Props scaled to Epic Skeleton: No Physically-Based Rendering: Yes Collision: Yes – automatically generated Vertex Count: 63 – 9802 LODs: 2-3 Number of Meshes: 35 Number of Materials: 8 Number of Instance Materials: 45 Do Materials derive from a Master Material with instances as variations: Yes Number of Textures: 143 Texture Resolution: Most textures are 4k, however there are 2k and 1k textures for smaller foliage and tree branches. Intended Platform: Windows, Oculus Rift Platforms Tested: Windows Documentation Included: No Important/Additional Notes: No
Props scaled to Epic Skeleton:No Physical-Based Rendering:Yes Collision:Yes-automatically generated Vertex Count:63-9802Lod:2-3网格数:35材质数:8实例材质数:45材质是否从主材质派生,实例为变体:Yes纹理数:143纹理分辨率:大多数纹理 预期平台:Windows,Oculus Rift平台测试:Windows文档包括:没有重要/附加说明:没有
Video: https://www.youtube.com/watch?v=6UKMchQGhDo
This Mountain Lake landscape features an advanced master material, with 4k textures. There are 6 paintable layers, as well as an auto cliff generation system based on a slope function. An additional layer has been added to the landscape material to include snow at high elevations based on height function. This landscape material can be applied to any landscape. All meshes have manually configured LOD’s and lightmaps, allowing them to be used in static lighting scenes. This scene also includes a particle system allowing for a snow blowing effect. Wind background sounds have been included.
#Included Maps
– Overview
– ShowRoom_HQ (High Quality, recommended for higher-end PC’s, for cinematics and rendering)
– ShowRoom_MQ (Medium Quality, i7 6700 & GTX 1070, averange fps 38-60)
– ShowRoom_LQ (Optimized, i7 6700 & GTX 1070, avarange fps 45-70)
#Included Type of Meshes:
– 1x Water Plane
– 1x Log Tree
– 5x Trees
– 2x Fence
– 6x Wood Parts (logs, wood planks)
– 2x Stumps
– 4x Rocks
– 13x Low Ground Foliage (grass, small bushes, flowers)
– 2x Big Bushes
In order to achieve the same quality and performance listed, it is necessary to enable Distance Field Mesh Generation.
**If you have any issues, concerns or general questions please contact us via our official email of devtonstudio@gmail.com**
短片: https://www.youtube.com/watch?v=6UKMchQGhDo
这个山湖景观的特点是一个先进的主材料,与4k纹理。 有6个可绘画层,以及一个基于斜坡函数的自动悬崖生成系统。 一个额外的层已添加到景观材料,包括雪在高海拔基于高度函数。 此地形材质可应用于任何地形。 所有网格体都手动配置了LOD和光照贴图,允许它们在静态光照场景中使用。 这个场景还包括一个粒子系统,允许吹雪效果。 风背景声音已经包括在内。
#包括地图
-概览
-ShowRoom_HQ(高品质,推荐用于高端PC,用于过场动画和渲染)
-ShowRoom_MQ(中等质量,I7 6700>X1070,平均fps38-60)
-ShowRoom_LQ(优化,I7 6700>X1070,avarange fps45-70)
#包含的网格类型:
-1x水平面
-1x日志树
-5x树
-2x围栏
-6x木材零件(原木、木板)
-2x树桩
-4x岩石
-13x低地叶(草,小灌木,花)
-2x大灌木丛
为了实现列出的相同质量和性能,有必要启用距离场网格生成。
**如果您有任何问题,疑虑或一般问题,请通过我们的官方电子邮件与我们联系 devtonstudio@gmail.com**
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