Features:

  • 197 Meshes
  • Additional controls for roughness, albedo, normals, subsurface, tiling, and more
  • Channel packed Roughness | Metalness | Ambient Occlusion
  • Cinematic post process and look up table
  • Optimized for games

Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: Displayed in Documentation

Number of Meshes: 197

Number of Materials and Material Instances: 88

Number of Textures: 145

Supported Development Platforms: Windows

Documentation and Credits: https://www.notion.so/dekogon/Resistance-Holdout-1682d949844448e38303423dc1ac57e7

Please reach out and contact us with questions! – Contact@dekogon.com

特征:

  • 197目
  • 粗糙度、反照率、法线、次表面、平铺等其他控件
  • 通道填充粗糙度/金属度|环境光遮蔽
  • 电影后期处理和查找表
  • 针对游戏进行了优化

缩放到史诗骨架:是的

碰撞:是的,根据资产的复杂性自动生成和每个多聚组合

顶点计数:在文档中显示

网格数: 197

材质和材质实例数: 88

纹理数量: 145

支持的开发平台:窗户

文件及学分: https://www.notion.so/dekogon/Resistance-Holdout-1682d949844448e38303423dc1ac57e7

请联系我们的问题! – Contact@dekogon.com










This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Art created by Dekogon Studios guest artist – Abraham Agaton Lopez

这个项目包含了在虚幻引擎中创建的所有资源、地图和材质的所有图片。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。

Dekogon工作室客座艺术家创作的艺术 – 亚伯拉罕*阿加顿*洛佩兹

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