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Update Log

Documentation

Features

  •  Unified wind parameter with Material Parameter Collection (MPC)
  • Realistic wind movement
  • Simple foliage interaction with Player
  • PBR Materials

Content

[17] Trees

[2] Dead trunk

[4] Clover

[4] Ferns

[4] Bushes

[6] Grass

[11] Jungle Plants

[8] Vines

[6] Rocks

[1] River

[1] Falling leaves particle

Number of Unique Meshes: 63

Collision: Yes, and custom, automatically generated

Vertex Count: 91 to 5663 vertices

LODs: Yes, Some have billboard LOD

Number of Materials and Material Instances: 108

Number of Textures: 210

Texture Resolutions: 512px to 4096px

Supported Development Platforms:

Windows: Yes

Mac: Not tested yet

Documentation: Yes

Important Note : Foliage interaction is designed to work only on a single player character.

Additional note : Sound is not included yet, need to turn on Generate Mesh Distance Field on the Project Setting to get better lighting.

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更新日志

文件

特征

  •  统一风参数与材料参数收集(MPC)
  • 逼真的风运动
  • 与玩家进行简单的树叶交互
  • PBR材料

内容

[17]树木

[2]死树干

[4]三叶草

[4]蕨类植物

[4]灌木

[6]草

[11]丛林植物

[8]藤蔓

[6]岩石

[1]河

[1]落叶粒子

唯一网格数:63

碰撞:是,和自定义,自动生成

顶点数:91至5663个顶点

Lod:是的,有些有广告牌LOD

材质和材质实例数:108

纹理数量:210

纹理分辨率:512px至4096px

支持的开发平台:

Windows:是的

Mac:尚未测试

文件:是的

重要事项 : 植物交互设计为仅适用于单个玩家角色。

附加说明 :声音还没有包括在内,需要在项目设置上打开生成网格距离场以获得更好的照明。










Trailer Video

Feature Video

VR Test Video

Grass Performance Test

Playable DEMO

Beautifully incredible tropical jungle forest pack low poly optimized for your game.

High frame rate 60 fps+ on High setting with GPU GTX1060 & Ryzen 1600X

63 Jungle assets, From Banyan Trees to ferns sourced from the lush tropics of South East Asia.

High quality assets fit for any Game, Arch viz, Animation, etc.

There is Simple foliage interaction but only support one player character, It is a shader-based foliage interaction system. Using the Pivot Painter 2 tools and custom functions, the system fakes physically accurate collisions with grass and plants using Vertex Animation.

There are 3 main maps : Overview, Showcase(Jungle scene) & Grass field (Bonus)

Albedo, Normal, Roughness, Translucency/Subsurface Scattering and Occlusion maps

Average 2048×2048 texture resolution

***Monthly Unreal Engine Sponsored Content product for August 2020***

预告片视频

专题短片

VR测试视频

草性能测试

可玩演示

美丽令人难以置信的热带丛林森林包低聚为您的游戏优化.

高帧速率60fps+高设置GPU GTX1060&Ryzen1600X

63个丛林资产,从榕树到来自东南亚繁茂热带地区的蕨类植物。

高品质的资产适合任何游戏,拱可视化,动画等.

有简单的叶子交互,但 只支持一个玩家角色,它是一个基于着色器的植物交互系统。 使用Pivot Painter2工具和自定义函数,系统使用顶点动画伪造与草和植物的物理精确碰撞。

有3个主要地图:概述,展示(丛林场景)和草场(奖金)

反照率、法线、粗糙度、半透明/次表面散射和遮挡图

平均2048×2048纹理分辨率

***2020年8月虚幻引擎每月赞助内容产品***

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