Features:
- Lag Compensation Component exposed to blueprint
- Single/Multi hit confirmation with trace, box, sphere and capsule
- Hit confirmation by server rewind
- Latency calculation
Code Modules:
- RBLagCompensation, Runtime
- RBLagCompensationNodes, UncookedOnly
Number of Blueprints: 5
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
(Updated v0.4) Documentation: https://youtu.be/qqTxl-e_83U
If you encounter a bug or need help integrating our plugin into your project, please contact us on our Discord or via email contact@renegade-bananas.com.
特征:
- 暴露于蓝图的滞后补偿组件
- 单/多命中确认与跟踪,盒子,球体和胶囊
- 通过服务器倒带命中确认
- 延迟计算
代码模块:
- Rblagcompensation,运行时
- Rblagcompensationnodes,UncookedOnly
蓝图数目:5
C++类数:2
网络复制:是
支持的开发平台:Win64
支持的目标构建平台:Win64
(更新v0.4) 文件: https://youtu.be/qqTxl-e_83U
如果您遇到错误或需要帮助将我们的插件集成到您的项目中,请与我们联系 不和谐 或透过电邮contact@renegade-bananas.com…
RB – Lag Compensation is a plugin for Unreal Engine that provides a component to realize hit confirmation with lag compensation by server rewind. The plugin has been successfully tested to 2 seconds latency.
It includes hit confirmation with line, box, sphere and capsule trace. Fully settable and exposed to blueprint.
/!\ Update 0.4 fully changed how hit confirmation is done, allowing you to add as many as needed hit events. Check the new setup video to see the new features.
https://orbital-market.com/product/rb-lag-compensation-plugin
RB-Lag Compensation是虚幻引擎的一个插件,它提供了一个组件,通过服务器倒带实现带有滞后补偿的命中确认。 该插件已成功测试到2秒延迟。
它包括命中确认与线,框,球体和胶囊跟踪. 完全可设置并暴露于蓝图。
/!\Update0.4完全改变了命中确认的完成方式,允许您根据需要添加尽可能多的命中事件。 查看新设置视频以查看新功能。
https://orbital-market.com/product/rb-lag-compensation-plugin
评论(0)