Code Modules: UIWS (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 5

Network Replicated: N/a

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Android

Documentation: https://egray.io/uiwsdocs

Important/Additional Notes: If you need specific platform or version support get in touch!

4K Perf Test: https://youtu.be/W7zo-vSNgcY

Photorealistic Scene: https://youtu.be/-Xl18rsUE64

Playable Demo: https://egray.io/uiws/demo/

UIWS 1.7 out now!

https://egray.io/uiwsdocs/#ReleaseNotes

Contains numerous bug fixes and quality of life improvements.

Includes new features (beta): Spline river support and Custom Mesh support. 

Important to note that non-flat surfaces don’t yet have support for caustics or auto interaction but I’m hoping to make this available in the future. See release notes for more info.

代码模块:UIWS(运行时)

蓝图数目: 0

C++类数: 5

网络复制:N/a

支持的开发平台:窗户

支持的目标构建平台:Windows,Android

文件: https://egray.io/uiwsdocs

重要/附加注意事项:如果您需要特定的平台或版本支持,请联系!

4k Perf测试: https://youtu.be/W7zo-vSNgcY

逼真的场景: https://youtu.be/-Xl18rsUE64

可玩演示: https://egray.io/uiws/demo/

UIWS1.7现在出来!

https://egray.io/uiwsdocs/#ReleaseNotes

包含许多错误修复和生活质量改进。

包括新功能(测试版):样条河支持和自定义网格支持。 

重要的是要注意,非平面表面还没有对焦散或自动交互的支持,但我希望将来可以使用它。 有关详细信息,请参阅发行说明。










UIWS is the leading solution for dynamic interactive water bodies in Unreal Engine 4. Beautiful unified interactive fluid, interactive caustic lighting, collision and damage handling and more! The plugin is super easy to use with almost no setup required; Simply drag, drop, scale, and play!

Trailer: https://youtu.be/ofmMdnL_xgI

Product Site: https://egray.io/uiws

FAQ: https://egray.io/uiws-faq

You might also like: Unified Interactive Physical Foliage

Features:

  • Unified dynamic water body system.
  • Real-time fluid interaction with caustic reflection & refraction.
  • Automatically interacts with any object, mesh, or even particle effect.
  • Collision and Damage particle effect spawning out of the box
  • Works with any material
  • Designer friendly – easy to setup, no restriction on body scale or number. Just beautiful water for your game!
  • Easy to customize in editor or via blueprint.
  • Optional full manual control over all system via blueprint or c++ events and overrides
  • Underwater post processing
  • Well optimized for a wide range of target hardware
  • NEW – Spline River Support with falls
  • NEW – Custom Mesh surface support
  • NEW – Physical Ripple Reflection

UIWS是虚幻引擎4中动态交互水体的领先解决方案。 美丽的统一互动流体,互动腐蚀照明,碰撞和损坏处理和更多! 该插件非常易于使用,几乎不需要设置;只需拖放,缩放和播放!

拖车/拖车: https://youtu.be/ofmMdnL_xgI

产品网站: https://egray.io/uiws

常见问题: https://egray.io/uiws-faq

你可能也会喜欢: 统一的交互式物理树叶

特征:

  • 统的动态水体系统。
  • 与苛性反射和折射的实时流体相互作用.
  • 自动与任何对象、网格甚至粒子效果交互。
  • 碰撞和伤害粒子效果从盒子里产生
  • 适用于任何材料
  • 设计友好-易于设置,没有限制身体规模或数量. 只是美丽的水为您的游戏!
  • 易于在编辑器或通过蓝图自定义.
  • 通过蓝图或c++事件和复盖对所有系统进行可选的完全手动控制
  • 水下后期处理
  • 针对广泛的目标硬件进行了良好的优化
  • 带瀑布的新样条河支护
  • 新定制网格表面支持
  • 新的 – 物理波纹反射
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