Features
- 4 Unique Grassland Terrain Brushes (as pictured above)
- 1 Bonus Terrain mesh for snowy background mountain
- Each Terrain Brush has both Meshes and Alpha Brushes.
- 1 Erosion Alpha Brush Texture is included that can be used to sculpt the mountains directly into the landscape. (4 seperate brushes are stored in the R G B A Channels of the texture.)
- Ready-made level already built using the Brushify assets and materials.
- Includes a fully featured Landscape auto material that automatically textures the terrain as users paint.
- Automaterial includes 11 Paintable Biome materials Grass, GrassDry, Desert, Dunes, Beach, Forest, ForestDry, Snow, Mud
- Texture variants for multiple biomes are included (Snow, Grassland, Desert and Rocky)
- Optimized Grass is also included
- Includes Rock and Plant meshes
- Includes Procedural Spawner that automatically covers terrain slopes with rocks.
Texture Sizes:
All textures are 8192×8192 resolution
Vertex Count: 1000 to 62,000
LODs: All meshes are optimized with LODs
5 Distance Terrain meshes
1 Terrain Alpha Brush Texture (4 seperate alphas in RGBA Channels)
Total Meshes: 56
Total Materials and Instances: 120
Total Textures: 129
Contains Landscape Auto Material
Contains Near Mesh shader (Dynamic Material Support for Snow, Desert
Contains Simple Water Shader
Contains Foliage Material
Contains Cloud Shadows Material
特征
- 4个独特的草原地形画笔(如上图)
- 雪背景山的1个额外地形网格
- 每个地形笔刷都有网格体和Alpha笔刷。
- 包括1个侵蚀阿尔法画笔纹理,可用于雕刻山直接进入景观。 (4个单独的画笔存储在纹理的Rgba通道中。)
- 现成的水平已经建立使用刷化资产和材料.
- 包括一个全功能的地形自动材质,自动纹理地形为用户绘制。
- 自动材料包括11种可涂漆的生物群体材料草、草、沙漠、沙丘、海滩、森林、森林、雪、泥
- 包括多个生物群落的纹理变体(雪,草原,沙漠和岩石)
- 优化的草也包括在内
- 包括岩石和植物网格
- 包括程序产卵器,自动复盖地形斜坡与岩石。
纹理尺寸:
所有纹理都是8192×8192分辨率
顶点数:1000至62,000
Lod:所有网格都使用Lod进行了优化
5距离地形网格
1地形Alpha笔刷纹理(RGBA通道中的4个单独的alpha)
总目数:56
材料和实例总数:120
总纹理:129
包含景观自动材质
包含近网格着色器(动态材质支持雪,沙漠
包含简单的水着色器
包含植物材质
包含云阴影材质





Find out more about the complete Brushify system at: www.brushify.io
Extensive Documentation: www.brushify.io/docs
Contact our Direct Email Support: support@brushify.io
Videos:
Brushify – Beginner Tutorial in Unreal Engine 5
Create realistic Grasslands environments with this powerful easy to use pack. Perfect for Games, Movies, Archviz and Automotive projects.
READY MADE LEVEL
Complete Grasslands playable level ready to go out of the box.
Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.
NANITE & LUMEN COMPATIBLE
These packs are fully compatible with Nanite and Lumen , making use of Unreal Engine 5’s latest technology.
To enable Nanite when needed follow this tutorial: https://www.youtube.com/watch?v=ZokkH4_eCPI
Lumen is enabled by default.
ALPHA BRUSHES
The included Alpha Sculpting Brush allows you to add detail to the landscape while maintaining artistic control in real-time.
This Grasslands Pack contains 4 Alpha Sculpting Brushes stored in a single 8192×8192 texture.
DISTANCE MESHES
Want to add a detailed background vista, but you don’t want the cost? Use Distance meshes, they are optimized geometry that are purpose built to match the playable landscape. A great way to extend your world far into the horizon without affecting performance.
The Alpha Brushes / Distance Meshes are generated from Real-World Height data which is then texturized to create realistic high resolution results.
This Grasslands Pack contains 4 Distance Meshes for background mountains (See Screenshot above).
PROCEDURAL SPAWNERS
The pack includes Procedural Spawners for quickly scattering Rocks on slopes. Rocks are optimized and created using the latest Photogrammetry techniques. The pack also includes some smaller cliff meshes (For larger cliff walls see Brushify – Cliffs Pack).
BRUSHIFY LANDSCAPE AUTO MATERIAL
The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes. Each biome is it’s own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
COMBINING PACKS
Brushify packs can easily be merged together, in the Epic launcher, click ‘Add to project’ then choose ‘Overwrite files’. This is required because Brushify packs share some generic objects, textures and shaders.
TECHNICAL SPECIFICATIONS
Features
-
4 Unique Grassland Terrain Brushes (as pictured above)
-
1 Bonus Terrain mesh for snowy background mountain
-
Each Terrain Brush has both Meshes and Alpha Brushes.
