Features
- Quick access to the tool interface with a custom tool menu
- The customizable window for personal uses
- Multiple material assignments for equivalent static mesh actors
- No custom class dependencies can be removed from the project at any time
Code Modules MaterialAssignment(Editor)
MaterialAssignmentManger(Editor)
Number Of C++ Classes 6
Number of Blueprints 2
Network Replicated No
Supported Development Platforms Win64
Supported Target Build Platforms Win64
特征
- 使用自定义工具菜单快速访问工具界面
- 个人使用的可自定义窗口
- 等效静态网格体actor的多个材质分配
- 任何时候都不能从项目中删除任何自定义类依赖项
代码模块 物料分配(编辑)
MaterialAssignmentManger(编辑)
C++类数 6
蓝图数目 2
网络复制 非也。
支持的开发平台 Win64的
支持的目标构建平台 Win64的
HERE, YOU CAN CHECK OUR NEW ASSET PLATFORM AND GRAB SOME FREE ENVIRONMENT PACKS
https://cosmos.leartesstudios.com/
Welcome to the innovative world of Leartes Studios, where passion for gaming meets Unreal Engine’s automation possibilities. Leartes Studios is dedicated to pushing the boundaries of being a leading art outsourcing company.
The Material Assignment tool makes tracking static mesh assets with standard slots easy and allows you to bulk assign materials to them all at once.
As an art outsourcing company, our primary focus has been delivering exceptional visual assets, animations, and art production services to game developers. However, recognizing the industry’s evolving needs and the importance of efficient workflows, we have embarked on the development of our groundbreaking code plugin tool.
Showcase / Demonstration Video
Important note: Editor Scripting Utilities needs to be enabled.
This Tool is also available in Ultimate Level Art Tool
Ultimate Level Art Tool Documentations And Demonstrations :
Tutorial/ Demonstration Video Link.
https://cosmos.leartesstudios.com/
欢迎来到Leartes Studios的创新世界,在这里,对游戏的热情与虚幻引擎的自动化可能性相得益彰。 Leartes工作室致力于推动作为一个领先的艺术外包公司的界限。
材质分配工具使跟踪具有标准槽的静态网格体资源变得容易,并允许您一次批量分配材质给它们。
作为一家艺术外包公司,我们的主要重点是为游戏开发者提供卓越的视觉资产、动画和艺术制作服务。 然而,认识到行业不断变化的需求和高效工作流的重要性,我们已经开始开发我们的突破性代码插件工具。
重要事项: 需要启用编辑器脚本实用程序。
此工具也可在 终极艺术工具
终极艺术工具文件及示范 :
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