Features:

  • Lag Compensation Component exposed to blueprint
  • Single/Multi hit confirmation with trace, box, sphere and capsule
  • Hit confirmation by server rewind
  • Latency calculation

Code Modules:

  • RBLagCompensation, Runtime
  • RBLagCompensationNodes, UncookedOnly

Number of Blueprints: 5

Number of C++ Classes: 2

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

(Updated v0.4) Documentation: https://youtu.be/qqTxl-e_83U

If you encounter a bug or need help integrating our plugin into your project, please contact us on our Discord or via email contact@renegade-bananas.com.

特征:

  • 暴露于蓝图的滞后补偿组件
  • 单/多命中确认与跟踪,盒子,球体和胶囊
  • 通过服务器倒带命中确认
  • 延迟计算

代码模块:

  • Rblagcompensation,运行时
  • Rblagcompensationnodes,UncookedOnly

蓝图数目:5

C++类数:2

网络复制:是

支持的开发平台:Win64

支持的目标构建平台:Win64

(更新v0.4) 文件: https://youtu.be/qqTxl-e_83U

如果您遇到错误或需要帮助将我们的插件集成到您的项目中,请与我们联系 不和谐 或透过电邮contact@renegade-bananas.com…




RB – Lag Compensation is a plugin for Unreal Engine that provides a component to realize hit confirmation with lag compensation by server rewind. The plugin has been successfully tested to 2 seconds latency.

It includes hit confirmation with line, box, sphere and capsule trace. Fully settable and exposed to blueprint.

/!\ Update 0.4 fully changed how hit confirmation is done, allowing you to add as many as needed hit events. Check the new setup video to see the new features.

https://orbital-market.com/product/rb-lag-compensation-plugin

RB-Lag Compensation是虚幻引擎的一个插件,它提供了一个组件,通过服务器倒带实现带有滞后补偿的命中确认。 该插件已成功测试到2秒延迟。

它包括命中确认与线,框,球体和胶囊跟踪. 完全可设置并暴露于蓝图。

/!\Update0.4完全改变了命中确认的完成方式,允许您根据需要添加尽可能多的命中事件。 查看新设置视频以查看新功能。

https://orbital-market.com/product/rb-lag-compensation-plugin

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