Rigged: Yes EPIC SKELETON 4
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No
Number of Animations:0
Animation types (Root Motion/In-place):0
Number of characters:7
Vertex counts of characters: Set
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SKnight_01- 31391
-
SKnight_02- 17612
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SKnight_03 – 11952
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SKnight_04 – 33492
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SKnight_05 – 23931
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SKnight_06 – 16655
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SKnight_07 – 15883
Number of Materials and Material Instances:15 (for 1 set armor – 1 material / for weapon and shield (6/6) – 1 material/ crossbow 1 material/ skeleton 1 material) / 47 MatIns (each part armor has its own MatInst for customization- pants,shoes,gloves and etc)
Number of Textures:58
Texture Resolutions: 4k
Supported Development Platforms:pc
Windows: Yes
Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
Important/Additional Notes: no
操纵:是的 史诗骷髅4
装备史诗骨架:是的
如果被装配到史诗骨架上,IK骨骼包括在内:是的
动画:没有
动画数量:0
动画类型(根运动/就地):0
字符数:7
字符的顶点计数:设置
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SKnight_01-31391
-
SKnight_02-17612
-
天光_03-11952
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SKnight_04-33492
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SKnight_05-23931
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SKnight_06-16655
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SKnight_07-15883
材质和材质实例数:15 (用于1套装甲-1材料/用于武器和盾牌(6/6)-1材料/弩1材料/骨架1材料) /47日场(每个部分装甲都有自己的日场定制-裤子,鞋子,手套等)
纹理数量:58
纹理分辨率:4k
支持的开发平台:pc
Windows:是的
文件:https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/
重要/附加说明:没有
- skeletons knights
- 7 basic sets of armor – swordsman, with axe, with broadsword, spearman, crossbowman, robber, with hammer
- Modular Parts-
7 helmets
7 cuirasses
7 gloves
7 pants
7 boots
4 balaclavas
1 cloak
3 knee pads
3 elbow pads
4 shoulder pads
- 6 weapons- sword, broadsword, axe, crossbow, spear, dagger, hammer.
- 6 shields -2 wooden, 4 metal.
- all modular parts are compatible with each other (some hats and balaclavas and raincoat are not compatible) , you can assemble different skeleton warriors .
- you can change the colors of clothing and armor, add or remove dirt, some torso armor uses fabric simulation
- spine 03 is shifted upwards so that the armor does not deform during animation, so in the settings of the skeleton retarget, you need to put the “skeleton” on spine_02,03,clavicle R,L, ball_r,l, head,neck(watch screeshot)
- next 40-45 dollars will be sold one at a time
- 骷髅骑士
- 7套基本盔甲-剑士,带斧头,带大刀,长矛兵,弩手,强盗,带锤子
- 模块化零件-
7头盔
7cuirasses
7手套
7条裤子
7靴子
4巴拉克拉瓦斯
1斗篷
3个护膝
3个护肘
4个肩垫
- 6武器-剑,大刀,斧头,弩,矛,匕首,锤子。
- 6盾牌-2木制,4金属。
- 所有模块化部件彼此兼容(一些帽子和balaclavas和雨衣不兼容),您可以组装不同的骨架战士。
- 您可以更改服装和盔甲的颜色,添加或删除污垢,一些躯干盔甲使用织物模拟
- spine03向上移位,以便在动画过程中装甲不会变形,因此在骨架重定向的设置中,您需要将”骨架”放在spine_02,03,锁骨R,L,ball_r,l,head,neck(观看屏幕截图)上
- 接下来的40-45美元将一次出售一个
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