Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

Model has a UE4 skeleton

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 30

Animation types (Root Motion/In-place):

  • Root Motion: 1
  • In-place: 29

Number of characters: 1

Vertex counts of characters: 33953 – 89350

Number of Materials and Material Instances: 45

Number of Textures: 102

Texture Resolutions: (512×512,1024×1024,2048×2048,4096×4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes:

  • Bone Spine_03 contains a Wings socket designed to attach Wings (SK_Wings/SK_WingsSmall).
  • Bone Hand_L contains Weapon_L socket, designed to mount Swords (SM_Sword)
  • Hand_R bone contains Weapon_R socket for Spear (SM_Spear).
  • Bone head contains Hair socket, to hold Hair (SK_Hair1_WithSK/SK_Hair2_WithSK)
  • The bone thing_r contains socket SK_Belt_L, designed to fasten the Belt
  • The thing_l bone contains the SK_Belt_R slot for attaching the Belt

操纵:(是)

装备史诗骨架:(是的)

模型有一个UE4骨架

如果被装配到史诗骨架上,IK骨骼包括在内:(是的)

动画:(是)

动画数量:30

动画类型(根运动/就地):

  • 根运动:1
  • 就地:29

字符数:1

字符顶点数:33953-89350

材质和材质实例数:45

纹理数量:102

纹理分辨率:(512×512,1024×1024,2048×2048,4096×4096)

支持的开发平台:

视窗:(是)

Mac:(是)

文件:否

重要/附加注意事项:

  • 骨头 棘_03 包含一个设计用于连接的翅膀插座 翅膀 (SK_Wings/Sk_wings小).
  • 骨头 Hand_L 包含Weapon_L套接字,设计用于安装 (Sm_剑)
  • 手_r 骨骼包含武器套接字 矛拢潞 (SM_Spear).
  • 骨头 包含发窝,以保持 头发 (SK_Hair1_WithSK/SK_Hair2_WithSK)
  • 骨头 thing_r 包含套接字 SK_Belt_L,设计用于紧固皮带
  • thing_l 骨骼包含 SK_Belt_R 用于连接皮带的插槽










UE video preview
Animation

Update 14.12.22

Improved hair,wings and eye shaders

Small fixes

Screenshots of the update can be seen at the end of the gallery

Disclamer

The scene and walking animation in the preview animation are not included in the project

Note, the model has an epic skeleton without additional bones. 

The wings have their own skeleton and are attached to the character in the blueprint.

Hair in two variants: with separate skeleton for physical simulation (SK_Hair1_WithSK/SK_Hair2_WithSK) and with epic skeleton (SK_Hair1/SK_Hair2)

Feature:

  • Separate mesh parts

  • 51 Face blend shapes/morph target (supporting LiveLink Face from Apple)

  • The model has a UE4 Skeleton

  • Cloth physics simulation

  • The wings have a separate skeleton

Character:

  • Polygons: 31482

  • Vertices: 42436

  • Triangles: 62545

Hair1:

  • Polygons: 13735

  • Vertices: 22200

  • Triangles: 27450

Hair2:

  • Polygons: 10656

  • Vertices: 16981

  • Triangles: 21302

Wings:

  • Polygons: 12992

  • Vertices: 31923

  • Triangles: 26136

WingsSmall:

  • Polygons: 8788

  • Vertices: 21672

  • Triangles: 17656

Sword:

  • Polygons: 954

  • Vertices: 1184

  • Triangles: 1838

Spear:

  • Polygons: 1403

  • Vertices: 1790

  • Triangles: 2724

UE视频预览
动画制作

更新14.12.22

改进的头发,翅膀和眼睛着色器

小修复

更新的截图可以在画廊的末尾看到

披露者

预览动画中的场景和行走动画不包含在项目中

请注意,模型有一个史诗骨架,没有额外的骨骼。 

翅膀有自己的骨架,并附在蓝图中的角色上。

头发有两种变体:用于物理模拟的单独骨架(SK_Hair1_WithSK/SK_Hair2_WithSK)和史诗骨架(SK_Hair1/SK_Hair2)

特征:

  • 分离网状部件

  • 51脸部混合 形状/变形目标 (支持 活灵活现的脸 来自Apple)

  • 该模型有一个 UE4骨架

  • 布物理模拟

  • 翅膀有一个单独的骨架

性格:

  • 多边形:31482

  • 顶点:42436

  • 三角形:62545

头发1:

  • 多边形:13735

  • 顶点:22200

  • 三角形:27450

头发2:

  • 多边形:10656

  • 顶点:16981

  • 三角形:21302

翅膀:

  • 多边形:12992

  • 顶点:31923

  • 三角形:26136

温斯小:

  • 多边形:8788

  • 顶点:21672

  • 三角形:17656

剑:

  • 多边形:954

  • 顶点:1184

  • 三角形:1838

矛拢潞:

  • 多边形:1403

  • 顶点:1790

  • 三角形:2724

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