Features:
- Full In-game editor
- Save levels to files
- Mostly blueprints with explanations in comments
Code Modules:
- InGameLevelEditor (Runtime)
Number of Blueprints: 55
Number of C++ Classes: 7
Network Replicated: Yes
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux, Android, IOS, Xbox, PlayStation
特征:
- 完整的游戏编辑器
- 将级别保存到文件
- 主要是在评论中解释的蓝图
代码模块:
- InGameLevelEditor(运行时)
蓝图数目:55
C++类数:7
网络复制:是
支持的开发平台:Windows、Mac、Linux
支持的目标构建平台:Windows,Mac,Linux,Android,IOS,Xbox,PlayStation
Support Discord (Or Email darxdevcontact@gmail.com)
Like a mini engine inside the game!
let your players create custom levels which can be saved, shared and even played in multiplayer.
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Easy setup where you can choose what actors can be placed
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Robust Property system for any custom data in each placable actor
Unreal-Style Editor
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Transform Gizmo
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Undo / Redo
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Drag and Drop / Box Select
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Duplication
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Auto generated icons for placable actors
支持不和谐 (或电邮darxdevcontact@gmail.com)
就像游戏里面的迷你引擎!
让您的玩家创建自定义级别,可以保存,共享,甚至在多人游戏中播放。
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简单的设置,您可以选择什么演员可以放置
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为每个可放置actor中的任何自定义数据提供强大的属性系统
虚幻风格编辑器
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变换小玩意
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撤消/重做
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拖放/框选择
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复制
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自动生成可放置actor的图标
评论(0)