Most of the assets come with 4k PBR-calibrated textures. However, to comply with the default texture streaming budget, they are LOD-biased to 2k resolution.

Features:

PBR Materials: Yes

Photogrammetry-based Assets: Yes

Texture Size : (26) sets of 4k textures for rocks and cliffs

             (1) sets of 2k textures for one of the cliffs

             (1) sets of 4k textures for bamboos

(4) sets of 4k textures for grasses

(4) sets of 4k textures for terrain layers

(1) sets of 2k textures for rock detail tiling

Collision: Yes, automatically generated

Vertex Count: Around 4k to 10k triangles for most of LOD level 0 meshes

LODs: Four LOD levels auto-generated by the engine

Number of Rock/Cliff Meshes: 27

Number of Rock/Cliff Material Instances: 27

Number of Rock/Cliff Textures: 81

Number of Rock/Cliff Master Materials: 2

Number of Foliage Meshes: 16

Number of Foliage Material Instances: 5

Number of Foliage Textures: 11

Number of Foliage Master Materials: 2

Number of Terrain Material Instances: 1

Number of Terrain Textures: 12

Number of Terrain Master Materials: 1

Please note that river related assets in the “Demo” folder are only for display purpose. They are default engine content.

Supported Development Platforms: Windows, Mac, HTC Vive, Oculus

Supported Target Build Platforms: Windows, Mac, HTC Vive, Oculus

大多数资源都带有4K PBR校准的纹理。 但是,为了符合默认纹理流预算,它们被LOD偏向2k分辨率。

特征:

PBR材料:是的

基于摄影测量的资产:是的

纹理大小:(26)套4k纹理的岩石和悬崖

             (1)其中一个悬崖的2k纹理集

             (1)竹子的4k纹理集

(4)草的4k纹理集

(4)地形图层的4k纹理集

(1)岩石细节平铺的2k纹理集

碰撞:是的,自动生成

顶点数:对于大多数LOD级别0网格,大约4k到10k三角形

Lod:引擎自动生成四个LOD级别

岩石/悬崖网格数:27

岩石/悬崖材料实例数:27

岩石/悬崖纹理数量:81

岩石/悬崖主材数量:2

叶面网格数:16

植物材质实例数:5

树叶纹理数量:11

叶面主材料数量:2

地形材质实例数:1

地形纹理数量:12

地形主材数量:1

请注意,”演示”文件夹中的河流相关资产仅用于显示目的。 它们是默认引擎内容。

支持的开发平台:Windows、Mac、HTC Vive、Oculus

支持的目标构建平台:Windows,Mac,HTC Vive,Oculus










Behind the scene video:

This package contains a small valley scene constructed using photogrammetry-based rocks, cliffs and bamboos. The assets are suitable for those who would like to build Chinese Kung Fu style environment.

Please note that the showcase scene is not a big open world map and it uses Lightmass static GI as we would like to generate beautiful indirect lighting effect for the indoor cave area.

幕后视频:

这个包包含使用基于摄影测量的岩石,悬崖和竹子构建的小山谷场景。 这些资产适合那些想建立中国功夫风格环境的人。

请注意,展示场景不是一个大的开放世界地图,它使用光体静态GI,因为我们希望产生美丽的间接照明效果的室内洞穴区域。

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