Included: 5 cliff meshes + 1 variation, 4 medium sized rocks, 2 rocks, 6 tiny rocks, 1 rock pile, 1 driftwood log, 1 green patch, 3 bushes, 2 smaller plants, small shrine and candle blueprint. Each cliff mesh comes with two texture sets – green vegetation on tops and without it. All props are fully LOD-ed and come with collisions. 1 Terrain material with 3 layers.

Features:

  •  32 static meshes (44 with material variations)
  •  3 tesselation-enabled detail materials
  •  42 materials and material instances
  • 4k textures (most of them)
  • Terrain material with 3 paintable layers

Texture Sizes:

  •  4k (52 textures)
  •  2k (27 textures)
  • 1k (3 textures)
  •  512×512 (3 textures)

Collision: Yes, automatically generated and per-poly for bigger cliff meshes.

Vertex Count:

  • Cliff meshes and big rocks: 24k to 6k (average ~11k)
  • Plants and smaller rocks: 3.5k to 32 (average ~1k)

LODs: 4 (100%, 50%, 25%, 12%)

Number of Meshes: 32 (44 with material variations)

Number of Materials and Material Instances: 43

Number of Textures: 89

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: PC, Xbox One, PS4

包括在内: 5悬崖网格 + 1变异, 4个中等大小的岩石, 2岩石, 6个微小的岩石, 1岩桩, 1浮木原木, 1个绿色补丁, 3灌木丛, 2个较小的植物,小神社蜡烛 蓝图. 每个悬崖网格都带有 两个纹理集 -绿色植被的顶部和没有它。 所有的道具都是完全的LOD-ed和碰撞. 1 具有3层的地形材料.

特征:

  •  32个静态网格(44个具有材质变化)
  •  3支持tesselation的详细资料
  •  42材质和材质实例
  • 4k纹理(大部分)
  • 具有3个可涂漆层的地形材料

纹理尺寸:

  •  4k(52纹理)
  •  2k(27纹理)
  • 1k(3纹理)
  •  512×512(3纹理)

碰撞:是的,自动生成和每聚更大的悬崖网格.

顶点计数:

  • 悬崖网格和大岩石:24k至6k(平均-11k)
  • 植物和较小的岩石:3.5k至32(平均-1k)

Lod: 4 (100%, 50%, 25%, 12%)

目数:32(44与材料变化)

材质和材质实例数:43

纹理数量:89

支持的开发平台:Windows、Mac

支持的目标构建平台:PC,Xbox One,PS4










This is a successor to the Modular Cliffs pack, with lots of technical improvements. The two packs can be combined and extend each other.

Youtube video

ArtStation

Special attention was given to tiling detail materials that can be vertex-painted across any object in this pack. Red, green and blue vertex channels correspond to 3 tiling detail materials – red rock, green vegetation and blue rock for breaking repetition in tiling. This makes even the largest cliff fully usable at close proximity. All meshes use tesselation by default, it can be turned off on material instances. Example map shows the optimal way to use vertex painted tiled materials.

One of the cliff meshes is a 360 object, the others have closed back sides, but are meant to be placed against terrain or other meshes, like in the example.

Water is a modified free water blueprint from Epic.

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这是继任者 模块化悬崖 包装,有很多技术改进。 两个包可以组合并彼此延伸。

Youtube视频

艺术站

特别注意的是平铺细节材料,可以顶点绘制在任何对象在这个包。 红色,绿色和蓝色顶点通道对应于3个平铺细节材料-红色岩石,绿色植被和蓝色岩石,用于平铺中的断裂重复。 这使得即使是最大的悬崖也可以在近距离使用。 所有网格都使用 [医]苔丝 默认情况下,它可以在材质实例上关闭。 示例地图显示了使用顶点绘制的平铺材料的最佳方式。

其中一个cliff网格体是一个360对象,其他网格体具有封闭的背面,但要放置在地形或其他网格体上,如示例中所示。

水是一个修改的自由水蓝图从史诗.

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