Performance Profiling using AMD 3900X, GTX 3080, 64GB RAM: 70FPS, 14ms
Note: It is recommended to avoid baked lighting given the scale of some of the meshes. Increase the lightmap size if you arent satistied with their final quality.
Note: This scene uses physically based light units which means you need to have enabled Extend default luminance range in your project settings with a correct exposure lit camera. The project already contains a cinecamera using correct values so please use that.
Note: This scene was using RT features in the video demo but has been disabled for performance.
Note: VR profiling has not been done on this project. Only mentioning to the possibilities to use the product for.
Features:
- Over 55 unique scanned 3D & 2D surfaces.
- Custom shaders for extreme details such as global wetness, multi layer blending, 2D & 3D mask detailing.
- Global Roughness for detail modulation.
- Global Noise overlay for extra visual fidelity.
- Custom LODs generated for every mesh.
- Wide range of decals for visual context including leaks, bullet holes, grunge.
- Over 25+ Unique scan mesh decals used to scatter on floor for a realistic surface detail.
Number of Unique Meshes: 150+
Collision: Yes (Auto Generated)
LODs: Yes (Auto Generated)
Number of Materials and Material Instances: 22 Master Materials, 167 Instances
Number of Textures: 213
Texture Resolutions: up to 4096
性能分析使用AMD3900X,GTX3080,64GB RAM:70FPS,14ms
注: 考虑到某些网格体的规模,建议避免烘焙照明。 如果您不认同光照贴图的最终质量,请增加光照贴图的大小。
注: 这个场景使用基于物理的光单元,这意味着你需要启用 扩展默认亮度范围 在您的项目设置与一个正确的曝光照明相机. 该项目已经包含一个使用正确值的cinecamera,所以请使用它。
注: 此场景在视频演示中使用RT功能,但已禁用性能。
注: 这个项目还没有做VR分析。 只提到使用该产品的可能性。
特征:
- 超过55个独特的扫描3D和2D表面。
- 自定义着色器的极端细节,如全局湿度,多层混合,2D和3D面具细节。
- 用于细节调制的全局粗糙度。
- 全局噪声叠加以获得额外的视觉保真度。
- 为每个网格生成自定义Lod。
- 广泛的视觉背景贴花,包括泄漏,弹孔,垃圾。
- 超过25个独特的扫描网格贴花用于分散在地板上为一个现实的表面细节.
唯一网格数:150+
碰撞:是(自动生成)
Lod:是(自动生成)
材质和材质实例数:22个主材质,167个实例
纹理数量:213
纹理分辨率:高达4096
Get access to a highly detailed environment built around creating multiplayer level such as TDM, Domination with a variety of scans, custom props and modular kits. Built around the possibility of creating a VR simulation training arena or military prototyping. A wide range of modular & cover assets including ground detail assets such as scanned mesh decals, rubble pieces and more.
Check out the full product with video and RayTracing enabled. Link
获得一个高度详细的环境建立在创建多人游戏级别,如TDM,统治与各种扫描,自定义道具和模块化工具包。 围绕创建VR模拟训练场或军事原型的可能性构建。 广泛的模块化和复盖资产,包括地面细节资产,如扫描网格贴花,瓦砾碎片和更多。
查看启用了视频和光线追踪的完整产品。 连结
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