Rigged: Yes EPIC SKELETON 4

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: No

Number of Animations:0

Animation types (Root Motion/In-place):0

Number of characters:7

Vertex counts of characters: Set

  • SKnight_01- 31391

  • SKnight_02- 17612

  • SKnight_03 – 11952

  • SKnight_04 – 33492

  • SKnight_05 – 23931

  • SKnight_06 – 16655

  • SKnight_07 – 15883

Number of Materials and Material Instances:15 (for 1 set armor – 1 material / for weapon and shield (6/6) – 1 material/ crossbow 1 material/ skeleton 1 material) / 47 MatIns (each part armor has its own MatInst for customization- pants,shoes,gloves and etc)

Number of Textures:58

Texture Resolutions: 4k

Supported Development Platforms:pc

Windows: Yes

Documentation: https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

Important/Additional Notes: no

操纵:是的 史诗骷髅4

装备史诗骨架:是的

如果被装配到史诗骨架上,IK骨骼包括在内:是的

动画:没有

动画数量:0

动画类型(根运动/就地):0

字符数:7

字符的顶点计数:设置

  • SKnight_01-31391

  • SKnight_02-17612

  • 天光_03-11952

  • SKnight_04-33492

  • SKnight_05-23931

  • SKnight_06-16655

  • SKnight_07-15883

材质和材质实例数:15 (用于1套装甲-1材料/用于武器和盾牌(6/6)-1材料/弩1材料/骨架1材料) /47日场(每个部分装甲都有自己的日场定制-裤子,鞋子,手套等)

纹理数量:58

纹理分辨率:4k

支持的开发平台:pc

Windows:是的

文件:https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/

重要/附加说明:没有










  • skeletons knights
  • 7 basic sets of armor – swordsman, with axe, with broadsword, spearman, crossbowman, robber, with hammer
  • Modular Parts-

7 helmets

7 cuirasses

7 gloves

7 pants

7 boots

4 balaclavas

1 cloak

3 knee pads

3 elbow pads

4 shoulder pads

  • 6 weapons- sword, broadsword, axe, crossbow, spear, dagger, hammer.
  • 6 shields -2 wooden, 4 metal.
  • all modular parts are compatible with each other (some hats and balaclavas and raincoat are not compatible) , you can assemble different skeleton warriors .
  • you can change the colors of clothing and armor, add or remove dirt, some torso armor uses fabric simulation
  • spine 03 is shifted upwards so that the armor does not deform during animation, so in the settings of the skeleton retarget, you need to put the “skeleton” on spine_02,03,clavicle R,L, ball_r,l, head,neck(watch screeshot)
  • next 40-45 dollars will be sold one at a time

  • 骷髅骑士
  • 7套基本盔甲-剑士,带斧头,带大刀,长矛兵,弩手,强盗,带锤子
  • 模块化零件-

7头盔

7cuirasses

7手套

7条裤子

7靴子

4巴拉克拉瓦斯

1斗篷

3个护膝

3个护肘

4个肩垫

  • 6武器-剑,大刀,斧头,弩,矛,匕首,锤子。
  • 6盾牌-2木制,4金属。
  • 所有模块化部件彼此兼容(一些帽子和balaclavas和雨衣不兼容),您可以组装不同的骨架战士。
  • 您可以更改服装和盔甲的颜色,添加或删除污垢,一些躯干盔甲使用织物模拟
  • spine03向上移位,以便在动画过程中装甲不会变形,因此在骨架重定向的设置中,您需要将”骨架”放在spine_02,03,锁骨R,L,ball_r,l,head,neck(观看屏幕截图)上
  • 接下来的40-45美元将一次出售一个
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