Features:
- Includes Main Level and overview Level of all assets.
- Master material used for walls to create roughness modulation with height based vertex paint.
- Multiple master materials depending on their use to give variety to the asset.
- Dust function to allow a coherent storytelling to the scene with various controls.
- 11 Unique grunge decal textures used to add layers of detail.
- 15 Decal meshes to scatter adding layer of depth.
- Multiple functions such as colour/roughness variation, normal intensity, dual normal blends, POM functions, height map blending materials.
Video flythrough: https://www.youtube.com/watch?v=e2FpfTVQLV0
Number of Unique Meshes: 89
Collision: Yes (Various auto generated in engine)
LODs: None
Master Materials: 26
Material Instances: 99
Number of Textures: 101
Texture Resolutions: Max 2048, Min 16
Supported Development Platforms: PC/PS4/Xbox One
Supported Target Build Platforms: PC/PS4/Xbox One
Important/Additional Notes: Please contact me at stefanbest0794@yahoo.com if you have any issues.
特征:
- 包括所有资产的主要级别和概述级别。
- 主材料用于墙壁创建粗糙度调制与高度为基础的顶点油漆.
- 多种主材料,具体取决于它们的用途,以增加资产的多样性。
- 灰尘功能,允许一个连贯的故事现场与各种控制.
- 11独特的垃圾贴花纹理,用于添加细节层。
- 15个贴花网格来分散添加深度层。
- 多种功能,如颜色/粗糙度变化,法线强度,双法线混合,POM功能,高度图混合材料。
视频flythrough: https://www.youtube.com/watch?v=e2FpfTVQLV0
唯一网格数:89
碰撞:是(发动机中产生的各种汽车)
Lod:没有
主材料:26
材料实例:99
纹理数量:101
纹理分辨率:最大2048,最小16
支持的开发平台:PC/PS4/Xbox One
支持的目标构建平台:PC/PS4/Xbox One
重要/额外注意事项:请与我联络stefanbest0794@yahoo.com 如果你有任何问题。
Disclaimer: This pack shares several assets with the Underground Subway pack which can be found here. Nonetheless the project will work fine on its own and does not rely on any external features to work.
This project features over 80 props & modular components to create a highly believable apartment building with numerous props and decals to create an realistic apartment complex.
Decals and particles are featured to add a layer of depth and feeling that this place has been lived in and aged over its time.
Note: The scenes use physically accurate lighting values which is why the sun intensity makes it so overblown. You need use or add a cinecamera and tweak the ISO and shutter speed values. You also need to ensure you have enabled ue4 extend default luminance range in the project settings.
免责声明:这个包与地下地铁包共享几个资产,可以找到 这里. 尽管如此,该项目将自己工作正常,不依赖于任何外部功能工作。
这个项目拥有超过80个道具和模块化组件,创造一个高度可信的公寓建筑与众多的道具和贴花创造一个现实的公寓综合体。
贴花和颗粒的特点是增加了一层深度和感觉,这个地方已经生活和老化的时间。
注:场景使用物理上准确的照明值,这就是为什么太阳强度使其过于夸张。 您需要使用或添加cinecamera并调整ISO和快门速度值。 您还需要确保在项目设置中启用了ue4扩展默认亮度范围。
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