Features:
- reusable assets for quick environment creation
- switchable day/ night with lighting scenarios
- simple material setup for easy integration
- texture trim sheets for memory reduction
- foliage is using pivot painter wind
Meshes: 104 environment blocks, 85 objects and props, 23 vegetation assets
Vertex Count: max 17k, most of the assets 5k and below
LODs: mixed (handmade and auto)
Collisions: mixed (handmade UCX and simple)
Materials: 7 Master Materials (general env and props, vegetation, rocks, decals, terrain with 3 layers, few other), 80+ instances, 12 tileable surfaces (with vertex painting), 17 decals
Textures: 171 in total, resolution from 4k (env and props sets) to 512 (small props)
Supported Platform: PC, Mac
Scaled to Epic skeleton: Yes
特征:
- 可重用资产,用于快速创建环境
- 可切换白天/夜晚与照明场景
- 简单的材料设置,易于集成
- 用于减少记忆的纹理装饰片
- 树叶正在使用枢轴画家风
网格/网格: 104个环境块,85个物体和道具,23个植被资产
顶点数:最大17k,大部分资产5k及以下
Lod: 混合(手工和汽车)
碰撞: 混合(手工UCX和简单)
资料: 7主材料(一般材料和道具,植被,岩石,贴花,具有3层的地形,其他很少),80+实例,12可倾斜表面(带顶点绘画),17贴花
纹理: 总共171个,分辨率从4k(env和道具套装)到512(小道具)
支持的平台: PC,Mac
缩放到史诗骨架: 是的
Project contains environment modules (walls, floors, pillars, columns, etc.) and props (statues, graves, decorators, etc.), some helper blueprints for object placement (curbs, railings, fences, switchable lights, instanced leaves on roots, etc) and the example level shown on screenshots.
Trailer: https://www.youtube.com/watch?v=nZawSmhjHqI
Binary Build: https://www.dropbox.com/s/zbjpje3ahn44h2q/GothicHorror_Build.7z?dl=0
项目包含环境模块(墙壁,地板,柱子,柱子等。)和道具(雕像,坟墓,装饰者等。)、一些用于放置对象的辅助蓝图(路缘、栏杆、栅栏、可切换的灯光、根上的实例化叶子等)以及屏幕截图上显示的示例级别。
拖车/拖车: https://www.youtube.com/watch?v=nZawSmhjHqI
二进制构建: https://www.dropbox.com/s/zbjpje3ahn44h2q/GothicHorror_Build.7z?dl=0
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