Sandbox Framework that features custom asset and graph editor that lets you implement sandbox features for your game.

沙盒框架,具有自定义资产和图形编辑器,可让您为游戏实现沙盒功能。

Features:

  •  Custom asset that automatically registers with asset registry
  •  Custom graph editor
  • Create custom blueprint nodes that encapsulates entire gameplay logic
  • Each node in custom graph is a full UObject and not a function like in Blueprints
  • Every node in Sandbox Graph is latent
  • Create your own nodes in Blueprints or C++
  • Pass around in/output in node in Sandbox Graph to pass data
  • Supports displaying (customizable) debug information while PIE
  • Provides subsystems for easily accessing Sandbox functions
  •  Map Saving/Loading available in example project
  • Provides functions for easily switching Sandbox and Editor mode
  • Custom spawn function
  • No casting of actors
  • No dependencies between blueprints
  • Simple to use API
  • Everything works in Runtime

Code Modules:

  •  Sandbox (Runtime)
  •  SandboxEditor (Editor)
  • SandboxGraphEditor (Editor)

Number of C++ Classes: 55

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Mac, Linux, Console, Mobile, VR

Documentation: https://docs.yetitechstudios.com

Example Project: https://github.com/YetiTechStudios/Sandbox-Framework-Example-Project

Important/Additional Notes: This is a modified version of open source FlowGraph by MothDoctor.

特征:

  •  自动向资产注册表注册的自定义资产
  •  自定义图形编辑器
  • 创建封装整个gameplay逻辑的自定义蓝图节点
  • 自定义图中的每个节点都是一个完整的UObject,而不是蓝图中的函数
  • 沙盒图中的每个节点都是潜在的
  • 在蓝图或C++中创建自己的节点
  • 在沙箱图中的节点中传递/输出以传递数据
  • 支持在PIE时显示(可自定义)调试信息
  • 提供子系统,方便访问沙箱功能
  •  示例项目中可用的地图保存/加载
  • 提供轻松切换沙盒和编辑器模式的功能
  • 自定义生成函数
  • 不选演员
  • 蓝图之间没有依赖关系
  • 简单易用的API
  • 一切都在运行时工作

代码模块:

  •  沙箱(运行时)
  •  SandboxEditor(编辑)
  • SandboxGraphEditor(编辑)

C++类数:55

支持的开发平台:Windows、Mac、Linux

支持的目标构建平台:Windows、Mac、Linux、控制台、移动、VR

文件: https://docs.yetitechstudios.com

示例项目: https://github.com/YetiTechStudios/Sandbox-Framework-Example-Project

重要/附加说明:这是开源的修改版本 流程图博士。










Sandbox is a minimal and generic framework that lets you add sandbox features to your game.

Typical real world examples like Creative mode, map/level editors at runtime.

Includes example project that show how you switch between edit/play mode, spawn assets and save it as a playable map.

Download Example Demo Game

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*This plugin does not include game specific system, it is up to you to create and define your own logic.

We have provided an example project on how assets are made and basic save/load system.

[Supports Unreal Engine 5 Early Access and Main Branch]

沙盒是一个最小和通用的框架,允许您添加沙盒功能到您的游戏。

典型的现实世界的例子,如创意模式,地图/关卡编辑器在运行时。

包括示例项目,显示如何在编辑/播放模式之间切换,生成资源并将其保存为可播放的地图。

下载示例演示游戏

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加入我们的支持! (须核实)

*这个插件不包括游戏特定的系统,它是由你来创建和定义自己的逻辑。

我们提供了一个关于如何制作资产和基本保存/加载系统的示例项目。

[支持虚幻引擎5早期访问和主分支]

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