Thousands of unique zombie variations with multiple zombie outfit variations.

数千个独特的僵尸变化与多个僵尸装备变化。

Features:

  • 34 Unique Animations pg. 6
  • 2 Animation Demo maps pg. 7-8
  • 1 Realistic Skin Material with Detail Mapped Pores pg. 14-15
  • 1 Fabric Material pg. 14-15
  • 2 Basic Skin/Decal Material pg. 14-15
  • 1 LOD Material pg. 14-15
  • 12 Zombie Characters (38k) with or without hair, merged and optimized, with outfit variations
  • 1 Hair Variation (6k triangles)
  • 7 Dismembered Limb Variations
  • 3 Zombie Material Variations with Gore Masks to Control Dismemberment and Body Gore pg. 16-17
  • 16 Outfit Material Variations (8 Camo Presets with & without gore)
  • 1 Blood Decal pg. 15
  • 1 Animation BP pg. 7-8
  • 1 AI BP pg. 11-13
  • 1 Dressup BP pg. 9

Rigged to Epic skeleton(IK Bones): Yes

Animated: Yes

Characters: 12

Materials and Instances: 8 Master, 47 instances, 1 functions

Textures: 91 textures, 4 masks

Resolutions: 4k Textures, 2k Masks, 2k Decal

特征:

  • 34独特的动画pg. 6
  • 2动画演示地图pg。 7-8
  • 1逼真的皮肤材料与细节映射毛孔pg。 14-15
  • 1织物材料pg。 14-15
  • 2基本皮肤/贴花材料pg。 14-15
  • 1LOD材料pg。 14-15
  • 12个僵尸角色(38k)有或没有头发,合并和优化,装备变化
  • 1头发变化(6k三角形)
  • 7肢解肢体变化
  • 3僵尸材料变化与戈尔面具控制肢解和身体戈尔pg。 16-17
  • 16套服装材料的变化(8套Camo预置有戈尔和没有戈尔)
  • 1血贴花pg。 15
  • 1动画BP pg. 7-8
  • 1AI BP pg。 11-13
  • 1换装BP pg. 9

装备到史诗骨架(IK骨骼):是的

动画:是的

字符:12

材质和实例:8个主控,47个实例,1个函数

纹理:91个纹理,4个面具

分辨率:4k纹理,2k面具,2k贴花










This randomizable zombie asset pack provides you with an array of zombie characters, heads, outfits, and a flexible blueprint zombie randomizer that will work seamlessly with any other AI or Character packs available on the marketplace.

It’s possible to generate thousands of unique zombies, randomizing their outfits on spawn, and using Master Pose optimizations Unreal has included for modular skeletal characters to render the characters as a single skeletal mesh.

You have full control over what variations are allowed to spawn.

🎥 Ingame Preview 🎥🎥 Animation Preview 🎥

📚DOCUMENTATION📚📚PDF-DOCUMENTATION📚💬DISCORD💬

Support

DiscordNeed assistance? Send me a message!

Email – support@yarrawah.com

Changelog – Update 3.0 – 2022

Total Rewrite – The randomization code and morph control code has been completely redone from the ground up. The zombies are now significantly easier to integrate into new projects. (~10 minute install time reduced to ~1-2 minutes).

Inheritance Based Outfit Component – Add randomization to any AI/Blueprint by simply adding a new component! BPC_OutfitControl, each zombie includes a child component class with customized parameters, allowing you to integrate the zombies into any AI or character pack quickly and intuitively!

Seed-based randomization – Zombie randomization is now seed-based and no longer runs on construction. This gives you significantly more control over what type of zombies you spawn and allows you to reuse or setup custom variations for maps

Optimized Cloth Physics – Apex has culling issues in all versions of Unreal, a separate version without Apex cloth is included for each mesh and can be easily enabled/disabled through the outfit control component massively improving performance. Chaos update will be coming for UE5!

Lots of minor changes – Better color balance on some textures, better randomization default presets, materials, physics assets, showcase levels (AI_Showcase) and more!

All of my zombies contain certain master assets, configured to work with each individual zombie. See pages 6 to 15 in the documentation for a full overview of shared content.

This pack includes 34 licensed animations from Mocap Online.

Key Features:

  • 34 unique animations (pg. 6)
  • Randomized zombie blueprint (pg. 11 – 13)
  • Five demo maps
  • Customized ragdolls and physics assets
  • 6 Morph Poses – Snarl, MouthControl, Eye Controls
  • 4 Custom Gore Masks

这个随机僵尸资源包为您提供了一系列僵尸角色,头部,服装和灵活的蓝图僵尸随机化器,可以与市场上可用的任何其他AI或角色包无缝协作。

可以生成数千个独特的僵尸,在产卵时随机化他们的服装,并使用虚幻为模块化骨架角色提供的主姿势优化来将角色渲染为单个骨架网格体。

您可以完全控制允许生成哪些变体。

🎥 游戏预览 🎥🎥 动画预览 🎥

📚文件📚📚PDF-文件📚💬不和谐💬

支援服务

不和谐需要帮助吗? 给我捎个口信!

电邮 – support@yarrawah.com

更新日志-更新3.0-2022

总重写 – 随机化代码和变形控制代码已经完全从头开始重做。 僵尸现在更容易融入新项目。 (约10分钟安装时间减少至约1-2分钟)。

基于继承的装备组件 – 只需添加一个新组件,即可为任何AI/蓝图添加随机化! BPC_OutfitControl,每个僵尸都包含一个带有自定义参数的子组件类,允许您快速直观地将僵尸集成到任何AI或角色包中!

基于种子的随机化 – 僵尸随机化现在是基于种子的,不再运行在建设。 这使您可以更好地控制生成的僵尸类型,并允许您重用或设置地图的自定义变体

优化布料物理 – Apex在所有版本的虚幻中都存在剔除问题,每个网格都包含一个没有Apex布料的单独版本,并且可以通过装备控制组件轻松启用/禁用,从而大幅提高性能。 UE5的混沌更新即将到来!

很多小的变化 – 更好的颜色平衡在一些纹理,更好的随机默认预设,材料,物理资产,展示水平(AI_Showcase)和更多!

我所有的僵尸都包含某些主资产,配置为与每个僵尸一起工作。 有关共享内容的完整概述,请参阅文档中的第6页至第15页。

这个包包括34个授权的动画从 Mocap在线.

主要特点:

  • 34独特的动画(pg。 6)
  • 随机僵尸蓝图(pg. 11 – 13)
  • 五个演示地图
  • 自定义布娃娃和物理资源
  • 6变形姿势-咆哮,嘴巴控制,眼睛控制
  • 4个定制戈尔面具
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