Code Modules: IGToolsPP (Editor)
Number of Blueprints: 3 (UI)
Number of C++ Classes: 2
Number of Materials and Functions: 27
Supported Development Platforms: Win, Mac, Linux
Supported Target Build Platforms: Any
Documentation: Written Documentation, Video intro tutorial, detailed tutorials and examples (playlist)
Required plugins: USD Importer, Python Script and Geometry Script (included in UE5)
Support: forum
Important Note: Unreal Marketplace plugins pricing is per seat, if you need multiple licenses please check our Artstaion store: there’s more licensing options, access to old versions and a better support chat.
代码模块:IGToolsPP(编辑器)
蓝图数量:3(UI)
C++类数:2
材料和功能数量:27
支持的开发平台:Win、Mac、Linux
支持的目标构建平台:任何
文件: 书面文件,视频 简介教程, 详细教程和示例(播放列表)
所需插件:美元导入器、Python脚本和几何脚本(包含在UE5中)
支援服务: 论坛
重要事项: 虚幻商城插件定价为 每个座位,如果您需要多个许可证,请 查看我们的Artstaion商店:有更多的许可选项,访问旧版本和更好的支持聊天。
Speed Tree to Pivot Painter 2.0 plugin (IGToolsPP) allows to import a tree generated in Speed Tree (exported as USD – universal scene description) in Unreal Engine in order to create the following;
- A static mesh (nanite or not) with the additional UV channel and textures needed for Pivot Painter 2 wind animation
- A material layer implementing the wind animation
- A set of materials for the mesh, either with normal textures or UDIM textures (less material slots in the mesh)
Videos:
The generated mesh and pivot textures can be used with Pivot Painter 2 material from Unreal’s Content Examples, but we also provide a modified version of the wind material implemented as a material layer, as well as default base materials for tree branches and leaves. Of course, you can also use the pivot painter textures and the anim material layer with your own materials.
Current limitations: the plugin doesn’t import the textures (like base color), you will need to import them yourself. This is mostly because we normally use original PBR textures (like Quixel) instead of those exported by Speed Tree.
Features:
- Generates static mesh, UVs and textures ready to use with Pivot Painter 2.0 materials
- Contains a modified version of PP2 materials organized as material layers, with normal or UDIM textures
- Nanite is supported but not required
- Global wind controls via a Material Parameter collection which can be hooked with a Directional Wind Actor
- UI that allows to map ST generators to PP2 levels
- Included PP2 materials support 4 levels, but you can generate PP2 textures for an arbitrary number of levels to use with your own material or Niagara
- Simple UVs manipulations that allow to use UDIM
- Can generate multi-part meshes (for example leaves mesh separated from the branches mesh)
- Supports trees with multiple trunks and grass
FAQ
- Q: What’s the difference with Nanite Megatrees? A: Megascan trees are asset packs of premade trees. This is a plugin that allows to import trees from Speed Tree, so you make your own trees how you want and import them.
- Q: What’s the difference with Speed Tree wind? A: Speed Tree importer only supports 2 level wind and requires 5 additional UV channels and vertex paint: this doesn’t work well with Nanite. Our plugin uses only one additional UV channel and 2 small textures for 4 levels wind; it works well with Nanite and gives a lot more control on the animation.
Speed Tree to Pivot Painter2.0插件(IGToolsPP)允许在虚幻引擎中导入在Speed Tree中生成的树(导出为美元通用场景描述),以便创建以下内容;
- 一个静态网格(纳米或不纳米)与额外的UV通道和纹理需要 枢轴画家2 风动画
- 实现风动画的材质层
- 网格体的一组材质,可以是普通纹理,也可以是UDIM纹理(网格体中较少的材质槽)
短片:
生成的网格体和枢轴纹理可以与虚幻内容示例中的枢轴绘制器2材质一起使用,但我们也提供了作为材质层实现的风材质的修改版本,以及树枝和树叶的默认基础材质。 当然,您也可以使用枢轴点绘制器纹理和动画材质层与您自己的材质。
当前限制:插件不导入纹理(如基色),您需要自己导入它们。 这主要是因为我们通常使用原始PBR纹理(如Quixel)而不是速度树导出的纹理。
特征:
- 生成静态网格体、Uv和纹理,可与Pivot Painter2.0材质一起使用
- 包含作为材质层组织的PP2材质的修改版本,具有普通或UDIM纹理
- 支持Nanite,但不需要
- 通过材质参数集合进行全局风控制,该参数集合可以与定向风演员挂钩
- 允许将ST生成器映射到PP2级别的UI
- 包含的PP2材质支持4个级别,但您可以为任意数量的级别生成PP2纹理,以便与您自己的材质或Niagara一起使用
- 允许使用UDIM的简单Uv操作
- 可以生成多部分网格(例如叶子网格与分支网格分开)
- 支持具有多个树干和草的树木
常见问题
- 问:与Nanite Megatrees有什么区别? 答:巨型树木是预制树木的资产包。 这是一个插件,允许从Speed Tree导入树,因此您可以按照自己的方式制作自己的树并导入它们。
- 问:速度树风有什么不同? 答:速度树导入器仅支持2级风,需要5个额外的UV通道和顶点绘制:这对Nanite效果不佳。 我们的插件只使用一个额外的UV通道和2个小纹理的4级风;它与Nanite很好地工作,并提供了更多的控制动画。
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