Physically-Based Rendering: Yes Texture Size 1024-4096 Collision: Yes, Generated in engine Vertex Count: 1-8k (except the hero tree asset which is 22k) LODs: 1-3 (varies from mesh to mesh) Number of Meshes:162 Number of Materials and Material Instances:111 Number of Textures: 228 (albedo, Compact, Normal) Intended Platform: Desktop PC Platforms Tested: Desktop PC Documentation Included: Not needed Important\Additional Notes: Buildings and floors have vertex paint materials. Doors open by pressing the “e” key.
基于物理的渲染:是的纹理大小1024-4096碰撞:是的,在引擎顶点计数中生成:1-8k(除了英雄树资源是22k)Lod:1-3(从网格到网格不同)网格数量:162个材质和材质实例数量:111个纹理数量:228个(反照率,紧凑,正常)预期平台:桌面PC平台测试:桌面PC文档包括:不需要重要的补充说明:建筑物和地板有顶点油漆材料。 按”e”键打开门。
Video Preview: ViewPlayable Demo: DownloadV1.0Medieval apothecary with beautiful store and greenhouse. Two story structure with three story tower. Many alchemy props such as potions and glass instruments. Advanced potion liquid material. Herb foliage with both ripe and harvested meshes. Many pieces of furniture and general furnishings are included.
视频预览: 查看可玩演示: 下载V1.0中世纪药剂师与美丽的商店和温室。 两层结构,三层塔. 许多炼金术道具,如药水和玻璃仪器。 高级药水液体材料。 草本植物叶子与成熟和收获网. 包括许多家具和一般家具。
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