Features:

  • A customized real-time path grid generator for the movement of bots or displaying a short path to the goal in hints, or for use for any other purposes.

  • Queue manager for getting the path.

  • A project with sample maps.

 

Code Modules:

  •  Runtime

  •  Blueprint support

  •  PathFinderActor – Grid generator & Queue manager.

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64

Documentation: Link

Example Project: 4.25, 4.26, 4.27, 5.0, 5.1, 5.4

特征:

  • 一个定制的实时路径网格生成器,用于机器人的移动或在提示中显示到目标的短路径,或用于任何其他目的。

  • 队列管理器,用于获取路径。

  • 具有示例地图的项目。

 

代码模块:

  •  运行时间

  •  蓝图支持

  •  PathFinderActor-网格生成器&队列管理器.

蓝图数目:0

C++类数:1

网络复制:是

支持的开发平台:Windows

支持的目标构建平台:Win64

文件: 连结

示例项目: 4.25, 4.26, 4.27, 5.0, 5.1, 5.4




AI Grid Path Finder – Dynamic Web Way

YouTube: Overview

Documentation: Link

Example Project: 4.25, 4.26, 4.27, 5.0, 5.1, 5.4

Discord: Link

The plugin includes:

1) A customized real-time path grid generator for the movement of bots or displaying a short path to the goal in hints, or for use for any other purposes.

2) Queue manager for getting the path.

3) A project with sample maps.

Advantages:

1) The simplest way to get the path, specifying the parameters of the height of the lifting step and the density of the grid.

2) A good solution for dynamically generated levels

3) Using any object and any form to block the path, according to the specified tag.

4) The use of any object and any form to indicate the necessary area of movement, according to the specified tag.

This greatly simplifies and speeds up the setting of levels.

5) Many times exceeds the performance of known pathfinding systems, practically without affecting FPS.

6) The ability to generate the grid you need in the engine and use it in builds without recalculation, or generate it in the game by the event.

7) The ability to adjust the speed and accuracy of finding the path.

8) A function with path optimization that approximates the number of points by a factor of 2.

9) The ability to dynamically replace the tag and then regenerate the grid, changing the rules of the path.

10) The ability to create multiple path grids for objects with different sizes and the maximum height of the movement.

11) Built-in automatic optimization of the speed of path requests in the queue.

12) The possibility of debag, for drawing chunks and constructed paths.

13) The ability to limit the maximum number of iterations of the path search, for optimization.

14) The plugin is written in C++ but works in any project

AI网格路径查找器-动态Web方式

YouTube的: 概览

文件: 连结

示例项目: 4.25, 4.26, 4.27, 5.0, 5.1, 5.4

不和谐: 连结

该插件包括:

1)定制的实时路径网格生成器,用于机器人的移动或在提示中显示通往目标的短路径,或用于任何其他目的。

2)队列管理器,用于获取路径。

3)具有示例地图的项目。

优势:

1)获取路径的最简单方法,指定提升台阶高度和网格密度的参数。

2)动态生成关卡的好解决方案

3)根据指定的标记,使用任何对象和任何形式阻塞路径。

4)使用任何物体和任何形式来表示必要的运动区域,根据指定的标签。

这大大简化和加快了水平的设置。

5)多次超过已知寻路系统的性能,实际上不会影响FPS。

6)能够在引擎中生成您需要的网格,并在构建中使用它而无需重新计算,或者通过事件在游戏中生成它。

7)能够调整查找路径的速度和准确性。

8)具有路径优化的函数,将点的数量近似为因子2。

9)动态替换标签,然后重新生成网格,改变路径的规则的能力。

10)为具有不同尺寸和运动最大高度的对象创建多个路径网格的能力。

11)内置自动优化队列中路径请求的速度。

12)debag的可能性,用于绘制块和构造路径。

13)限制路径搜索的最大迭代次数的能力,进行优化。

14)插件是用C++编写的,但适用于任何项目

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