This plugin is now available for free at the Daz Marketplace. Daz To Unreal is a pair of plugins that help transfer characters, props, and animations from Daz Studio to the Unreal Engine.

这个插件现在可以在Daz Marketplace免费使用。 Daz To Unreal是一对帮助将角色、道具和动画从Daz Studio传输到虚幻引擎的插件。

Features:

  • Transfer characters, props, and animations from Daz Studio to Unreal.
  • Morphs in Unreal Engine 4.25 and later.
  • Collects and uses textures that are ignored during FBX transfers from Daz Studio
  • Organizes assets into folders on import.
  • Renames the root bones to root so that Genesis 3 characters can share animations and Genesis 8 characters can share animations.
  • Includes a Genesis 8 compatible skeleton with re-targeting options set.
  • Includes a Genesis 3 compatible skeleton with re-targeting options set.
  • Includes 8 Master Materials used by the transferred assets.
  • Includes a Material Function for handling most of the Material Parameters.

Code Modules: DazToUnreal (Editor)

Number of Blueprints: 0

Number of C++ Classes: 0

Network Replicated: N\A

Supported Development Platforms: Win64, Daz Studio 4.10 or newer 64 bit required.

Supported Target Build Platforms: Tested on Win64, but should work on any platform.

Documentation: http://davidvodhanel.com/daz-to-unreal-instructions/

Important/Additional Notes:

特征:

  • 将角色、道具和动画从Daz Studio转移到虚幻。
  • 虚幻引擎4.25及更高版本中的变形。
  • 从Daz Studio收集和使用FBX传输过程中忽略的纹理
  • 在导入时将资源组织到文件夹中。
  • 将根骨骼重命名为根,以便Genesis3角色可以共享动画,Genesis8角色可以共享动画。
  • 包括一个创世纪8兼容的骨架与重新定位选项集.
  • 包括一个创世纪3兼容的骨架与重新定位选项集.
  • 包括转让资产使用的8个主材料。
  • 包括用于处理大部分材料参数的材料函数。

代码模块:DazToUnreal(编辑)

蓝图数目: 0

C++类数: 0

网络复制:N\A

支持的开发平台:Win64,Daz Studio4.10或更新的64位需要。

支持的目标构建平台:在Win64上测试,但应该在任何平台上工作。

文件: http://davidvodhanel.com/daz-to-unreal-instructions/

重要/附加注意事项:










Daz Productions has purchased this plugin and made it available for free at the Daz Marketplace. You can get it here: https://www.daz3d.com/daz-to-unreal-bridge

Daz To Unreal is a pair of plugins (one for Daz Studio, one for the Unreal Engine) that helps transfer assets from Daz Studio to the Unreal Engine. The system can be used to transfer characters, props, and animations. Character support is primarily for Genesis 3 and Genesis 8 characters.

Note that no license for Daz Assets is provided with this plugin. You need to purchase the appropriate licenses and interactive licenses to use the assetshttps://www.daz3d.com/interactive-license-info

Setup and usage instructions are here: http://davidvodhanel.com/daz-to-unreal-instructions/

Discord: https://discord.gg/tVcDBMF

Trello: https://trello.com/b/jflWglcp/daz-to-unreal

Each character or prop is organized into its own folder in the Content Browser with subfolders for its Textures and Material Instances. Materials Instances are created for each Surface in Daz Studio. The Material Instances are based on a handful of Materials included with the plugin, but these can be overridden in the settings to use your own Materials. A shared Material Function is used to connect most of the parameters in the included Materials, so making project wide changes to the Materials is simple.

Daz Productions已经购买了这个插件,并在Daz Marketplace免费提供。 你可以在这里拿到: https://www.daz3d.com/daz-to-unreal-bridge

Daz To Unreal是一对插件(一个用于Daz Studio,一个用于虚幻引擎),可帮助将资源从Daz Studio转移到虚幻引擎。 该系统可用于传输角色,道具和动画。 角色支持主要针对创世纪3和创世纪8角色。

请注意,此插件不提供Daz资产的许可证。 您需要购买适当的许可证和交互式许可证才能使用资产https://www.daz3d.com/interactive-license-info

安装和使用说明在这里: http://davidvodhanel.com/daz-to-unreal-instructions/

不和谐:https://discord.gg/tVcDBMF

特雷洛: https://trello.com/b/jflWglcp/daz-to-unreal

每个角色或道具都在内容浏览器中组织到自己的文件夹中,其中包含其纹理和材质实例的子文件夹。 在Daz Studio中为每个表面创建材质实例。 材质实例基于插件附带的少量材质,但可以在设置中复盖这些材质以使用您自己的材质。 共享材质函数用于连接包含材质中的大部分参数,因此对材质进行项目广泛更改非常简单。

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