Rigged: (Yes)
Rigged to Epic skeleton: (No)
If rigged to the Epic skeleton, IK bones are included: (No)
Animated: (Yes)
Number of Animations: 73
Animation types (In-place): 73
Number of characters: 1 (2 basemesh)
Vertex counts of characters: Full parts 55495
Number of Materials and Material Instances: 1 material Body
Number of Textures: 15
Texture Resolutions: Body (Basecolor, Normal, ORM 4096×4096; Emissive 1024×1024)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
Important/Additional Notes: The Bridge plugin is required for the project versions 5.0.3 , 5.1
操纵:(是)
装备史诗骨架:(不)
如果装备到史诗骨架上,IK骨骼包括在内:(不)
动画:(是)
动画数量:73
动画类型(就地):73
字符数:1(2个basemesh)
字符的顶点计数:完整部分55495
材质和材质实例数:1个材质体
纹理数量:15
纹理分辨率:主体(底色,正常,ORM4096x4096;自发光1024×1024)
支持的开发平台:
视窗:(是)
Mac:(是)
重要/附加说明:项目版本5.0.3,5.1需要桥接插件
NO VFX (only screenshots for demonstration)
Rendered in Unreal.
2 Basemesh (full parts / no parts)
Skeletal parts: wings parts, engines.
Modular: Skeletal meshes parts for create various Blueprints.
Blueprints: few for demonstration.
Material instance: RGB masks for elements texturing.
PBR textures (Metallic/Roghness)
没有特效特效(只有截图演示)
在虚幻中渲染。
2Basemesh (全零件/无零件)
骨骼部分: 机翼部件,发动机。
模块化设计: 骨架网格体用于创建各种蓝图。
蓝图: 很少有人示范。
材质实例: 用于元素纹理化的RGB蒙版。
PBR 纹理(金属/粗糙度)
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