Video Demo: https://youtu.be/GbLYkfPkLu4

New Reduced Price : Now only $39.99

Features:

  • Controllable decal Blueprints. Control the colour, wear, roughness of the decal to break up repetition.
  • Vertex paintable materials. Paint on cracks, or water onto various surfaces
  • Dynamic cable, and vent Blueprints that allow for ease of placement and adjustment

Texture Sizes:

  • 1024×1024 – 2048×2048

Collision: (Yes, automatically generated, and per-poly)

Vertex Count: 100 – 5000

LODs: No

Number of Meshes: 176

Number of Materials and Material Instances: 32

Number of Textures: 82

Supported Development Platforms: PC, MacOS, PS4, Xbox One

视频演示: https://youtu.be/GbLYkfPkLu4

新减价:现在只有39.99美元

特征:

  • 可控的贴花蓝图。 控制贴花的颜色,磨损,粗糙度,以打破重复。
  • 顶点可绘画材料。 在裂缝上涂漆,或在各种表面涂水
  • 动态电缆和排气蓝图,便于放置和调整

纹理尺寸:

  • 1024×1024-2048×2048

碰撞:(是的,自动生成,每聚)

顶点数:100-5000

Lod:不

目数:176

材质和材质实例数:32

纹理数量:82

支持的开发平台:PC、MacOS、PS4、Xbox One










A modular constructed missile bunker perfect for various types of games.

This scene was originally developed for UE4 used baked lighting, and so it is intended to also use baked lighting if used in UE5. You will need to disable Lumen for baked lighting to work correctly in this scene if using UE5.

一个模块化建造的导弹掩体完美的各种类型的游戏.

这个场景最初是为UE4使用的烘焙照明开发的,因此如果在UE5中使用,它也打算使用烘焙照明。 如果使用UE5,则需要禁用烘焙照明的流明才能在此场景中正常工作。

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