– 49 Static Meshes (LODs included)
– 93 Textures (PBR, Parallax Occlusion Mapping)
– 31 Materials (3 Master Materials, Vertex Painting)
– 1 Blueprint (Spline wire)
– 1 Particle
Intended Platform – Windows, Mac, PS4, Xbox One
-49静态网格(包括Lod)
-93纹理(PBR,视差遮挡映射)
-31材料(3主材料,顶点绘画)
-1蓝图(样条线)
-1粒子
预期平台-Windows,Mac,PS4,Xbox One
Video Demo: https://youtu.be/FPLkrJYTVbQ
The days of freshly stored food inside a refrigerator are soon to come, but until then, enjoy a cold, dark and damp underground root cellar.
Don’t forget to rate!
This scene was originally developed for UE4 used baked lighting, and so it is intended to also use baked lighting if used in UE5. You will need to disable Lumen for baked lighting to work correctly in this scene if using UE5.
Change Log 5/9/2017
– Fixed height scale on doorways, stairs, and doors to fit default Epic player scale.
视频演示: https://youtu.be/FPLkrJYTVbQ
冰箱内新鲜储存食物的日子很快就会到来,但在此之前,享受寒冷,黑暗和潮湿的地下根窖。
别忘了率!
这个场景最初是为UE4使用的烘焙照明开发的,因此如果在UE5中使用,它也打算使用烘焙照明。 如果使用UE5,则需要禁用烘焙照明的流明才能在此场景中正常工作。
更改日志5/9/2017
-在门口、楼梯和门上固定高度比例,以适应默认的史诗玩家比例。
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