Features:

  •  Works in the background thread for the best performance.
  •  This system uses points on the actor’s skeletal mesh to pinpoint the actor.
  •  All code is written in C ++
  • Doesn’t require knowledge of C ++

Code Modules:

  • NPCEyesSightComponent(Type: Runtime)
  • NPCEyesPoints(Type: Runtime)

Number of Blueprints: 2 component and 4 BP for demo.

Number of C++ Classes: 2

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: Link , Discord

Example Project: Included

Important/Additional Notes: None

特征:

  •  在后台线程中工作以获得最佳性能。
  •  该系统使用actor骨架网格体上的点来精确定位actor。
  •  所有代码都是用C++编写的
  • 不需要c++知识

代码模块:

  • NPCEyesSightComponent(类型:运行时)
  • NPCEyesPoints(类型:运行时)

蓝图数量:2个组件和4个BP用于演示.

C++类数:2

网络复制:是

支持的开发平台:Win64

支持的目标构建平台:Win64

文件: 连结 , 不和谐

示例项目:包含

重要/附加说明:无






Video

Documentation, Discord

OUR ASSETS

OUR ASSETS 2

NPC Eyes System: Realistic and Precise Character Detection for Your NPCs!

Introducing NPC Eyes System — an innovative solution for accurately detecting players and characters in your project. This system uses points on the actor’s skeletal mesh for the most realistic detection possible.

  • Ultra-Realistic Detection: Even if a character is partially hidden behind a wall, but a part of their hand is visible around the corner, NPC Eyes System will spot them. This allows NPCs to respond naturally and believably where standard systems, like PawnSensing, may fall short.

  • Fully Customizable for Your Project: Add any number of points in specific locations on the actor’s skeletal mesh to meet your project’s requirements. This ensures flexibility and precision in system performance.

  • NPC Gaze Tracking: The system tracks NPC head turns, following their line of sight. You can adjust the range and viewing angle to create more realistic character behavior.

  • High Performance: The entire code is written in C++ and runs on a background thread, providing maximum performance with minimal impact on your game’s resources.

NPC Eyes System is the perfect solution for developers looking to enhance realism and interactivity in their projects. Make your NPCs truly “see” and create an immersive experience for your players.

Enhance realism. Improve interaction. Choose NPC Eyes System!

Eyes Sight System – PROPRO version with advanced features.

Advantages of Choosing Our Plugins:

  • Experience and Reliability: With over 5 years in the market, we offer proven and professional solutions for your projects.

  • Regular Updates: We continuously update and improve our plugins, ensuring you always have access to the most advanced development tools.

  • Industry Recognition: We have been featured multiple times on Epic Games’ ShowCase, which confirms the quality of our work.

  • Free Support and Community: In our Discord, you’ll receive support for using our products and can exchange ideas with other developers.

  • Collaborative Development: Many features have been implemented thanks to suggestions from our community. Your ideas help us improve our plugins, making them even more useful for your projects.

Update 1.2:

+ Client-side calculations are now disabled by default. This can be enabled in the BP_NPCEyesSightComponent.

Update 1.1.0 – Now you can also use static meshes in regular actors. For example, doors or windows.

短片

文件, 不和谐

我们的资产

我们的资产2

NPC眼睛系统:真实和精确的字符检测为您的Npc!

介绍NPC眼系统-一个创新的解决方案,准确检测玩家和角色在您的项目. 该系统使用actor骨架网格体上的点进行最真实的检测。

  • 超现实检测:即使一个角色部分隐藏在墙后面,但他们的手的一部分在拐角处可见,NPC眼睛系统也会发现他们。 这使得Npc能够在标准系统(如PawnSensing)可能不足的情况下自然而可信地做出反应。

  • 完全可定制为您的项目:在actor骨架网格体的特定位置添加任意数量的点,以满足项目的要求。 这确保了系统性能的灵活性和精度。

  • NPC凝视追踪:系统跟踪NPC头部转弯,跟随他们的视线。 您可以调整范围和视角,以创建更逼真的角色行为。

  • 高性能:整个代码都是用C++编写的,并在后台线程上运行,提供了最大的性能,同时对游戏资源的影响最小。

NPC Eyes系统是希望增强项目真实感和交互性的开发人员的完美解决方案。 让你的Npc真正”看到”,并为你的玩家创造身临其境的体验。

增强真实感。 改善互动。 选择NPC眼睛系统!

视力系统-专业具有高级功能的专业版。

选择插件的优势:

  • 经验和可靠性:在市场上有超过5年的经验,我们为您的项目提供经过验证的专业解决方案。

  • 定期更新:我们不断更新和改进我们的插件,确保您始终可以访问最先进的开发工具。

  • 业界认可:我们多次在史诗游戏的展示中出现,这证实了我们的工作质量。

  • 免费支持和社区:在我们的Discord中,您将获得使用我们产品的支持,并可以与其他开发人员交换想法。

  • 协作发展:由于我们社区的建议,许多功能已经实现。 你的想法帮助我们改进我们的插件,使它们对你的项目更有用。

更新1.2:

+客户端计算现在默认禁用。 这可以在BP_NPCEyesSightComponent中启用。

更新1.1.0-现在您也可以在常规actor中使用静态网格体。 例如,门或窗。

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