Features:
- Fast simplification suitable to be done in runtime
- Tweak parameters ranging from the max error or the quality of the resulting model to obtain the best result possible
- Because RMB is very fast you can build LOD versions of your models at runtime using the plugin or even optimize your models!
- Documentation & examples
- Completely coded in C & C++ to ensure maximum performance
- Fully commented code
- Support for blueprint nodes
- The simplified version preserves everything form the original model, including vertex colors, uvs, materials, normals and tangents.
- Support for static meshes & procedural meshes
Code Modules:
- RuntimeMeshSimplifier (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Win32, Win64, MaxOs, Linux, IOS, Anroid, PS4, Xbox One
Supported Target Build Platforms: Win32, Win64, MaxOs, Linux, IOS, Anroid, PS4, Xbox One
Documentation: Link
Example Project: Link
特征:
- 适合在运行时进行的快速简化
- 调整参数范围从最大误差或结果模型的质量,以获得可能的最佳结果
- 因为RMB非常快,您可以在运行时使用插件构建模型的LOD版本,甚至优化模型!
- 文档和示例
- 完全编码在C&C++,以确保最大的性能
- 完全注释的代码
- 支持蓝图节点
- 简化版本保留了原始模型的所有内容,包括顶点颜色,uv,材料,法线和切线。
- 支持静态网格和程序网格
代码模块:
- RuntimeMeshSimplifier(运行时)
蓝图数目:0
C++类数:2
网络复制:没有
支持的开发平台:Win32,Win64,MaxOs,Linux,IOS,Anroid,PS4,Xbox One
支持的目标构建平台:Win32,Win64,MaxOs,Linux,IOS,Anroid,PS4,Xbox One
文件: 连结
示例项目: 连结
RMB or Runtime Mesh Simplifier is a UE4 plugin that allows you to simplify any static mesh just by calling a simple C++ function or a blueprint node.
Preview Video: https://www.youtube.com/watch?v=a8HgKV2SjBc
For any help or inquiries please reach out to: support@leastsquares.io or join the discord https://discord.gg/DZpBsTYNPD
人民币 或 运行时网格简化器 是一个UE4插件,允许您通过调用简单的C++函数或蓝图节点来简化任何静态网格体。
预览视频: https://www.youtube.com/watch?v=a8HgKV2SjBc
如有任何帮助或查询,请联络: support@leastsquares.io 或加入不和谐 https://discord.gg/DZpBsTYNPD
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