟 皮肤
🌟 眼睛
🌟头发
🌟服装部件
材质ID贴图用于单独更改底图的颜色。
使用附带的材质实例轻松更改颜色。
⚔️ 4K 纹理
🌟 BaseColour、Normal、Roughness、Metallic、Ambient Occlusion、MatID、不透明度、自发光
🌟 14 个纹理集 – 身体、头部、泳衣 x3、比基尼套装 x3、鞋子、配饰、牙齿、头发、眼睛、睫毛
🌟 纹理经过打包,可实现更好的优化
⚔️ 虚幻引擎项目
🌟 支持版本:4.19+
🌟 带有附加功能的 Epic Skeleton 装备骨骼
🌟 对于面部动画,请使用变形目标
🌟 不包括物理。建议使用 KawaiiPhysics 插件以获得最佳效果
🌟 包含具有用于颜色变化的 MatID 贴图的材质实例
🌟 包含第三人称标准动画
🌟 包含用于主姿势/领导者组件的分离网格
🌟 头发的风模拟!
🌟 不包含蓝图包括
⁺₊✧ ⋆常见问题解答
问:你们可以获得佣金吗?
答:可以,请发信至我的电子邮件📧 idafaber3d@gmail.com
问:我可以在 Blender / Cinema4D / 3dsMax / 等中使用此模型吗?
答:可以。 .fbx 等文件格式可以导入到任何地方。
请注意,装备和混合形状最初是在 Maya 中制作的,某些软件可能无法正确识别它们。
问:其他型号的衣服是否兼容?
问:如果我切换到其他引擎,是否必须重新购买资产?
A:不,您不必这样做。您只需索取所有相关源文件(.fbx / .obj / 纹理等)
问:如何获取相关源文件?
答:请联系我们。出于验证目的,请附上订单 ID。通常情况下,我会在 1-3 个工作日内回复。
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