Be aware that Unreal 5 now has Lumen enabled by default. We still support a more game-ready pipeline, and you should disable this feature in your project settings to get results like our screenshots for 5.0. We added support for Lumen and Nanite with version 5.1+. Could look a little different than the original. You can check DEMO to see the differences.

Features:

  •  game ready and optimized (more details on documentation)
  •  photogrammetry High-quality assets
  •  detail and atmospheric scene with two lighting scenarios

Number of Unique Meshes: More than 300. With variations, there are 375 static meshes

Collision: Yes – mostly custom and some simple box just generated

Vertex Count: Most of 200-10 000 tris

LODs: Yes – mostly generated

Number of Materials and Material Instances: 293

Materials have just a few base materials to control the whole map in one place. It will be useful to merge materials with your one project if needed. To save memory, we used roughness from albedo and used that extra memory space to better resolution of other textures.

Number of Textures: 452

  • Texture Resolutions: 4096 for larger objects
  • 2048-4096 most objects
  • 512-1024 small props
  • Terrain: 4096×4096

Supported Development Platforms: Windows PC (should work with others)

Intended Platforms: Desktop, Console, VR

Important/Additional Notes: If you need any help or additional information please write to us at scansfactory@gmail.com

请注意,虚幻5现在默认启用了Lumen。 我们仍然支持更多的游戏准备管道,您应该在项目设置中禁用此功能,以获得像我们的5.0屏幕截图一样的结果。 我们在5.1+版本中添加了对Lumen和Nanite的支持。 可能看起来和原来的有点不同。 您可以查看演示以查看差异。

特征:

  •  游戏准备和优化(更多关于文档的细节)
  •  摄影测量高品质资产
  •  具有两种照明场景的细节和大气场景

唯一网格数: 超过300。 随着变化,有375个静态网格体

碰撞: 是的-主要是自定义和一些简单的盒子刚刚生成

顶点计数: 大部分200-10 000tris

Lod: 是-大部分生成

材质和材质实例数: 293

材料只有几个基本材料来控制整个地图在一个地方。 如果需要,将材料与您的一个项目合并将非常有用。 为了节省内存,我们使用了反照率的粗糙度,并使用额外的内存空间来更好地分辨率其他纹理。

纹理数量: 452

  • 纹理分辨率:较大物体的4096
  • 2048-4096大多数对象
  • 512-1024小道具
  • 地形:4096×4096

支持的开发平台: Windows PC(应该与其他人一起工作)

预期平台: 桌面,控制台,VR

重要/附加注意事项: 如果您需要任何帮助或其他信息,请写信给我们scansfactory@gmail.com










📷 Watch Flythrough(before updates)

📷 Watch Walkthrough (before updates)

📷 Watch UPDATE 1

📷 Watch UPDATE 2

🔥 Discord: JOIN (news, live support, feedback, demos, and gifts)󠀠 💡 FAQ: CHECK 󠀠💡Documentation: CHECK 💡 DOWNLOAD:

Standard lighting pipeline: DEMO_5_00_MedievalForest, DEMO_5_00_SmallChapel,

Lumen + Nanite: DEMO_5_01_MedievalForest, DEMO_5_01_SmallChapel,

💡 Old Reviews and questions: here or here 🔥

✅UPDATE 3 (5.0+)

-remeshing landscape with new meshes (for better use of UE5 features)

-much more changing cascade to Niagara effects

-optimizations and small fixes

-demo for standard lighting pipeline and also for Lumen + Nanite

-nanite and lumen support for 5.1+

✅UPDATE 2

-additional chapel map with neutral lighting setup

-add detail maps to base materials

-fixes for UE5

✅UPDATE 1

-expansion of the demo map with additional dungeons

-few additional assets like human remains and old lattice

We hope the atmospheric level with two lighting scenarios helps you build your own moody place. Filmic quality with photogrammetry assets should give you enough believable and immersive world. Medieval fantasy world or demonic monster slasher – it’s all up to you! :) Now with updates you have additional dungeons and an extra map with neutral lighting.

And like always remember after every 🔥 >>> 10 reviews <<< 🔥 we will make a free update. Write in your review what you want 👀

  1. lighting scene with RTX/Lumen example (Update 2/3)

  2. expansion of the demo map with additional dungeons (Update 1)

  3. additional chapel map with new natural lighting setup (Update 2)



The updates for this package have ended. You’ve collected them all! <3

From now on, we will only have critical package updates

———

Check our other products here based on scans. And find out more information about us HERE

Main meshes:

  • chapel and crypt with many elements

  • trunks, debris, roots

  • foliage (trees, dead trees, bushes, small vegetation)

  • stairs

  • bridges

  • wood planks

  • ground stones, cobbles

  • wood doors

  • and many more

Effects:

  • fire guide on spline

  • fireplace, torchlight

  • mist, fogs, god rays

  • rats, birds

  • leaves

  • swamp water

  • spiderwebs

Sounds:

  • ambient for day and night

  • fireplace, fire torch

  • storm

  • wind

  • waterdrops

  • raven

📷 手表 飞来飞去(更新前)

📷 手表 演练/演练 (更新前)

📷 手表 更新1

📷 手表 更新2

🔥 不和谐: 加入 (新闻,现场支持,反馈,演示和礼物)🙂 常见问题: 检查󠀠💡文件: 支票 💡 下载:

标准照明管道: Demo_5_00_medieval森林, DEMO_5_00_SmallChapel,

流明+纳米: Demo_5_01_medieval森林, 演示_5_01_smallchapel,

💡老 检讨报告 问题:: 这里这里 🔥

▸更新3(5.0+)

-使用新网格重新划分地形(以便更好地使用UE5功能)

-更多变化的级联到尼亚加拉效应

-优化和小修复

-标准照明管道和流明+纳米管的演示

-纳米及流明支持5.1+

✅更新2

-额外的教堂地图与中性照明设置

-为基础材料添加细节图

-修复UE5

✅更新1

-扩展演示地图与额外的地牢

-很少有像人类遗骸和旧格子这样的额外资产

我们希望大气水平与两个照明场景帮助您建立自己的喜怒无常的地方。 电影质量与摄影测量资产应该给你足够可信和身临其境的世界。 中世纪的幻想世界或恶魔怪物slasher-这一切都取决于你! :)现在随着更新,你有额外的地牢和一个额外的地图与中性照明。

就像永远记住的那样 🔥 >>>10评论<<< 我们会做一个 免费更新. 写在你的评论中你想要什么?

  1. RTX/流明示例照明场景(更新2/3)

  2. 扩展演示地图与额外的地下城(更新1)

  3. 额外的教堂地图与新的自然照明设置(更新2)



此软件包的更新已结束。 你把它们都收集起来了! <3

从现在开始,我们只会有关键的软件包更新

———

根据扫描检查我们的其他产品. 并了解更多关于我们的信息 这里

主网格:

  • 教堂和墓穴与许多元素

  • 树干,碎片,根

  • 树叶(树木,枯树,灌木,小植被)

  • 楼梯

  • 桥梁

  • 木板

  • 地面石头,鹅卵石

  • 木门

  • 还有更多

影响:

  • 花键上的防火指南

  • 壁炉,火把

  • 雾,雾,神光

  • 老鼠、鸟

  • 树叶

  • 沼泽水

  • 蜘蛛网

声音:

  • 白天和黑夜的环境

  • 壁炉,火把

  • 风暴

  • 水珠,水珠

  • 乌鸦

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