videopreview

Rigged: (Yes)

Rigged to Epic skeleton: (No)

If rigged to the Epic skeleton, IK bones are included: (No)

Animated: (Yes)

Number of Animations: 73

Animation types (In-place): 73

Number of characters: 1 (2 basemesh)

Vertex counts of characters: Full parts 55495

Number of Materials and Material Instances: 1 material Body

Number of Textures: 15

Texture Resolutions: Body (Basecolor, Normal, ORM 4096×4096; Emissive 1024×1024)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1

视频视图

操纵:(是)

装备史诗骨架:(不)

如果装备到史诗骨架上,IK骨骼包括在内:(不)

动画:(是)

动画数量:73

动画类型(就地):73

字符数:1(2个basemesh)

字符的顶点计数:完整部分55495

材质和材质实例数:1个材质体

纹理数量:15

纹理分辨率:主体(底色,正常,ORM4096x4096;自发光1024×1024)

支持的开发平台:

视窗:(是)

Mac:(是)

文件: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

重要/附加说明:项目版本5.0.3,5.1需要桥接插件










NO VFX (only screenshots for demonstration)

Rendered in Unreal.

2 Basemesh (full parts / no parts)

Skeletal parts: wings parts, engines.

Modular: Skeletal meshes parts for create various Blueprints.

Blueprints: few for demonstration.

Material instance: RGB masks for elements texturing.

PBR textures (Metallic/Roghness)

没有特效特效(只有截图演示)

在虚幻中渲染。

2Basemesh (全零件/无零件)

骨骼部分: 机翼部件,发动机。

模块化设计: 骨架网格体用于创建各种蓝图。

蓝图: 很少有人示范。

材质实例: 用于元素纹理化的RGB蒙版。

PBR 纹理(金属/粗糙度)

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