-
1 Erosion Alpha Brush Texture is included that can be used to sculpt the mountains directly into the landscape. (4 seperate brushes are stored in the R G B A Channels of the texture.)
-
Ready-made level already built using the Brushify assets and materials.
-
Includes a fully featured Landscape auto material that automatically textures the terrain as users paint.
-
Automaterial includes 11 Paintable Biome materials Grass, GrassDry, Desert, Dunes, Beach, Forest, ForestDry, Snow, Mud
-
Texture variants for multiple biomes are included (Snow, Grassland, Desert and Rocky)
-
Optimized Grass is also included
-
Includes Rock and Plant meshes
-
Includes Procedural Spawner that automatically covers terrain slopes with rocks.
Texture Sizes:
All textures are 8192×8192 resolution
Vertex Count: 1000 to 62,000
LODs: All meshes are optimized with LODs
5 Distance Terrain meshes
1 Terrain Alpha Brush Texture (4 seperate alphas in RGBA Channels)
Total Meshes: 56
Total Materials and Instances: 120
Total Textures: 129
Contains Landscape Auto Material
Contains Near Mesh shader (Dynamic Material Support for Snow, Desert
Contains Simple Water Shader
Contains Foliage Material
Contains Cloud Shadows Material
了解更多关于完整的刷化系统的信息,请访问: www.brushify.io
大量文件: www.brushify.io/docs
联系我们的直接电子邮件支持: support@brushify.io
短片:
创建现实的草原环境与这个强大的易于使用的包。 完美的游戏,电影,Archviz和汽车项目。
现成的水平
完整的草原可玩的水平准备开箱。
允许您立即开始测试您的游戏,创建过场动画和学习示例设置。
纳米及流明兼容
这些包与Nanite和Lumen完全兼容,利用了虚幻引擎5的最新技术。
要在需要时启用Nanite,请遵循本教程: https://www.youtube.com/watch?v=ZokkH4_eCPI
默认情况下启用流明。
阿尔法笔刷
附带的Alpha雕刻笔刷可让您在实时保持艺术控制的同时为景观添加细节。
这个草原包包含4个阿尔法雕刻画笔存储在一个单一的8192×8192纹理。
距离网格
想添加一个详细的背景vista,但你不想要的成本? 使用距离网格,它们是优化的几何体,旨在匹配可玩的景观。 这是一个在不影响性能的情况下将你的世界扩展到地平线的好方法。
Alpha笔刷/距离网格是从真实世界的高度数据生成的,然后对其进行纹理化以创建逼真的高分辨率结果。
这个草原包包含4个背景山脉的距离网格(见上面的截图)。
程序产卵器
该包包括程序产卵器,用于在斜坡上快速散射岩石。 岩石是优化和创造使用最新的摄影测量技术. 该包还包括一些较小的悬崖网格(对于较大的悬崖墙,请参阅Brushify-Cliffs包)。
刷化景观汽车材料
最快的方式来建立详细的完全可玩的景观。 这种材料允许用户绘画 多个生物群落 轻松穿越巨大的风景. 每个生物群系都是它自己的自动油漆层。 有11个景观层供您选择,包括草,沙漠,森林,雪,海滩,沙丘,泥,陨石坑。
只需将此材料应用于 任何景观 它将自动纹理化,并复盖与该生物群落匹配的优化岩石/草。
支持运行时虚拟纹理(RVT),视差遮挡映射(POM),三平面映射,曲面细分/高度,粗糙度,减少距离平铺功能,3级细节系统(远,中,近),优化着色器透绘和流映射。
整个着色器是完全模块化的设计和功能可以删除和定制,以简化系统到您的项目。
组合包装
刷化包可以很容易地合并在一起,在史诗启动器中,单击”添加到项目”,然后选择”复盖文件”。 这是必需的,因为Brushify包共享一些通用对象,纹理和着色器。
技术规格
特征
-
4个独特的草原地形画笔(如上图)
-
雪背景山的1个额外地形网格
-
每个地形笔刷都有网格体和Alpha笔刷。
-
包括1个侵蚀阿尔法画笔纹理,可用于雕刻山直接进入景观。 (4个单独的画笔存储在纹理的Rgba通道中。)
-
现成的水平已经建立使用刷化资产和材料.
-
包括一个全功能的地形自动材质,自动纹理地形为用户绘制。
-
自动材料包括11种可涂漆的生物群体材料草、草、沙漠、沙丘、海滩、森林、森林、雪、泥
-
包括多个生物群落的纹理变体(雪,草原,沙漠和岩石)
-
优化的草也包括在内
-
包括岩石和植物网格
-
包括程序产卵器,自动复盖地形斜坡与岩石。
纹理尺寸:
所有纹理都是8192×8192分辨率
顶点数:1000至62,000
Lod:所有网格都使用Lod进行了优化
5距离地形网格
1地形Alpha笔刷纹理(RGBA通道中的4个单独的alpha)
总目数:56
材料和实例总数:120
总纹理:129
包含景观自动材质
包含近网格着色器(动态材质支持雪,沙漠
包含简单的水着色器
包含植物材质
包含云阴影材质

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