Features:
- 16 Models of Dead Trees, highly detailed, custom LODs, collisions, setups
- Double materials – Burned Effect
- Additional Meshes – grass/clutter/rocks/decals
- 5 Landscape materials – mud/moss/rocks/forest/burned
- Robust master material for Foliage Masked, Trees Opaque, Water
- Very well setup scene with all needed elements for maximum performance
Number of Unique Meshes: 26
Collision: Yes, custom low poly, with few simple meshes auto convexed.
Triangle Count: Between 10k and 30k for LOD0 (heaviest trees). LODs tuned for 65%/80%/95% reductions
LODs: Yes – custom with distances
Number of Materials and Material Instances: 14 master , 29 instances , 12 functions
Number of Textures: 55
Texture Resolutions: 4096 for most prop texture , 2048 and 1024 for some masks and utility.
Supported Development Platforms:
- Windows
Video Overview : Link
Important/Additional Notes:
- For best results – enable Extend Default Luminance range in Auto Exposure settings
- Sun Positioner Calculator
- Volumetric plugin for the sky
- A cheap skybox is coming soon*
特征:
- 16种死树模型,非常详细,定制的Lod、碰撞、设置
- 双重材料 – 燃烧效果
- 附加网格-草/杂波/岩石/贴花
- 5景观材料-泥/苔藓/岩石/森林/烧毁
- 坚固的主材料,用于掩叶,树木不透明,水
- 非常好的设置场景与所有需要的元素,以获得最大的性能
唯一网格数: 26
碰撞:是的,自定义低聚,有几个简单的网格自动convexed。
三角形计数:10K和30K之间为10(最重的树)。 Lod调低65%/80%/95%
Lod:是-自定义与距离
材质和材质实例数:14个主控,29个实例,12个函数
纹理数量: 55
纹理分辨率:4096对于大多数道具纹理,2048和1024对于一些面具和实用程序。
支持的开发平台:
- 窗户
短片概览 : 连结
重要/附加注意事项:
- 为获得最佳效果-在自动曝光设置中启用扩展默认亮度范围
- 太阳定位器计算器
- 天空的体积插件
- 一个便宜的skybox即将推出*
I bring to your attention a new pack of trees – destroyed, broken, and fallen trees. Vegetation and Trees are immensely heavy for modern games to render – this pack will provide you with highly detailed and rich models of fallen trees that are up to the current standard of triple A gaming.
As a technical artist with years of experience on some of the biggest triple A games , I bring you a particular set of skills – optimized and detailed vegetation and trees.
This pack aims to fill a gap in 3D marketplaces – dead/fallen trees.
This is the entire focus – a dead forest .
Use them as part of a bigger scene or to create an focused environment – destruction by man or nature!
16 different models of dead trees and bushes , each one with a specifically made LODs – something I take great care of doing for optimization purposes ! Good looking and aggressive – adjust them to your desired platform or next gen.
Addition to the models you will find – robust materials , with master materials for vegetation and trees (not only dead one) with custom wind , comprehensive landscape master material, very adjustable water master material.
Another bonus is a system of “automatic” burning effect. Plaint on the terrain with a burned material – export a weightmap texture and import it as a Burned Map – automatically every asset placed in the burned zone will get the effect with transition!
The trees and environment are inspired by personal references and are unique – hopefully they will be a powerful tool for many of your projects !
Update 1 : Updated version for Unreal Engine 5, the example scene forest is updated to use Lumen. Materials textures and other adjustments to work properly with new engine features. You no longer need plugins in order for the scene to work, but be aware – to use UE5 Lumen features , you will need RHI set to DX12 in project settings.
I take great care in building optimized assets, materials and environments with full custom LOD meshes and adjustments. up to a triple A games standard .
我提请你注意一包新树 – 毁坏、破碎和倒下的树木. 植被和树木对于现代游戏来说是非常沉重的-这个包将为您提供高度详细和丰富的倒下的树木模型,达到目前的三A游戏标准。
作为一名技术艺术家,在一些最大的三A游戏中拥有多年的经验,我为您带来了一套特定的技能-优化和详细的植被和树木。
这个包的目的是填补3D市场的空白 – 死亡/倒下的树木.
这是整个焦点-a 死森林 .
将它们用作更大场景的一部分或创建一个专注的环境 – 人与自然的毁灭!
16种不同的枯树和灌木模型,每种模型都有专门制作的Lod–这是我为了优化的目的而非常注意的! 良好的外观和侵略性-调整他们到您想要的平台或下一代.
除了模型,你会发现-坚固的材料,与主材料植被和树木(不仅死一个)与自定义风,全面的景观主材料,非常可调水主材料。
另一个好处是”自动”燃烧效果的系统。 使用燃烧的材质在地形上绘制-导出weightmap纹理并将其导入为燃烧的地图-自动放置在燃烧区域中的每个资源都将获得过渡效果!
树木和环境的灵感来自个人参考,是独特的-希望他们将是一个强大的工具,为您的许多项目!
更新1 :更新版本 虚幻引擎5,示例场景森林被更新为使用Lumen。 材质纹理和其他调整,以与新的引擎功能正常工作。 您不再需要插件才能使场景正常工作,但请注意-要使用UE5Lumen功能,您需要在项目设置中将RHI设置为DX12。
我非常小心地构建优化的资产,材料和环境与完全自定义LOD网格和调整。 高达三A游戏标准。
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