Features:
- instanced mesh
- world collision
- self collision
- length control
- start and end attachment to actor or skeletal sockets
- stiffness
- friction
Code Modules:
- ChainComponent (runtime/editor)
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: All
特征:
- 实例化网格
- 世界碰撞
- 自我碰撞
- 长度控制
- actor或骨架插槽的开始和结束连接
- 刚度
- 摩擦
代码模块:
- ChainComponent(运行时/编辑器)
蓝图数目:0
C++类数:1
网络复制:没有
支持的开发平台:全部
支持的目标构建平台:全部
Marketplace Questions and reviews here: https://orbital-market.com/product/chain-component
v1.01 Spline Chain Component Demo
Chain Component will not use any UE collision or Physical simulation, all motions and reactions are fully mathematical implementation of a chain simulation, so it is super fast and efficient, it includes the source code and you can recompile for any version you want. since it includes the source code you can compile for any UE version you are using, however it is well tested in many versions.
市场问题和评论这里: https://orbital-market.com/product/chain-component
链组件不会使用任何UE碰撞或物理模拟,所有的运动和反应都是链模拟的完全数学实现,所以它是超级快速和高效的,它包括源代码,你可以重新编译任何你想要的版本。 由于它包括您可以为您正在使用的任何UE版本编译的源代码,但是它在许多版本中都经过了很好的测试。
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